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#127 Sep 18 2013 at 5:37 AM Rating: Default
Btw anyone know how mutch materia change an items. I only saw that i pushd a second stat a bit and well that dosnt looked so intersting for me, it looked more like a small nice gimmick but sure not a must have to me. Wouldbe better if it increase Dmg or Armor
#128 Sep 18 2013 at 5:44 AM Rating: Default
Ruisu wrote:
[quote=FilthMcNastyThe ratio between tanks, healers and DPS is not that bad seeing how many classes and jobs there are in FFXIV at the moment. Two tanks, two heals, five DPS.

WoW by comparison has 5 tanks, 6 healers and 23 DPS.
Edited, Sep 18th 2013 7:21am by Ruisu


Sry but thats a bit ********* in Compare to FFXIV you could sign up for multiple Rolles in the WoW Dungeon browser. So nearly Every DD could sign up as Tank or Heal if he wantet to enter faster the finder. They where only 4 pure DPS Classes (hope i count right) and as far i remember they get preffered by the DF System because they had not allternative Rolles than DD.

So all in all that makes 8 Multiclass and 4 pure DD Classes (Mage, Warlock, Rouge, Hunter)
#129 Sep 18 2013 at 6:01 AM Rating: Good
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Transmigration the Charming wrote:
But who cares, I can't play ARR anymore anyway! Smiley: lol


Ok, I know you and I have exchanged some words on a previous thread, but I am sorry to hear this. After my Ethics and Diversity in CJ class list night I realize my comments in a previous thread where overly harsh and uncalled for. For that, I apologize, take it as you will. I do hope you get your account back and soon.

Catwho wrote:
Just a comment on "no secondary market for used gear" - Because old gear is meant to be turned into materia once it's used up, there's no market for used gear. But you can bet there is a market for fresh lowbie gear crafted by weavers and leatherworkers.


I will have to look into the fresh lowbie gear for my other jobs. When i took my first job, SCH from 1-50, i would arrive at a dungeon, farm the hell out of it until i got all the gear i could for SCH then continue on w/ the mainstory line. For the quest in between the dungeons, i would always select those little yellow baggies as a reward. After i completed the mainstory, i traded all the bags in and it netted me over 100k in gil. Now that i am looking to other jobs to level, i may have to start spending some of that gil on the leatherworkers, weavers and armorers.
#130 Sep 18 2013 at 8:18 AM Rating: Good
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3,737 posts
Quote:
So nearly Every DD could sign up as Tank or Heal if he wantet to enter faster the finder


12 of them cannot. And it's not really relevant anyway since not all hybrids want to be tanking or healing as an alternative to dps. Players just aren't that simple.

Quote:
They where only 4 pure DPS Classes (hope i count right) and as far i remember they get preffered by the DF System because they had not allternative Rolles than DD.


That is incorrect.

Quote:
So all in all that makes 8 Multiclass and 4 pure DD Classes


Ruisu was correctly counting specs up there, not classes.
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#131 Sep 18 2013 at 9:02 AM Rating: Good
Missbone wrote:
Btw anyone know how mutch materia change an items. I only saw that i pushd a second stat a bit and well that dosnt looked so intersting for me, it looked more like a small nice gimmick but sure not a must have to me. Wouldbe better if it increase Dmg or Armor


Depends on the materia. Some of them do increase damage, accuracy, attack, etc. Others just increase resistance to a specific element. (Those are kind of a waste of slot unless you want to make a special set of Ifrit hard mode gear or something.)
#132 Sep 18 2013 at 9:14 AM Rating: Decent
Archmage Callinon wrote:
Quote:
So nearly Every DD could sign up as Tank or Heal if he wantet to enter faster the finder


12 of them cannot. And it's not really relevant anyway since not all hybrids want to be tanking or healing as an alternative to dps. Players just aren't that simple.

Quote:
They where only 4 pure DPS Classes (hope i count right) and as far i remember they get preffered by the DF System because they had not allternative Rolles than DD.


That is incorrect.

Quote:
So all in all that makes 8 Multiclass and 4 pure DD Classes


Ruisu was correctly counting specs up there, not classes.


