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#77 Apr 14 2016 at 11:53 AM Rating: Good
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FFXIV has a cash shop that rivals almost any f2p game, that gets more optional item updates than actual content updates


You know, no matter how many times I hear this it never ceases to be hilarious.

FFXIV's entire cash shop has 164 items on it... 164 on the entire thing.

Tera (an actual f2p game) has 180 items in the character tab (costumes and costume pieces) ALONE. So not including the other 4 tabs in their shop, Tera already beats FFXIV on cash shop content.

Aion? 1048 items in total.

Guild Wars 2? 172 items in total. And that game isn't even free to play.

The official forums have this preoccupation with XIV's cash shop as though it's this hideous monster out to devour their children. Do I think a subscription game should have a cash shop? No I do not. I especially object to the concept of having to pay an additional subscription fee for bank space. I find that particularly offensive. But let's talk about what we're talking about here without hyperbole.
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#78 Apr 14 2016 at 12:06 PM Rating: Excellent
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FFXIV has a cash shop that rivals almost any f2p game, that gets more optional item updates than actual content updates


Smiley: lol
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#79 Apr 14 2016 at 2:04 PM Rating: Default
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He's not wrong though, it's on the same level of use when it shouldn't be (since most of the items could easily be thrown in game, since yoship loves making us run obsolete content.) The differences is, games that RELY on F2P to survive, uses that format instead of content updates, which is why they have insanely slow content updates but CONSTANT cash shop updates. This is why XIV gets compared to F2P games in terms of design, because it's extremely similar but without the actual good from F2P games (proper content setup.) It's designed heavily around restrictions you normally buy an item to get around or 'reduce', which is why people on the OF fear cash shops, because it's very easy to see that XIV's is only a stone's throw away from doing the same if they really wanted to, and it'd be hard to say "they wouldn't do x", when people were very adamant that SE would never make a cash shop in a "sub game, because our sub fee gives us access to everything."

Protip: If a service doesn't make money, they don't keep utilizing it, this is why SE shutdown 3 services in the span of the last 7 months. Do you honestly not understand that YoshiP pushes us to "buy more retainers" instead of solving the issues..or are people really that dense and not understand what's going on?

I mean, I don't give a **** about a cash shop, but it's really not that hard to see it's making a ton of money, especially when the amount of the new mog station mounts per parsing shows at minimum 14,000 "activations" as yesterday. $20+ mount x 14,000 people, that isn't a decent amount of money from something not counting subs and the continuous Fantasia uses? (Trust me, if you played on Balmung, you will see just how often people buy fantasias and renaming services alone.)
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#80 Apr 14 2016 at 2:45 PM Rating: Excellent
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He's not wrong though


But he's totally wrong.

I understand what you're saying, Hio -- the cash shop isn't just there for decoration, and it actually does increase the game's profits -- but to say SE is making more through its relatively small-scale cash shop than it makes from 500k+ monthly subscriptions? That's just crazy talk.

SE is going to have to sell a hell of a lot more ponies for the cash shop to hold a candle to the subscription revenues.
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#81 Apr 14 2016 at 3:20 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
FFXIV has a cash shop that rivals almost any f2p game, that gets more optional item updates than actual content updates


You know, no matter how many times I hear this it never ceases to be hilarious.

FFXIV's entire cash shop has 164 items on it... 164 on the entire thing.

Tera (an actual f2p game) has 180 items in the character tab (costumes and costume pieces) ALONE. So not including the other 4 tabs in their shop, Tera already beats FFXIV on cash shop content.

TERA has been free to play for several years now. When you're solely using a cash shop to fund content updates, it makes sense that it's larger than one belonging to a game that has other means of funding. They do offer a 'subscription' option, but it's just that... optional. I'd also point out that it's not accurate to say there are x amount of items in the character tab. Items sold in the cash shop in TERA are not all universal. Items are divided depending on sex and race. A male elf doesn't purchase the same tuxedo that a male human does, though they look exactly the same.

I think the underlying issue here is that SE is putting a good amount of time toward developing 'optional' content when they're already obviously under-manned for the part of the job you pay them to do. I don't think people would care about the cash shop if SE were pumping out enough of the content you pay for and/or allowing the items to be obtained via alternative means.

