Seriha wrote:
Eh, might be a stretch to assume they'll tamed or obedient as that depends largely on the mob population and the locale itself. All the guards in magitek facility? Sure. Does that random pugil really want to run to the dragon when it's roaring in Brayfox? Probably not.
I suspect future dungeons will be designed deliberately with no safe spots to die/revive and yet more locking mechanisms akin to the doors in front of the AK bosses. Making trash more rewarding should be the biggest lesson taken from all this, though. I'll even be "that guy" and propose they be able to drop anything you could find in that dungeon's boss chests, just at a low percentage.
Edited, Oct 12th 2013 12:15am by Seriha
I suspect future dungeons will be designed deliberately with no safe spots to die/revive and yet more locking mechanisms akin to the doors in front of the AK bosses. Making trash more rewarding should be the biggest lesson taken from all this, though. I'll even be "that guy" and propose they be able to drop anything you could find in that dungeon's boss chests, just at a low percentage.
Edited, Oct 12th 2013 12:15am by Seriha
An (actually good) suggestion I saw on *gasp* the OF...make trash drop one, or even two tomestones per kill. I bet you people will gladly kill everything in sight then.
I don't know what would be a proper solution towards letting the new people watch story cutscenes in peace during dungeon runs, though.