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No kick feature in dungeons...Follow

#27 Sep 16 2013 at 5:00 AM Rating: Good
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787 posts
If we find ourselves short a player and have to pick up a stranger and find them to be completely offensive, we'll just simply sit down. If they ask what's going on, we politely inform them what's troubling us and most of the time they leave the instance within 5 minutes.
#28 Sep 16 2013 at 6:48 AM Rating: Good
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392 posts
I do not feel that a voting system to remove a player would cause more problems then resolve. If the entire rest of the party feels that one person is not playing properly then they should be removed. I do not feel that the whole 'well if you don't like it, just quit and reduty up' is valid. If I was a DPS class and just spent an hour on DF to find a dungeon and now I have to leave because someone else is being an ***, **** that. All that is saying is this; 'hey, i'm a *** of a player for whatever reason and YOU, not I, have to adjust to it'. So it punishes the good/team players for a bad players decisions. This is more so if a tank or healer is just not doing their fair share. tank/healer time on DF: 5 mins. DPS time on DF: 30 mins. DPS time on DF because they had to quit a dungeon because of a bad/rude/whatever player: 30 mins + 15 mins. So, what does this teach us? That we as good decent team players have to make sure we conform to those bad players.
#29 Sep 16 2013 at 8:01 AM Rating: Decent
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78 posts
Yes, vote kick feature does have some issues aswell, but not nearly enough to overshadow issues caused by not having one. Reasoning behind this: the system we have now basically allows ONE person to ruin seven other people's runs and laugh and troll on top of that as there is no fear of being kicked. However if we had votekick, for example where you needed six votes out of seven people (dont count the one being kicked) you would need way more than one people to abuse the system. Yes there would be abus but probablu much less than there is now as anyone who wants to ruin the run can do so without any chances of being kicked by doing so.

I played wow since the launch and had only few random kicks out of dungeon during all these years. I had about four cases of abuse of lack of kick system during ONE WEEKEND in FFXIV. Its always harder to abuse system where you need more people to be able to do so.

Also sorry for possible typos. Writing with phone.
#30 Sep 16 2013 at 8:04 AM Rating: Decent
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2,214 posts
keflynmahon wrote:
People suggest a voting system. Like a tally, if all the party members vote on 1 person, they get kicked.



Yes, having a voting system could definitely help. It also has the chance of backfiring (or working towards the best advantage of everyone involved).

It would need to notify everyone other than the person getting voted off the island when a vote has been initiated.
It would need to require 2 ppl in a pt of 4, 5 people in a party of 8, just to allow for a consensus (3 people in a pt of 4 could be problematic).

And of course, the inverse would be true. If someone tries to vote someone off because they don't like them, the party would be able to vote that person out.

But, people always react negatively to negative options...
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#31 Sep 16 2013 at 5:04 PM Rating: Good
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598 posts
I distrust the option. It has far too much potential for blind abuse. I would like to believe a kicking option wouldn't be abused but with the DF waiting times I suffer already, watching my tank get kicked would not be fun.

I realize I'm far from Hard Moding atm, but if I can get through a storyline dungeon at less than optimal rate I will take it over waiting for 'teh epic tank/healer (or DD)'. It's unfortunate I feel this way but Perfect World rules will be abused.
#32 Sep 16 2013 at 5:19 PM Rating: Decent
Magilicotti wrote:
Two sides to this argument. Two ways to abuse the Duty Finder system. I think the issue is the randomness of the Duty Finder itself, and the anonymity it helps to perpetuate. The most logical solution is not to use the Duty Finder.

I can't swing a dead cat without hitting someone in the game. It stands to reason I should be able to communicate with them, and form a group of others that meet my own goals and time schedule. I ask myself... am I too lazy to recruit other like-minded individuals? Or is it I just like the notion of abuse and the general waste of my time, potentially, when having random strangers picked for me?

Perhaps I'll make use of the upcoming feature to select to join a party within my own server in the Duty Finder. That way the community I am in can police it's own. Will that fix these issues being discussed here? Time will tell.

Until then. I'm Mag Cotti, on the server Ragnarok (EU). I generally play between the hours of 16:00 - 00:00 GMT+3, but because of real life responsibilities, I only dungeon run after 21:00 GMT+3. If any of you are on the same server and schedule, join me.


You sir, should run for president.
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