I can purchase or trade for any item in the TERA cash shop without having to open my wallet. Can you say the same for XIV? GW2?
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Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#82 Apr 14 2016 at 3:27 PM Rating: Excellent
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I think the underlying issue here is that SE is putting a good amount of time toward developing 'optional' content when they're already obviously under-manned for the part of the job you pay them to do.


I think that's a totally valid complaint.

On the other hand, the cash shop just doesn't seem like a big deal in the game or on the OFs. I just don't even really see people even talking about it much. Even in the game, when someone cruises by on a purchased mount, nobody ever says anything about it. It just seems like it only matters to people who use it.
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#83 Apr 14 2016 at 4:02 PM Rating: Good
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I think the underlying issue here is that SE is putting a good amount of time toward developing 'optional' content when they're already obviously under-manned for the part of the job you pay them to do.


I agree, that's a problem. And given SE's obviously barebones team, I'd prefer to see their efforts more focused on game content and not fluff. That all being said, how long do you suppose it takes for an artist to re-texture the unicorn mount to look like Sleipnir? Or for someone to throw an old holiday costume into a cash shop template and post it? My guess is not very long. Few hours for the re-texture, couple minutes for the post?

Quote:
I can purchase or trade for any item in the TERA cash shop without having to open my wallet. Can you say the same for XIV? GW2?


GW2 has a currency exchange but that's irrelevant. We're not here to talk about alternative cash shop models. Tera letting you sell cash shop items (or SWTOR doing that too) isn't a standard cash shop feature in most of the f2p games I've tried, it's fairly unusual. Doesn't really matter here because we're talking about how XIV's cash shop is apparently so monstrous as to dwarf the income of its subscriber base as it prepares to eat the sun.

I don't think the cash shop produces as much income as some people think it does. I *DO* think that SE spends too much time fiddling with it and I'd like them to stop that. I'd have preferred to see Sleipnir (for instance) be obtainable from the Odin fight. There's an Odin fight... why can't I get his mount from him when his mount is an item in the game? That seems like a legit complaint to me.
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#84 Apr 14 2016 at 5:10 PM Rating: Decent
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Archmage Callinon wrote:
I'd have preferred to see Sleipnir (for instance) be obtainable from the Odin fight. There's an Odin fight... why can't I get his mount from him when his mount is an item in the game? That seems like a legit complaint to me.

Accessibility. Along with 'pay to win', it's the other most commonly referred to issue when players discuss what's wrong with cash shops. TERA doesn't limit access to cash shop items to players who will pay money for it. They seem to understand that time is money and you should have the option of spending either when looking to obtain something in game.

XIV on the other hand specifically refers to items in it's cash shop as 'optional items', though you have 0 other options to obtain them.

I think this is the part where I link a .gif and say something about my brain hurting?
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#85 Apr 14 2016 at 5:43 PM Rating: Good
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XIV on the other hand specifically refers to items in it's cash shop as 'optional items', though you have 0 other options to obtain them.


Because they're optional. They're not mandatory. They don't contribute to player power at all.

Having Sleipnir might be cool, but it doesn't provide me a crit bonus.
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#86 Apr 14 2016 at 5:56 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
FFXIV has a cash shop that rivals almost any f2p game, that gets more optional item updates than actual content updates


You know, no matter how many times I hear this it never ceases to be hilarious.

FFXIV's entire cash shop has 164 items on it... 164 on the entire thing.

Tera (an actual f2p game) has 180 items in the character tab (costumes and costume pieces) ALONE. So not including the other 4 tabs in their shop, Tera already beats FFXIV on cash shop content.

Aion? 1048 items in total.

Guild Wars 2? 172 items in total. And that game isn't even free to play.

The official forums have this preoccupation with XIV's cash shop as though it's this hideous monster out to devour their children. Do I think a subscription game should have a cash shop? No I do not. I especially object to the concept of having to pay an additional subscription fee for bank space. I find that particularly offensive. But let's talk about what we're talking about here without hyperbole.


Ok lets put it this way then, unlike a game like FFXI FFXIV can put out cash shop items to considerable boost profits at key times, even if they have actually lost a lot of subs. They can boost profits by making the developers, who are paid from the subscription money to create cash shop items to sell and cut some corners on actual game updates due to them being busy doing it. Normal subscription games can't do that.

