Forum Settings
       
Reply To Thread

Just how good is Byregot's Blessing?Follow

#27 Oct 17 2013 at 8:50 AM Rating: Good
***
2,550 posts
MitArgento wrote:
yeah you can, heck you can do great strides + innovation + byregot`s


I've got the wvr to 50 for the careful synth II, the gsm to 50 for the innovation, and carp to 45... I use Inner Quiet > GS > Innovation > Advanced Synth x3 all day long. With 1 to 2 Careful Synthesis II added I can automate a macro that never fails, and HQs most to all 80 durability items. I had not even read about Byregots. Wow. I was just leveling crp to make crap for people's houses. This news is very promising...

Edited, Oct 17th 2013 9:51am by Valkayree
#28 Oct 17 2013 at 1:56 PM Rating: Excellent
I love this reddit guide I found, HQ'ing is trivial now.

http://ns.reddit.com/r/ffxiv/comments/1no9mn/the_journey_to_hqing_anything_guide/
#29 Oct 18 2013 at 2:27 AM Rating: Good
**
589 posts
Hit CRP 50 last night, took about 8 attempts to HQ Rosewood Lumber for the final quest. BB rocks my socks, but it's still no guarantee as you really need to stack materia on HQ gear to get the kind of results in the video I posted earlier, I did manage to HQ the one star bow easily (it really shines on 80 durability items), but it's still tricky trying to reliably HQ materials, you absolutely need to stack about 7 or 8 Inner Quiet synths before using BB, and then you have to worry about having enough durability to finish the synth and CP is an issue after using waste not and manipulation a few times. It looks like Waste Not II may be needed next.... will it never end!?!
#30 Oct 18 2013 at 6:06 AM Rating: Good
***
2,232 posts
SolomonGrundy wrote:
Hit CRP 50 last night, took about 8 attempts to HQ Rosewood Lumber for the final quest. BB rocks my socks, but it's still no guarantee as you really need to stack materia on HQ gear to get the kind of results in the video I posted earlier, I did manage to HQ the one star bow easily (it really shines on 80 durability items), but it's still tricky trying to reliably HQ materials, you absolutely need to stack about 7 or 8 Inner Quiet synths before using BB, and then you have to worry about having enough durability to finish the synth and CP is an issue after using waste not and manipulation a few times. It looks like Waste Not II may be needed next.... will it never end!?!


From what I've been reading, it is pretty important to get certain cross class skills. It's all but designed so that your best to chance is to have everything leveled up.

And yes, it will end when you have them all to 50 lol.... but not after they raise the level cap hahaha
#31 Oct 18 2013 at 7:21 AM Rating: Good
***
1,208 posts
SolomonGrundy wrote:
Hit CRP 50 last night, took about 8 attempts to HQ Rosewood Lumber for the final quest. BB rocks my socks, but it's still no guarantee as you really need to stack materia on HQ gear to get the kind of results in the video I posted earlier, I did manage to HQ the one star bow easily (it really shines on 80 durability items), but it's still tricky trying to reliably HQ materials, you absolutely need to stack about 7 or 8 Inner Quiet synths before using BB, and then you have to worry about having enough durability to finish the synth and CP is an issue after using waste not and manipulation a few times. It looks like Waste Not II may be needed next.... will it never end!?!


Congratulations on CRP 50!

I got sidetracked, just as I was about to start taking CRP from 15-50... I decided to open Botany since I was in Gridania, and started doing that thinking that the logs would help me with CRP...

Got to 10 BTN and then started mining and before you know it I need to get back to CRP again this weekend... ADD is a *****! Smiley: grin
#32 Oct 18 2013 at 7:27 AM Rating: Good
**
589 posts
Hairspray wrote:
SolomonGrundy wrote:
Hit CRP 50 last night, took about 8 attempts to HQ Rosewood Lumber for the final quest. BB rocks my socks, but it's still no guarantee as you really need to stack materia on HQ gear to get the kind of results in the video I posted earlier, I did manage to HQ the one star bow easily (it really shines on 80 durability items), but it's still tricky trying to reliably HQ materials, you absolutely need to stack about 7 or 8 Inner Quiet synths before using BB, and then you have to worry about having enough durability to finish the synth and CP is an issue after using waste not and manipulation a few times. It looks like Waste Not II may be needed next.... will it never end!?!


