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#27 Oct 17 2013 at 4:12 PM Rating: Good
Llester wrote:
yeah, four seconds is actually a relatively long time in most pvp matches so you might need that trait :P


sidebar: am sad that there is no objective-based pvp yet. just deathmatch is a little meh imo

edit: in reply to above post: pulls are so much fun in pvp. Anyone who played powertech/vanguard in SWTOR Huttball knows what I'm talking about.Edited, Oct 17th 2013 5:47pm by Llester


Agreed. I always loved my little Scorpion "GET OVER HERE!" moments Smiley: lol

Edited, Oct 17th 2013 6:12pm by IKickYoDog
#28 Oct 18 2013 at 11:25 PM Rating: Good
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2,536 posts
I just hope this doesn't turn out to be a crowd control fest like some MMOs. >.>

#29 Oct 19 2013 at 12:55 AM Rating: Good
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197 posts
Threx wrote:
I just hope this doesn't turn out to be a crowd control fest like some MMOs. >.>




Yeah that would be lame
#30 Oct 19 2013 at 5:22 AM Rating: Good
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8,779 posts
Threx wrote:
I just hope this doesn't turn out to be a crowd control fest like some MMOs. >.>


One of the videos I saw consisted of 2 WHM's and 2 DRG's. The 2 WHM slept everything that the DRG's weren't attacking. Then DRG's focused a target down.

Even with that, it was still like 8+ minutes of running around.

Take this for example:

http://www.youtube.com/watch?v=QZr2coYAt4w

Yeah....they need to really work on pvp. WHM and BRD will dominate as it stands now. BRD can do full damage while moving, has longevity mechanics with songs, silence, a escape mechanism, a bind, and a damage debuff. WHM get's CC, healing, good nuke damage, and good debuffs (Virus, Heavy from Stone, a knockback/bind).

PLD may have a decent showing with spammable stun, pacify, blind and silence.
DRG does well because Spineshatter and Dragonfire are closing abilities (SS more than DF) while a stun on a 20s CD is nice.

WAR will probably be crap. MNK too; too much positional change for max damage.

SMN will be fine in the damage department, but lacks anything CC-related, and the pet will be easily killable so there goes a decent chunk of damage.
BLM will have great damage, if they can get it off. Good control with aoe sleep, but nothing a WHM can't do. They have a saving grace in Manaward/wall and their ally teleport, but with cast interruptions being what they are, you're better off bringing a WHM. They can still sleep, and most sleeps in pvp will likely be single target anyway, since players aren't likely to sit in a circle 10 yards in diameter waiting to be slept.

edit: here's the other video I've watched:

http://www.youtube.com/watch?v=J521U0pfujo

Edited, Oct 19th 2013 4:32am by Quor
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