For instance, if you have a financial report due and your game isn't doing so well because it's lost a lot of subs...well it's not hard to boost those numbers up with some npc retooled cash shop shines is it? All they have to do is put some fan service items on the cash shop and they are guaranteed to have a massive seller, maid outfits for instance.

As the game continues and it loses more subs, you will see them put more and more effort into the cash shop and probably make it more in your face too.

Honestly it's so profitable that I'm amazed they haven't yet added a cash shop to ffxi.

Come back in a year or two and let's see how many cash shop items it has then, it's not going to stay at 164. For a little comparison, world of warcraft is 10? years old and has less than 40 cash shop items

Edited, Apr 14th 2016 8:02pm by Runespider
#87 Apr 14 2016 at 6:05 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
XIV on the other hand specifically refers to items in it's cash shop as 'optional items', though you have 0 other options to obtain them.


Because they're optional. They're not mandatory. They don't contribute to player power at all.

Having Sleipnir might be cool, but it doesn't provide me a crit bonus.


Retainers.
#88 Apr 14 2016 at 6:16 PM Rating: Good
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Runespider wrote:
Archmage Callinon wrote:
Quote:
XIV on the other hand specifically refers to items in it's cash shop as 'optional items', though you have 0 other options to obtain them.


Because they're optional. They're not mandatory. They don't contribute to player power at all.

Having Sleipnir might be cool, but it doesn't provide me a crit bonus.


Retainers.

Retainers don't provide a crit bonus either.
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#89 Apr 14 2016 at 6:45 PM Rating: Excellent
So much hurt in this thread.
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#90 Apr 14 2016 at 6:46 PM Rating: Good
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Runespider wrote:
Archmage Callinon wrote:
Quote:
XIV on the other hand specifically refers to items in it's cash shop as 'optional items', though you have 0 other options to obtain them.


Because they're optional. They're not mandatory. They don't contribute to player power at all.

Having Sleipnir might be cool, but it doesn't provide me a crit bonus.


Retainers.


Subscribing to bank space IS objectionable. I've objected to it a couple times in this thread already. The argument can be made, without a ton of reaching, that having extra bank space does not directly contribute to player power. I'd suggest that it does contribute quite substantially to economic power especially for dedicated crafters. That being said, they aren't even a cash shop item.
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#91 Apr 14 2016 at 7:17 PM Rating: Decent
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Karlina wrote:
Runespider wrote:
Archmage Callinon wrote:
Quote:
XIV on the other hand specifically refers to items in it's cash shop as 'optional items', though you have 0 other options to obtain them.


Because they're optional. They're not mandatory. They don't contribute to player power at all.

Having Sleipnir might be cool, but it doesn't provide me a crit bonus.


Retainers.

Retainers don't provide a crit bonus either.


You're paying for extra inventory, when instead they can actually provide it in-game. The fact they haven't is strictly because of how well the mog station is doing. No company running any kind of online service can't have such shoddy infrastructure to the point it will be rendered useless if they increase the data even a tiny bit - by law (especially in Japan) it has to pass numerous certification before you're even allowed to offer a service. Maybe in Canada it's far more lax though.

So it doesn't offer your "crit bonus", but it sure as hell lessens the need for them to fix problems when you can simply "buy more retainers."

Then again..people find this game perfect, so no need to follow industry standard.

Archmage Callinon wrote:
That being said, they aren't even a cash shop item.


Unless you get them from an NPC in-game, it comes from the mog station.

Edited, Apr 14th 2016 6:19pm by Theonehio
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#92 Apr 14 2016 at 10:19 PM Rating: Decent
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Archmage Callinon wrote:
Quote:
I think the underlying issue here is that SE is putting a good amount of time toward developing 'optional' content when they're already obviously under-manned for the part of the job you pay them to do.


I agree, that's a problem. And given SE's obviously barebones team, I'd prefer to see their efforts more focused on game content and not fluff. That all being said, how long do you suppose it takes for an artist to re-texture the unicorn mount to look like Sleipnir? Or for someone to throw an old holiday costume into a cash shop template and post it? My guess is not very long. Few hours for the re-texture, couple minutes for the post?

Quote:
I can purchase or trade for any item in the TERA cash shop without having to open my wallet. Can you say the same for XIV? GW2?