Congratulations on CRP 50!

I got sidetracked, just as I was about to start taking CRP from 15-50... I decided to open Botany since I was in Gridania, and started doing that thinking that the logs would help me with CRP...

Got to 10 BTN and then started mining and before you know it I need to get back to CRP again this weekend... ADD is a *****! Smiley: grin


45-50 was actually the quickest XP I've ever done. Instead of doing a triple leave (was just going to do the Mahogany Spinning Wheel one 40-50) I found a leve that you turn into Coerthas for 41k XP - a Cobalt Lance if I remember, so 1 HQ turn in was like 123k, so I made 12 and burned through the leves (I actually got Bloody Bow head as a reward 4 times), and then finished it off with the Mahogony Lumber leve and 2 of the Cobalt Trident leves (level 45).
#33 Oct 18 2013 at 9:33 AM Rating: Good
***
2,232 posts
Yeah, i you have the leves to burn, single turn ins can be B I G xp.
#34 Oct 18 2013 at 10:03 AM Rating: Good
***
1,208 posts
LebargeX wrote:
Yeah, i you have the leves to burn, single turn ins can be B I G xp.


Yes, that's how I did ARM and GSM from 40-50... burned a lot of leves though...

Switched to triple turn-ins after burning through almost all of my singles.
#35 Oct 18 2013 at 10:33 AM Rating: Good
***
2,550 posts
SolomonGrundy wrote:

45-50 was actually the quickest XP I've ever done. Instead of doing a triple leave (was just going to do the Mahogany Spinning Wheel one 40-50) I found a leve that you turn into Coerthas for 41k XP - a Cobalt Lance if I remember, so 1 HQ turn in was like 123k, so I made 12 and burned through the leves (I actually got Bloody Bow head as a reward 4 times), and then finished it off with the Mahogony Lumber leve and 2 of the Cobalt Trident leves (level 45).


I second that. I love it when they reward 60 shards for each turn in, so I get 180 shards on top of the leve. Someone put up about 25 HQ mahogany lumber last night for about 400 each so I snapped them up and went level 46-48 (with my own 10 hq and 50 regular lumber) in about 5 minutes.
#36 Oct 18 2013 at 11:18 AM Rating: Good
***
2,232 posts
Valkayree wrote:
SolomonGrundy wrote:

45-50 was actually the quickest XP I've ever done. Instead of doing a triple leave (was just going to do the Mahogany Spinning Wheel one 40-50) I found a leve that you turn into Coerthas for 41k XP - a Cobalt Lance if I remember, so 1 HQ turn in was like 123k, so I made 12 and burned through the leves (I actually got Bloody Bow head as a reward 4 times), and then finished it off with the Mahogony Lumber leve and 2 of the Cobalt Trident leves (level 45).


I second that. I love it when they reward 60 shards for each turn in, so I get 180 shards on top of the leve. Someone put up about 25 HQ mahogany lumber last night for about 400 each so I snapped them up and went level 46-48 (with my own 10 hq and 50 regular lumber) in about 5 minutes.

I have everything 30-32 right now, so my next push is to 35. I usually just make one of everything and use a leve or 2 to make up the gaps. I went from 31-32 GSM this morning just making a few ingots and crafting some jewelry and lures. I MB the HQ's, NPC the NQ's and retainer stuff I'll need later. I already have my level 35 HQ magnifiers waiting for me :)

I also buy next to nothing and gather everything I need. It's only if I'm short an HQ ingredient for a piece of crafting/gathering gear I want to make that I ever turn to the MB's to pick up crafting mats. I've also never bought the turn in items.... mostly cuz I'm cheap lol
#37 Oct 18 2013 at 11:49 AM Rating: Excellent
***
1,208 posts
LebargeX wrote:
Valkayree wrote:
SolomonGrundy wrote:

45-50 was actually the quickest XP I've ever done. Instead of doing a triple leave (was just going to do the Mahogany Spinning Wheel one 40-50) I found a leve that you turn into Coerthas for 41k XP - a Cobalt Lance if I remember, so 1 HQ turn in was like 123k, so I made 12 and burned through the leves (I actually got Bloody Bow head as a reward 4 times), and then finished it off with the Mahogony Lumber leve and 2 of the Cobalt Trident leves (level 45).