Well maybe not every DD wants to have a second spec but nearly every DD is complaining about to long waiting time. So i only count the classes witch real have no other Choice than DD. And there are no 12 pure DD Classes in wow, because thats nearly the number of all availble classes (Warrior, DK, Shami, Druid, Priest, Monk, Paladin etc. these all are multiclasses and dont count). If someone plays a multiclass and only uses DD spec and is complaing that the DF takes to long, sry but this is own stupidity. If every only DD Multiclassplayer would accept to play from time to time another role in the DF the waiting time would drop Rapidly for all Players.

But anyway what i miss here in this game is the option to Que as another role in the DF i have 4 active Fighting specs but i can only que with the one i have choosen when i open the DF. Thats just stupid and should be Change, i would love to que also as DD or heal when im logged in as tank and farming something or doing fates, but thats just not possible.
#133 Sep 18 2013 at 9:42 AM Rating: Decent
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Catwho wrote:
Just a comment on "no secondary market for used gear" - Because old gear is meant to be turned into materia once it's used up, there's no market for used gear. But you can bet there is a market for fresh lowbie gear crafted by weavers and leatherworkers.


I will profess I haven't tried turning equipment to Materia - a reason is that I am messing many low level jobs, and I am try to reuse old armour for those jobs to cut cost. I also have used most binded gear as crafting material. Yes, I am somewhat a cheap stake that hoards quite a bit gil (laugh). I am around level 30, so far unenhanced weapons and equipment appear to be adequate for my purposes, but I do think I need to try out using Materia. I think I will try when I get back home (cannot play this week) from my present work trip :-).
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#134 Sep 18 2013 at 10:10 AM Rating: Good
Essentially, once a gear is at 100% spiritbond, it is worth more to turn it into materia and cross your fingers for something awesome, and then go spend 100-500 gil on the auction house to buy a replacement.
#135 Sep 18 2013 at 3:13 PM Rating: Decent
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Ruisu wrote:
You've either stepped into an alternate universe where crafting mattered in WoW or you're lying. The only times crafting ever mattered were at level cap, and that was back in TBC and WotLK. Unless buying fish feasts (which you could most likely make yourself since everyone can level cooking) counts as "supporting a craft". <,<

Edit: I just remembered enchants, gems and the leathercraft/tailoring attachment for pants. That's still not really "supporting a craft", but rather a thin thread by which crafting hangs on to relevancy in-game. It's also why engineering has been seen as largely useless for most of the game's life.


People buy crafted items and materials all the time in WoW. I'll give you an example...

My warlock has both fishing and cooking capped. I am able to fish for and cook all of the foods I would need for instances. However, it's a better use of my time to farm the money I need to purchase the fish from someone else and only cook them on my own. I can farm the money to buy the fish in less time that it actually takes to catch them all. I get my meals at a reduced cost and whoever caught the fish makes a profit for their time. This is the point I was trying to bring across, but mostly relating to the primary crafts since it's not something just anyone can do.

Another example using primary professions...

My warrior is blacksmith/jewelcraft spec'd. Blacksmithing allows me to create sockets on gloves and bracers that I can put extra gems into and jewelcrafting allows me to make higher quality gems to put in those sockets. For that reason, this combination of professions is seen as ideal in terms of maximizing your gains. Jewelcrafters prospect raw gems from ore and cut those into a finished product. If I am blacksmith/jewelcrafter I can't mine the ore I need to prospect the gems. I need to rely on other crafters with mining to gather and sell the ores to me, but it's almost always a profit even if I purchase the ores from someone else.

This is the point I'm trying to make. The fact that XIV allows anyone to level any craft without a steep investment(ie. leveling a class to cap for every other profession you cap) will lead to common materials flooding the market. I'm not saying that it can't be overcome, but it's a hurdle none the less. If the market is so saturated with crafters, you'd need to have very rare materials needed for certain crafts if they are going to be of any value in terms of trying to sell them.