GW2 has a currency exchange but that's irrelevant. We're not here to talk about alternative cash shop models. Tera letting you sell cash shop items (or SWTOR doing that too) isn't a standard cash shop feature in most of the f2p games I've tried, it's fairly unusual. Doesn't really matter here because we're talking about how XIV's cash shop is apparently so monstrous as to dwarf the income of its subscriber base as it prepares to eat the sun.

I don't think the cash shop produces as much income as some people think it does. I *DO* think that SE spends too much time fiddling with it and I'd like them to stop that. I'd have preferred to see Sleipnir (for instance) be obtainable from the Odin fight. There's an Odin fight... why can't I get his mount from him when his mount is an item in the game? That seems like a legit complaint to me.

It doesn't matter if it took 30 minutes or 24 hours to re-texture a unicorn mount. Any minute spent creating items for the cash shop is one less minute spent developing content for the core game.

The difference between a P2P game with a cash shop and a FTP or B2P game with a cash shop is. You can play the FTP/B2P games all you want with no additional cost even though you might be restricted on some things you can access. In a P2P game you are not just restricted, you can't play at all. You could argue semantics back and forth but the legit way(where players don't question motives) is a subscription should have all those things offered in the cash shop or the very least have a way to earn all items in game. Otherwise we may as well stop giving titles to mmos and just call them all Pay to play.

What you permit you promote. As long as there is a question mark on what should be in a cash shop like your Odin Sleipnir example then this cash shop is wrong. Unfortunately, unless everyone was in agreement and boycotted the cash shop until a change was made, this isn't getting fixed.

So for the people that have an issue, my only suggestion would be accept it or don't play. Not directing this towards you Callinon.
#93 Apr 15 2016 at 7:35 AM Rating: Decent
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PhrozenFFXI wrote:
Yodabunny wrote:
I levelled DRG in FFXI before it was cool...never again. ***** your LFG fodder.

This is why I'm glad the grind pt is gone. Sure, DD ques can be fairly long at times, but it has nothing on waiting hours with your flag up to find a group--especially if your job wasn't the flavor of the month.

With ffxiv, you have other exp options while waiting for that que to pop. Hunts, leves, fates, and quests fill the gaps between que times, which is a good thing when you're just trying to squeeze in some time. If I have 30 or 40 minutes to kill before work, I can chase a few fates or hunts, or maybe knock out some leves. Not so much in ffxi.

Well then I am the opposite and disappointed the grind pt option is shunned. I would like the option to do whatever I please while queuing for dungeons. While the duty finder is a welcome addition for lessening downtime. It periodically limits me on what I can do while queuing. Theoretically it is possible for the developers to make a duty finder that allows you to participate in whatever you wish while queued but there are limitations existing now. But that is due to them not being able or unwilling to tune the duty finder. You don't have to worry about flavor of the month jobs here because exotic builds is virtually non existent due to jobs being designed similar but with different colors.

Just to re-iterate here, the duty finder could be tuned better to allow players to queue regardless of what they are doing it just has not done it. It is said it respects your time and that is true to some degree. But I pose the question, what is more important?

Having something to do at all times which might not be where your passion resides at the moment?

Having something to do more often but not all the time which is exactly where your passion resides in the moment?

Which circumstance would be more uplifting and light you up, make you savor and appreciate what unfolds?

If the worry here is that a grind party option would devastate the duty finder. I don't see that being the case with some changes to the duty finder. However, if no changes could made. I would be fine with this option being tied to guildleves limiting it to spurts due to the leve allowance.

http://guildleveideas.webs.com/
#94 Apr 15 2016 at 8:12 AM Rating: Good
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sandpark wrote:
I would like the option to do whatever I please while queuing for dungeons. While the duty finder is a welcome addition for lessening downtime. It periodically limits me on what I can do while queuing. Theoretically it is possible for the developers to make a duty finder that allows you to participate in whatever you wish while queued but there are limitations existing now./

Which limitations are you talking about? IIRC the only things you can't do while in the queue are summon your chocobo (admittedly very annoying), join another party (duh), being in another instance, chocobo racing.
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#95 Apr 15 2016 at 10:04 AM Rating: Decent
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Karlina wrote:
sandpark wrote:
I would like the option to do whatever I please while queuing for dungeons. While the duty finder is a welcome addition for lessening downtime. It periodically limits me on what I can do while queuing. Theoretically it is possible for the developers to make a duty finder that allows you to participate in whatever you wish while queued but there are limitations existing now./

Which limitations are you talking about? IIRC the only things you can't do while in the queue are summon your chocobo (admittedly very annoying), join another party (duh), being in another instance, chocobo racing.