I second that. I love it when they reward 60 shards for each turn in, so I get 180 shards on top of the leve. Someone put up about 25 HQ mahogany lumber last night for about 400 each so I snapped them up and went level 46-48 (with my own 10 hq and 50 regular lumber) in about 5 minutes.

I have everything 30-32 right now, so my next push is to 35. I usually just make one of everything and use a leve or 2 to make up the gaps. I went from 31-32 GSM this morning just making a few ingots and crafting some jewelry and lures. I MB the HQ's, NPC the NQ's and retainer stuff I'll need later. I already have my level 35 HQ magnifiers waiting for me :)

I also buy next to nothing and gather everything I need. It's only if I'm short an HQ ingredient for a piece of crafting/gathering gear I want to make that I ever turn to the MB's to pick up crafting mats. I've also never bought the turn in items.... mostly cuz I'm cheap lol


I used to make one of everything, then I realized that it took so long to level up compared to just spamming Leves...

So now I skip to the Leves as soon as possible.
#38 Oct 18 2013 at 12:25 PM Rating: Good
**
576 posts
Hairspray wrote:

I used to make one of everything, then I realized that it took so long to level up compared to just spamming Leves...

So now I skip to the Leves as soon as possible.


I concur, and not just because it's faster. It's also cheaper to do it this way, and involves many fewer different materials.

I treat the log completion bonus as just that: a bonus.
#39 Oct 18 2013 at 1:33 PM Rating: Good
***
2,232 posts
Pickins wrote:
Hairspray wrote:

I used to make one of everything, then I realized that it took so long to level up compared to just spamming Leves...

So now I skip to the Leves as soon as possible.


I concur, and not just because it's faster. It's also cheaper to do it this way, and involves many fewer different materials.

I treat the log completion bonus as just that: a bonus.

Maybe I'll try it on a couple this time around. But a lot of the triple turn ins at 30 are pretty high on ingredients too. Certainly the BSM and ARM ones. What would you suggest at my leve level? (30)
#40 Oct 18 2013 at 1:48 PM Rating: Good
***
1,270 posts
My prefered level path for bsm/arm was as follows, typically you only need to do 3 leves to go up 5 levels as long as you are making all of the sub components (plates, ingots, rivets) and at least using a macro to boost the exp on them (15% chance to hq in 1 macro = 250% exp bonus), you will spend 2+ levels making the subs, and then just hand in 3 levels worth. Also for the 45, you can do high mythril armor, but cobalt ore is so cheap on the market, i can buy the HQ cobalt ore, use a macro to HQ in 6 steps and never fail, and still net a profit on the hand ins.

All things said, i highly recommend you level all crafters at once, so you can make your own leathers, siltstones, etc for a fraction of the cost.

ARM
30 - jackboots
35 - steel plated caligae
40 - mythril elmo
45 cobalt ingot

For BSM:
30 steel scythe
35 wrapped steel culinary knife
40 mythril file
45 cobalt sledge hamer
#41 Oct 18 2013 at 1:53 PM Rating: Decent
***
1,270 posts
Random tips:

1) Aldgoat horns are easy to farm and not worth 500g (my server) each, and horn glue is a low level recipie and no reason it should be 1k+ gil each

2) With a few exceptions, i farmed all of my skins/sinews/items i needed etc for about 1 hr each to get enough to do 5 levels worth of leves. The only one that sticks out is the pudding flesh, that is just a stupid POS and i wasn't wasting time on it.

3) Check xivdb before you buy anything, if you can farm it, dont be lazy, save the money and farm it yourself, if your worried about repair costs either go naked or buy some gear you can convert to materia and sell for a profit.