Edited, Sep 18th 2013 5:15pm by FilthMcNasty
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#136 Oct 03 2013 at 5:48 AM Rating: Good
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1,556 posts
FilthMcNasty wrote:
Ruisu wrote:
You've either stepped into an alternate universe where crafting mattered in WoW or you're lying. The only times crafting ever mattered were at level cap, and that was back in TBC and WotLK. Unless buying fish feasts (which you could most likely make yourself since everyone can level cooking) counts as "supporting a craft". <,<

Edit: I just remembered enchants, gems and the leathercraft/tailoring attachment for pants. That's still not really "supporting a craft", but rather a thin thread by which crafting hangs on to relevancy in-game. It's also why engineering has been seen as largely useless for most of the game's life.


People buy crafted items and materials all the time in WoW. I'll give you an example...

My warlock has both fishing and cooking capped. I am able to fish for and cook all of the foods I would need for instances. However, it's a better use of my time to farm the money I need to purchase the fish from someone else and only cook them on my own. I can farm the money to buy the fish in less time that it actually takes to catch them all. I get my meals at a reduced cost and whoever caught the fish makes a profit for their time. This is the point I was trying to bring across, but mostly relating to the primary crafts since it's not something just anyone can do.

Another example using primary professions...

My warrior is blacksmith/jewelcraft spec'd. Blacksmithing allows me to create sockets on gloves and bracers that I can put extra gems into and jewelcrafting allows me to make higher quality gems to put in those sockets. For that reason, this combination of professions is seen as ideal in terms of maximizing your gains. Jewelcrafters prospect raw gems from ore and cut those into a finished product. If I am blacksmith/jewelcrafter I can't mine the ore I need to prospect the gems. I need to rely on other crafters with mining to gather and sell the ores to me, but it's almost always a profit even if I purchase the ores from someone else.

This is the point I'm trying to make. The fact that XIV allows anyone to level any craft without a steep investment(ie. leveling a class to cap for every other profession you cap) will lead to common materials flooding the market. I'm not saying that it can't be overcome, but it's a hurdle none the less. If the market is so saturated with crafters, you'd need to have very rare materials needed for certain crafts if they are going to be of any value in terms of trying to sell them.

Edited, Sep 18th 2013 5:15pm by FilthMcNasty


So...remember when I wrote this on the the 18th?

HitomeOfBismarck wrote:
Have no fear: I'll bookmark this, set a timer, and bump it within a month or two and we can discuss just how off mark you were then


I think plenty of time has passed to demonstrate that you have no argument when it comes to the FFXIV economy.

The economy has actually picked up substantially since last you posted. There is a high demand for low level gear, as I predicted, because people are leveling their 2nd DoW/DoM job to 50 now. You thought people wouldn't rely on crafters to buy the lower level gear: that they'd just make it themselves.

Go take a look at the market. There is plenty of gear that sells at a steady, rate coming directly from crafters. Not only that, but HQ low level gear is also in demand similar to FFXI's HQ low level gear.

Since many people I have spoken with haven't leveled a third craft to 50 by now, I'd say it's a no brainer to dismiss your statement about complete self sufficiency. It just isn't feasible and most of the population understands that.

If you're self-sufficient in most crafts, chances are you haven't leveled many of the DoW or DoM jobs either. I would say, that unless you have several of the crafts maxed at 50, you can currently make better gil at level 50 with a combat job. Considering some fo the materials required to make this armor we're speaking of, it's just not feasible to make your own. You don't go, "Oh, well I need to level paladin now...guess I'll go level an appropriate DoH job instead." As you said, that would be counterproductive and a waste of time.

Even if you can make the item, you're still going to be relying on the market to purchase the raw materials without a gathering job leveled. Many crafters are buying plenty of materials from the AH due to this and leves.

High end gear obtained through crafting is currently in high demand.

Materia is in high demand. Melding the materia is also in high demand.

High quality food (and even NQ food) is in high demand for groups proceeding through coil. Ethers as well.

On top of all of this, there is a fountain at level 50 that allows you to make money without having to level a crafting job at all.

All in all, the economy now is pretty stable and, as I mentioned several times above, you have no idea what you're talking about.

Edited, Oct 3rd 2013 9:37am by HitomeOfBismarck
#137 Oct 03 2013 at 6:04 AM Rating: Good
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392 posts
So, in sticking w/ the OP....

