BartelX wrote:
No,I was using the half price after 3 month period, assuming that the house is still available and hasn't sold, on the new servers, giving you the best benefit of the doubt in terms of pricing. Now if you're on a legacy server, it's going to take you about 5x as long. So for 1 person that would be 10 years for a medium house. For 10 people, which is what a medium is designed for, that would take them a year. That's if all 10 of them play every day and contribute every penny they make every day. FOR A YEAR. That's of course not including any of the money they'd have to spend for repairs, teleports, gear, materia, food, etc. It doesn't matter how you slice it, it's not casual.
Not to mention, even if it does only take a few months on your server... why the heck should it take a few months to gather enough money for content that is supposed to be vanity and social only at this point? It's more of a grind than anything else in the game. How does that make any sense in a game that was touted as "casual friendly"? I don't want it handed to me. Our FC has been saving since launch for it. I expected to have to pay for it. But for us to get the house we want for our large FC, it will take us YEARS at the current pricing model, even for the 5th grade large house. How is that casual?
Even with taking all that into account you were still talking about the medium plot essentially making the price four times larger than it needs to be. Like I said even if I could play casually and buy the medium plot didn't mean everyone can do the same. But they can still participate in the content (solo) using the small plots.
Legacy server plot prices will match that of the highest new server prices in a matter of three months.
You're asking why it should take a few months to participate in vanity/social content. Let me ask you why it shouldn't take few months to participate in completely optional content that has nothing to do with your character's progression. Why should there not be inherent value in obtaining a house that is not so easily obtainable, making it much more than a vanity and or social feature (a status symbol)? If you take the value of a status symbol away a vanity system like this will not have nearly as much value to it. Why strip it away, especially when individual housing will co-exist with it in few month's time either way?
At least a vanity system like transmogrification modifies your character's appearance directly, justifying it's existence in a much more direct way.
Edited, Dec 17th 2013 5:27pm by Hyanmen