Components i like to avoid:
Diremite thread (sinew is actually pretty cheap)
fleece (or wool/felt by products)
pudding flesh
shark oils (or anything that depends on fishing, red coral etc)



Edited, Oct 18th 2013 3:55pm by dustinfoley
#42 Oct 18 2013 at 2:15 PM Rating: Good
***
2,232 posts
dustinfoley wrote:
My prefered level path for bsm/arm was as follows, typically you only need to do 3 leves to go up 5 levels as long as you are making all of the sub components (plates, ingots, rivets) and at least using a macro to boost the exp on them (15% chance to hq in 1 macro = 250% exp bonus), you will spend 2+ levels making the subs, and then just hand in 3 levels worth. Also for the 45, you can do high mythril armor, but cobalt ore is so cheap on the market, i can buy the HQ cobalt ore, use a macro to HQ in 6 steps and never fail, and still net a profit on the hand ins.

All things said, i highly recommend you level all crafters at once, so you can make your own leathers, siltstones, etc for a fraction of the cost.

ARM
30 - jackboots
35 - steel plated caligae
40 - mythril elmo
45 cobalt ingot

For BSM:
30 steel scythe
35 wrapped steel culinary knife
40 mythril file
45 cobalt sledge hamer


Thanks for the tips. I do actually have all my crafts and gaterhing classes at 30-32, so I'll definitely be making/gathering my own stuff.

I don't use a macro, but I do obsess over every quality increase I can get, so I do squeeze every xp I can out of every synth.
#43 Oct 18 2013 at 3:13 PM Rating: Excellent
My method for BSM and ARM was making the ingots on BSM then turning them in for the ARM leve. The final 5 levels of BSM was Mythril Files as I had a ton of ingots and leather.
#44 Oct 19 2013 at 11:33 AM Rating: Good
*
121 posts
SolomonGrundy wrote:

Then 13 levels from Capping Culinarian for a 90% chance of recovering all materials from a broken synth. Smiley: cool

Does this have any impact on forbidden melding?
#45 Oct 19 2013 at 11:35 AM Rating: Good
*
121 posts
stouter wrote:
Innovation doesn't work as well as it sounds; you get +50% (one place in game says +30%, but it's +50%) bonus to your base control. So 5 steps of Inner Quiet and you are at 200% control. Use Innovation and it's 250% control, not 300%. It's still 2.5 steps of Inner Quiet for 3 moves, but another slight disappointment after I hit 50 in a craft.

Innovation + Great Strides is always a better boost to Quality than Great Strides alone. I'm not sure how the percentages play in but since hitting 50 I haven't need any HQ mats with this strategy.

OK now I am second guessing myself thinking about gear upgrades...

Edited, Oct 19th 2013 1:37pm by ErikHighwind
#46 Oct 19 2013 at 8:54 PM Rating: Good
***
2,214 posts
ErikHighwind wrote:
SolomonGrundy wrote:

Then 13 levels from Capping Culinarian for a 90% chance of recovering all materials from a broken synth. Smiley: cool

Does this have any impact on forbidden melding?

Nope, the ability only affects crafting, not melding. And don't feel bad about melding, I am still a little mad I went broke getting my 5x meld 2.0, and now it is so easy to do it makes me a little depressed. But, that was my goal before the end of 1.0, because there were rumors of multiple slots being available, and some achievements going away.
____________________________
http://na.finalfantasyxiv.com/lodestone/character/729735/
#47 Oct 20 2013 at 2:37 AM Rating: Good
Guru
Avatar
*****
11,159 posts
Had a laugh the other day when a friend randomly did a request meld on me with an 8% chance. 1/1. Will probably never happen again. Otherwise, I'd say anyone shooting for meld achievements should just grab a junk item to meld up and use the +1 resist materia and other things that sell for pennies. Blew like 300k the other morning getting my accessories and HQ AF hat melded up, but the price you pay for climbing toward reliable HQs, I guess.
____________________________
Violence good. Sexy bad. Yay America.
#48 Oct 21 2013 at 1:59 PM Rating: Good
****
5,745 posts
Seriha wrote:
Had a laugh the other day when a friend randomly did a request meld on me with an 8% chance. 1/1. Will probably never happen again.