Yes i think the game will be fine. I got my SCH to 50 and got some DL gear. Now that job is set aside to help FC and LS members when they need a lvl 50 healer for anything. It was a rat-race for me to get my SCH to 50 but now, now I am working on my DoL and DoH jobs and i am taking it slow and enjoying the scenery.

I've seen alot of people say there is no community in FFXIV, that's because most of them are tunnel-visioned on getting to the endgame stuff and getting the best of the best gear. If they would take the time to enjoy the journey, they would see there is a great community on FFXIV.

I am in no hurry what so ever to get to endgame content because i know most of my FC and LS members are not there yet and I do not feel like dealing w/ the mind @#%^ that is endgame elitism. I have plenty of things to do and there is no end in sight. Top what with the new stuff coming in the patches, yea, i'm gonna be a busy happy player for months to come.

Edited, Oct 3rd 2013 8:06am by RyanSquires
#138 Oct 03 2013 at 6:05 AM Rating: Good
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129 posts
I enjoy seeing topics like this. I never really read the content but the headline was a good laugh. They remind me of headlines on major "news" websites like CNN or Fox. "Will your kids be eaten by space bees?" , "Are middle eastern people really that amusing in zebra costumes?" "10 new diet tricks all involving your own urine!" Or other such complete nonsense.

Edited, Oct 3rd 2013 8:06am by Furiousnixon
#139 Oct 03 2013 at 6:55 AM Rating: Good
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589 posts
Missbone wrote:
Archmage Callinon wrote:
Quote:
So nearly Every DD could sign up as Tank or Heal if he wantet to enter faster the finder


12 of them cannot. And it's not really relevant anyway since not all hybrids want to be tanking or healing as an alternative to dps. Players just aren't that simple.

Quote:
They where only 4 pure DPS Classes (hope i count right) and as far i remember they get preffered by the DF System because they had not allternative Rolles than DD.


That is incorrect.

Quote:
So all in all that makes 8 Multiclass and 4 pure DD Classes


Ruisu was correctly counting specs up there, not classes.


Well maybe not every DD wants to have a second spec but nearly every DD is complaining about to long waiting time. So i only count the classes witch real have no other Choice than DD. And there are no 12 pure DD Classes in wow, because thats nearly the number of all availble classes (Warrior, DK, Shami, Druid, Priest, Monk, Paladin etc. these all are multiclasses and dont count). If someone plays a multiclass and only uses DD spec and is complaing that the DF takes to long, sry but this is own stupidity. If every only DD Multiclassplayer would accept to play from time to time another role in the DF the waiting time would drop Rapidly for all Players.

But anyway what i miss here in this game is the option to Que as another role in the DF i have 4 active Fighting specs but i can only que with the one i have choosen when i open the DF. Thats just stupid and should be Change, i would love to que also as DD or heal when im logged in as tank and farming something or doing fates, but thats just not possible.


Am I missing something here? I Join a DF on my SCH and switch to my BOT until the DF pops. How is what you're saying not possible?
#140 Oct 03 2013 at 8:22 AM Rating: Good
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392 posts
nonameoflevi wrote:
Missbone wrote:


But anyway what i miss here in this game is the option to Que as another role in the DF i have 4 active Fighting specs but i can only que with the one i have choosen when i open the DF. Thats just stupid and should be Change, i would love to que also as DD or heal when im logged in as tank and farming something or doing fates, but thats just not possible.


Am I missing something here? I Join a DF on my SCH and switch to my BOT until the DF pops. How is what you're saying not possible?


Either they mean they want to change the role of their TANK (WAR or PLD) to be a DD/HEALER role??????? Or, they are very very confused.

Now, just as you said, i do the same thing. Log in as SCH, DF up, macro gear swap to BOT and gather mats until DF pops, then just macro gear swap back to SCH.