And as your queue pops, you're even more limited because it has to copy your ENTIRE account data to transfer to the duty servers temporarily.
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#96 Apr 15 2016 at 10:31 AM Rating: Good
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Theonehio wrote:
And as your queue pops, you're even more limited because it has to copy your ENTIRE account data to transfer to the duty servers temporarily.

That on the other hand annoys the hell out of me. It's not my fault the queue popped while I was in the middle of teleporting or listing things on the market or whatever.

Also, please make it so abilities don't go on CD if you change jobs after the queue pops. It's really annoying when I enter a dungeon and then have to stand there like an idiot for 30-60 seconds waiting for all my stuff to reset.
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#97 Apr 15 2016 at 12:20 PM Rating: Decent
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Karlina wrote:
Runespider wrote:
Archmage Callinon wrote:
Quote:
XIV on the other hand specifically refers to items in it's cash shop as 'optional items', though you have 0 other options to obtain them.


Because they're optional. They're not mandatory. They don't contribute to player power at all.

Having Sleipnir might be cool, but it doesn't provide me a crit bonus.


Retainers.

Retainers don't provide a crit bonus either.


The thing I hate most about retainers is that you know the developers won't increase inventory space because it would hurt retainer subs, it's directly influencing players who don't buy them in order to make them more valuable.

Also since you seem so willing to apologize for anything they seem to do, if they added a potion that did give a crit bonus it wouldn't matter even then. You can still clear any content the game has without it right?
#98 Apr 15 2016 at 12:44 PM Rating: Excellent
So much negativity over a video game.

If you don't like it, don't play it! And if you don't play it, then let go of the bitterness that drove you away!

Seriously, who cares of other people are paying more for extra inventory space that nobody needs? Good on SE for finding a way to literally monetize nothing.
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#99 Apr 15 2016 at 12:46 PM Rating: Excellent
Oops, double post.

I'll edit this one to actually say "thank you" to folks who buy extra retainers or make purchases through the game's cash shop. You help pump more money into my favorite game, thus insuring the game will continue to be updated and expanded in the future. And you help SE monetize the game through avenues requiring minimal effort on their end. So, seriously, thank you!


Edited, Apr 15th 2016 11:48am by Thayos
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#100 Apr 15 2016 at 12:48 PM Rating: Good
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Runespider wrote:
The thing I hate most about retainers is that you know the developers won't increase inventory space because it would hurt retainer subs

No, I don't know that actually. It might be true, but it's probably not as nefarious as you seem to think.

Additional retainers are a luxury. You don't actually need them. You want them, and they can be useful, but you don't need them. It's not unreasonable to expect people to pay for some luxuries. You may not like it, but hey, that's life, and if it bothers you that much you can always take your money elsewhere.

Basic cable doesn't give you all the fancy movie or sports channels. Are you going to complain to Comcast that they should be giving you HBO for free just because they can and you deserve it?


Runespider wrote:
Also since you seem so willing to apologize for anything they seem to do

I do? When did that happen? I'm perfectly happy to criticize the things I feel are bad or annoying or unfair. Paid retainers just isn't one of those things.
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75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
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Items no one cares about: O
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Crafts no one cares about: O
#101 Apr 15 2016 at 1:18 PM Rating: Excellent
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Additional retainers are a luxury. You don't actually need them. You want them, and they can be useful, but you don't need them. It's not unreasonable to expect people to pay for some luxuries. You may not like it, but hey, that's life, and if it bothers you that much you can always take your money elsewhere.


Yeah, exactly.

I've played this game far more than most of the Debbie Downers (with the exception of Hio), and free inventory space has never been a problem for me.

On one hand, I don't craft a ton -- but neither do the folks who almost never play this game. Smiley: lol And I'm still carrying around a lot of lower-iLevel gear that I should just straight-up toss out. And that's exactly what I'll do, when inventory space actually becomes a real problem -- and then I'll play for another two or three years before worrying about it again.
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