Someone had to balance me out. I busted 10 melds in a row where I had anywhere between 45% and 55% chance of success each time.
#49 Oct 21 2013 at 2:26 PM Rating: Decent
***
2,232 posts
Seriha wrote:
Had a laugh the other day when a friend randomly did a request meld on me with an 8% chance. 1/1. Will probably never happen again. Otherwise, I'd say anyone shooting for meld achievements should just grab a junk item to meld up and use the +1 resist materia and other things that sell for pennies. Blew like 300k the other morning getting my accessories and HQ AF hat melded up, but the price you pay for climbing toward reliable HQs, I guess.

How can you be upset about profitability in one thread and blow more money in a few minutes than I've made yet in another?

lol
#50 Oct 21 2013 at 3:50 PM Rating: Excellent
****
5,745 posts
LebargeX wrote:
Seriha wrote:
Had a laugh the other day when a friend randomly did a request meld on me with an 8% chance. 1/1. Will probably never happen again. Otherwise, I'd say anyone shooting for meld achievements should just grab a junk item to meld up and use the +1 resist materia and other things that sell for pennies. Blew like 300k the other morning getting my accessories and HQ AF hat melded up, but the price you pay for climbing toward reliable HQs, I guess.

How can you be upset about profitability in one thread and blow more money in a few minutes than I've made yet in another?

lol

I would say that 300k is an attempt to invest in his ability to make more money down the line.
#51 Oct 21 2013 at 5:29 PM Rating: Good
Guru
Avatar
*****
11,159 posts
svlyons wrote:
LebargeX wrote:
Seriha wrote:
Had a laugh the other day when a friend randomly did a request meld on me with an 8% chance. 1/1. Will probably never happen again. Otherwise, I'd say anyone shooting for meld achievements should just grab a junk item to meld up and use the +1 resist materia and other things that sell for pennies. Blew like 300k the other morning getting my accessories and HQ AF hat melded up, but the price you pay for climbing toward reliable HQs, I guess.

How can you be upset about profitability in one thread and blow more money in a few minutes than I've made yet in another?

lol

I would say that 300k is an attempt to invest in his ability to make more money down the line.

Bit of that, but I could also point out a lot of my gil came from running WP with some friends before the recent patch as well as story gil prior. Selling the relic mats could be anywhere from 20-40k apiece. This isn't really viable now since the market is more saturated. The posts he's referencing also have me calling into question that the gil pay outs of dungeons are perhaps too high when you also consider the quality of gear you pick up relative to crafted goods and the harsh expense of materia for the top stuff. Some didn't like the fact I actually dared to do a gil per hour comparison, too. Basically, the craft economy's deflating and will continue to do so as more crafters level and more dungeon gear hits the servers. Profits are slim for NQ goods, maybe even losses for some. With a static pay out from dungeons, there is a point where even considering to craft is folly when you could just be doing them instead. Exceptions exist for 1-2 star gear for now, but they're also not so readily made and are presently only preserved by rarity. I have no doubt Crystal Tower will hurt their worth even if their potential is higher with top melds.

Basically we're looking at yet another MMO that's trivialized crafting compared to the dungeon game. What's worse is XIV has tried to make a bigger deal out of the crafts. Mind you, I have no qualms with dungeons paying out enough to cover repairs, but present is probably 5x more than you need per run assuming no deaths. Compare this, then, to NPC values being sh*t for pretty much everything and a crafter can't even hoover materials out of the economy to convert to vendor fodder and make a buck. Thank the RMT phantom for that, I guess. ****, he wants to get snarky at me for wanting more bang for my buck, but overall I'm not blind to the fact that more people will find blowing up monsters more fun than playing a bean counter. Even I have my limits there. Still doesn't change the fact crafting needs help, and not just in the gil generation aspect.

Edited, Oct 21st 2013 7:35pm by Seriha
____________________________
Violence good. Sexy bad. Yay America.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 243 All times are in CST
Anonymous Guests (243)