Edited, Oct 3rd 2013 10:23am by RyanSquires
#141 Oct 03 2013 at 8:24 AM Rating: Good
The key is, I think, that macro gear swap. I don't think you can change jobs once the Duty Finder "commence" window has been accepted.
#142 Oct 03 2013 at 8:27 AM Rating: Excellent
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Catwho wrote:
The key is, I think, that macro gear swap. I don't think you can change jobs once the Duty Finder "commence" window has been accepted.


Correct, once you accept, you can't change but, if i'm BOT and DF up as SCH and the DF pops while on BOT, the screen will tell me i can't accept until i change to the proper class, at which point i macro gear swap to SCH and i can accept.

Still alittle confused by the previous post.


Edited, Oct 3rd 2013 10:27am by RyanSquires
#143 Oct 03 2013 at 10:28 AM Rating: Good
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The only think I wish is that people would step back and see the bigger picture. Level 50 is not the end. What if it's like FFXI where the level cap for crafting is much higher and past a certain level you can level everything and it becomes tougher? Getting crafts to 60 back in the day was straightforward but later on? Much tougher.

What if we're at the equivalent of the AF stretch in XI? That means there's a lot of content looming. We are not at endgame yet. We're at the beginning.
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#144 Oct 03 2013 at 11:24 AM Rating: Decent
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HitomeOfBismarck wrote:
FilthMcNasty wrote:
Ruisu wrote:
You've either stepped into an alternate universe where crafting mattered in WoW or you're lying. The only times crafting ever mattered were at level cap, and that was back in TBC and WotLK. Unless buying fish feasts (which you could most likely make yourself since everyone can level cooking) counts as "supporting a craft". <,<

Edit: I just remembered enchants, gems and the leathercraft/tailoring attachment for pants. That's still not really "supporting a craft", but rather a thin thread by which crafting hangs on to relevancy in-game. It's also why engineering has been seen as largely useless for most of the game's life.


People buy crafted items and materials all the time in WoW. I'll give you an example...

My warlock has both fishing and cooking capped. I am able to fish for and cook all of the foods I would need for instances. However, it's a better use of my time to farm the money I need to purchase the fish from someone else and only cook them on my own. I can farm the money to buy the fish in less time that it actually takes to catch them all. I get my meals at a reduced cost and whoever caught the fish makes a profit for their time. This is the point I was trying to bring across, but mostly relating to the primary crafts since it's not something just anyone can do.

Another example using primary professions...

My warrior is blacksmith/jewelcraft spec'd. Blacksmithing allows me to create sockets on gloves and bracers that I can put extra gems into and jewelcrafting allows me to make higher quality gems to put in those sockets. For that reason, this combination of professions is seen as ideal in terms of maximizing your gains. Jewelcrafters prospect raw gems from ore and cut those into a finished product. If I am blacksmith/jewelcrafter I can't mine the ore I need to prospect the gems. I need to rely on other crafters with mining to gather and sell the ores to me, but it's almost always a profit even if I purchase the ores from someone else.

This is the point I'm trying to make. The fact that XIV allows anyone to level any craft without a steep investment(ie. leveling a class to cap for every other profession you cap) will lead to common materials flooding the market. I'm not saying that it can't be overcome, but it's a hurdle none the less. If the market is so saturated with crafters, you'd need to have very rare materials needed for certain crafts if they are going to be of any value in terms of trying to sell them.

Edited, Sep 18th 2013 5:15pm by FilthMcNasty


So...remember when I wrote this on the the 18th?

HitomeOfBismarck wrote:
Have no fear: I'll bookmark this, set a timer, and bump it within a month or two and we can discuss just how off mark you were then


I think plenty of time has passed to demonstrate that you have no argument when it comes to the FFXIV economy.

The economy has actually picked up substantially since last you posted. There is a high demand for low level gear, as I predicted, because people are leveling their 2nd DoW/DoM job to 50 now. You thought people wouldn't rely on crafters to buy the lower level gear: that they'd just make it themselves.

Go take a look at the market. There is plenty of gear that sells at a steady, rate coming directly from crafters. Not only that, but HQ low level gear is also in demand similar to FFXI's HQ low level gear.

Since many people I have spoken with haven't leveled a third craft to 50 by now, I'd say it's a no brainer to dismiss your statement about complete self sufficiency. It just isn't feasible and most of the population understands that.

If you're self-sufficient in most crafts, chances are you haven't leveled many of the DoW or DoM jobs either. I would say, that unless you have several of the crafts maxed at 50, you can currently make better gil at level 50 with a combat job. Considering some fo the materials required to make this armor we're speaking of, it's just not feasible to make your own. You don't go, "Oh, well I need to level paladin now...guess I'll go level an appropriate DoH job instead." As you said, that would be counterproductive and a waste of time.

Even if you can make the item, you're still going to be relying on the market to purchase the raw materials without a gathering job leveled. Many crafters are buying plenty of materials from the AH due to this and leves.

High end gear obtained through crafting is currently in high demand.

Materia is in high demand. Melding the materia is also in high demand.

High quality food (and even NQ food) is in high demand for groups proceeding through coil. Ethers as well.

On top of all of this, there is a fountain at level 50 that allows you to make money without having to level a crafting job at all.

All in all, the economy now is pretty stable and, as I mentioned several times above, you have no idea what you're talking about.

Edited, Oct 3rd 2013 9:37am by HitomeOfBismarck



Man i wish i was on your server then, there is zero market for low level HQ gear and materia melded gear, i feel like the game kinda kicks crafters in the butt, since you can buy all gear from NPCs , and that gear is good enough to complete all content 1-50, why would they buy HQ gear or materia melded gear? Im a crafter and enjoy makeing my gear but its kinda a bummer when all gear on the market bored sells for like 90-1000 gil, i have alot of HQ quint melded materia gear and weapons on my market bored for sell but its just collecting dust, no insentive for people to buy it since you really dont need it at all.
#145 Oct 04 2013 at 12:38 PM Rating: Good
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424 posts
Quote:
well I'm only 29 pug but I've done pretty much the whole story line.


What?
#146 Oct 04 2013 at 11:04 PM Rating: Decent
I love how many people are saying that they have done it all without being close to having done even half of it.

Also, ARR was only just released a few weeks ago. Some people played in 1.0, and some played in the beta, but the majority of players have only just started. Even if you find the endgame content a little lacking as of right now that really should not spell disaster. It is brand new, there is a much larger population than was ever expected, and there is a lot of focus and attention on the developers to make this successful.

I think that, considering the way WoW has finally slowed down and is no longer the all-out king that has ten more years ahead of it, there will be enough of an incentive for the developers to keep things fresh and interesting, and perhaps set a few new standards in attractive, popular MMORPG gaming.

It is far too early to be making grand assumptions and large sweeping statements about how so-so and boring this game is.
#147 Oct 05 2013 at 12:42 AM Rating: Decent
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4,175 posts
I said well before release that ARR would need to launch with a significant amount of new endgame content. Reason being, they already have a significant amount of players at the cap. There is a chart I can dig up that shows the distribution of job levels in ARR. Just a quick glance shows that the vast majority of players are spread through the lower levels with spikes at obvious points. Tons of level 15 characters(unlock for different aspects of the game like airship/inns/guildleves), many characters in the high 20s and low 30s(for secondary skillsets from classes) and a metric butt-ton of capped players. There were quite a few players from 1.0 who were already where they wanted to be at ARR's launch and since only a few jobs were introduced, they either weren't interested in them or already had a significant start on them.

FFXIV was released 3 years ago. Call it a new game if you want, but people who did play 1.0 carried with them up to 3 years of progress. Essentially they have had a 3 year headstart. Not something that breaks the game, but definitely needed to be considered when planning out content implementation.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#148 Oct 05 2013 at 1:36 AM Rating: Excellent
It isn't really that big of a head start. The game plays entirely different now, and the storyline restarted for everyone. Leveling is so much easier and more fun now, so even the level gap has been closed very quickly. A month in, there is very little difference between new and old players... We've all only played THIS game for one month out of beta.
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#149 Oct 05 2013 at 6:35 AM Rating: Decent
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4,175 posts
Thayos wrote:
It isn't really that big of a head start. The game plays entirely different now, and the storyline restarted for everyone. Leveling is so much easier and more fun now, so even the level gap has been closed very quickly. A month in, there is very little difference between new and old players... We've all only played THIS game for one month out of beta.


How the game plays doesn't really matter. A capped class from 1.0 carries over to ARR. Mechanics won't change that fact. Sure it's easier to level up now, but someone with 3 years of play vs a new player is at a vast advantage if they put any sort of effort in during that time. Just look at the census data if you needed a reminder that PL was a popular activity in 1.0 Smiley: wink
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#150 Oct 05 2013 at 10:00 AM Rating: Decent
36 posts
FilthMcNasty wrote:
No one in WoW levels 5 alts so they can have one of every profession. Point blank, that's @#%^ing stupid.

XIV doesn't require you to level 5 alts before you can level all the crafts. In fact, you don't need to cap any jobs before you can reap the full benefit of crafting. The comparison is pointless.

No one said that droves of people leveling jobs wasn't part of the equation, only that the fact that EVERYONE can gather the mats complicates it to the point that it needs to be adjusted.


To sum it up...

Quote:
You didn't level every profession in WoW to max yet you had enough characters to do so. Why is that?


Because I'm not a @#%^ing idiot. It takes at least a week of played time to level just the job to cap, nevermind getting materials and leveling the professions. Complete waste of time and sad that you're not smart enough to realize that. You keep stressing this point, seemingly for no reason at all.

FFXIV doesn't require you to level two normal classes to cap after you level every second profession. FFXIV also doesn't have clear and obvious reasons to take specific crafts(ie. bonuses to support specific classes). In fact, the only reason that the comparison was made was to show that the limit on how many professions you can take on a single character promotes economy.

Leveling 5 alternate characters? Gimmie a @#%^ing break.

Edited, Sep 18th 2013 5:51am by FilthMcNasty



I'm not going to argue with you about this, but I do want to interject. Wow isn't hard to level up a character to max. You are saying a week of played time? Even after rested and heirlooms. Sure, if you insist. That game has also been out ten years (or 520-ish weeks of playing time). The idea that people haven't passively leveled alts for classes or crafting seems like a flawed premise. I have 11 85+ characters on one server waiting for me to re-sub (this is just one of my servers mind you). They also have crafting. I don't need a week of playtime to max a character, each expansion I just go through and max them out. If I didn't feel like crafting earlier, blizzard stressed catch up mechanics for crafting now. You can mine/herb the same nodes from 1-whatever cap is now. I also remember that cooking was made so you could catch up to current xpac with a vendor right next to the trainer to buy mats from. They added catchup mechanisms for blacksmithing as well, maybe others since I left.

I didn't need those catch ups because after eleven years of mmo play I knew how to organize my bank with all crafting mats needed to level in order I needed them, and then sit and batch craft to cap in less than a day.

Yet wow is still going strong. The economy didn't collapse. People love it more than any other mmo in fact. The only difference in wow was the illusion that having separate toons mattered. The reality is that on one account you could still play every craft and class to max easily, and it didn't impact the success of the game.

I think the truth isn't that everyone can have all things maxed out, but maybe more that not everybody will.
#151 Oct 05 2013 at 3:26 PM Rating: Decent
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4,175 posts
GalkaWen wrote:
I didn't need those catch ups because after eleven years of mmo play I knew how to organize my bank with all crafting mats needed to level in order I needed them, and then sit and batch craft to cap in less than a day.

Yet wow is still going strong. The economy didn't collapse. People love it more than any other mmo in fact. The only difference in wow was the illusion that having separate toons mattered. The reality is that on one account you could still play every craft and class to max easily, and it didn't impact the success of the game.

I think the truth isn't that everyone can have all things maxed out, but maybe more that not everybody will.


I never challenged that it wasn't true that people could level alts and level every available profession on those alts to max everything. My point was that it wasn't worth the time.

If you take all the time you had put into leveling those alternate characters, their professions and the resources you sunk into them getting to that point; it would never be worth it if you had instead invested all that time farming or using your main professions to make money to afford what you needed. People seem to forget the fact that time = money. In this case(just as in my situation IRL), it's always too much time for not enough money. Smiley: glare
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cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
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