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#1 Dec 17 2015 at 7:51 PM Rating: Excellent
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I've done just about everything I can so far. 6 level 60s of different roles. Others are 50. Both gathering maxed fishing almost crafting the same. I'm burnt out.

I think I need some sleep lol

Oh well. How's everyone else doing?
#2 Dec 18 2015 at 10:25 PM Rating: Excellent
I'm actually thinking about cancelling my subscription.

Been thinking about it for awhile... I want to let my house expire so I can reclaim the gil from it, so I'll be playing for at least another month.

Honestly, though, I'm incredibly disappointed by the Diadem, and I know I'll never have the time required to join a static and do endgame raids. And I don't want to grind just for the sake of grinding. Without some kind of endgame that's more accessible for casual players, I'm just not feeling like the game has a place for me (which is funny, because most of the game is made for casual players).

I don't want to say I'm quitting, though. If I unsub, I'll definitely keep tabs on the game and return as soon as there's something to justify the grinding. The vertical progression isn't the issue for me -- I just need some kind of accessible endgame to justify the grind.

In the meantime, I have things yet to accomplish in FFXI, and the game is not totally friendly for casual players, so I'll be spending more time there, most likely.
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#3 Dec 19 2015 at 12:31 AM Rating: Good
I unsubbed late last month from XIV to go back to XI. Trying to finish up all the expansions while gearing up my BST some more and so far it's been a fun experience.

I had told myself after the launch of Heavensward, if nothing changes from launch of the xpac to about 6 months down the road, I'd probably bail on XIV. So far, it's just been more of the same with re-skins just about everywhere. I guess I'm just not cut out for this get gear, watch it be obsolete 3 months later and repeat. Much like Thayos, I'll be keeping tabs on the game, but something drastic needs to change. Adding pretty clothes with a couple dungeons/primals/1 end game event every cycle has become beyond old and imo, needs to change significantly.

After seeing the relic 3.15 patch notes....ya...no thank you.
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#4 Dec 19 2015 at 1:31 AM Rating: Good
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I feel ya. I do think that the game is tailored for casual play over constant grinding but at the same time it gets tedius. I'd probably enjoy it all more if I had more people I knew playing.
#5 Dec 19 2015 at 2:07 AM Rating: Good
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I'm gone from XIV til something significant hits. The Relic grind doesn't interest me at all.
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#6 Dec 19 2015 at 8:10 AM Rating: Good
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I'd be lying if I say I didn't chuckle about the fallout this caused even in some of the most "This game is perfect!" communities, like legit a lot of people who tell someone to "go away they're designing the game for people who don't rush content or want raids" on reddit or OF are some of the first to up and say they've unsubbed or straight up quit because a lot of their friends also left.

I personally don't mind the grind but it's the fact it was delayed, TWO times..just to give us a copy/pasted version of the Zodiac grind that they said they would NOT do again ("The Relic progression of 3.0 will be time spent = more power, not the same kind of grind as Zodiac or Zeta.") Aside readding Atmas that absolutely no one enjoyed, even those who got lucky like myself and got 12 in 30 minutes (6 on main and 6 on alt) and said they'd never do it again....the steps aren't too terrible but you got punished in a way if you didn't do content that didn't interest you.

For example a lot of complaints were not only the asinine tome requirement, but also the fact you'd need over 1000 beastmen tokens. That's not terrible in itself unless you only did as much work to unlock certain vendor items but not max rep or rank 3 - Not too bad yeah? But then you realize it's 30-87 days worth of work..which by then 3.2 lands and your relic you're taking "casually" won't be updated until 3.3 and 3.2 will come with ilvl220-225 base weapons you can purchase within the first week or two and melded raid gear from 2.0-3.1....

It wouldn't have been terrible if it released at 3.0 like they planned because the ilvl starts at 170..which is legit handed to you (atmas isn't bad but if you had a zeta..hey you immediately get it.) and what other weapons started at 170? Law (another path) then Bismarck (another path) and you get Ravana (190) and later Esoterics (200-210) and Alexander (210.)

Since I've still been actively playing XI, despite having grinds for the sake of grinds, it still felt far more refined and no matter how much flack I get for saying it, XI truly was a better designed MMO and even now it's far more casual than XIV is in many ways. I mean, the second you start up XI these days, rhapsodies aside, you get introduced into Records of Eminence, which is a huge QoL and basically "challenge logs" for comparison that reward you currency to spend on gear and items and buffs...which is what other MMOs employ except for XIV. They're even updating it to introduce more quests and content (to get around console limitations) that also reward you and expand on the game without going full on expansion as they proven they can introduce new regions in an update if they have the chance to.

A lot of my friends took a break as well so I'll probably let my sub lapse but it's just a pitty to watch some of the more hardcore (dedicated) people I know even on Balmung say ********** this, I'm out." and it's not just because of relics, it's when something slowly builds and finally pop - Like I said, Heavensward was a disappointment because yoshi wants to play safe and "keep everyone happy" but 3.0 come and gone..nothing dramatically different...3.1 was the same hope...nothing,.hell people said "There was MSQ update?" because unlike 2.1-2.5, it just felt insignificant now. Then comes 3.15 and FINALLY got the relics..only for it to be 2.x style grind again and that was the tipping point for many.

My static is still together but Savage Alex is obsolete content even if Diadem wasn't good, which was also wasted. Why force us into 2.0 dungeons when instead...you could have made us go into Diadem and fight quest based monsters that only spawn if you're flagged with Anima Saga..? I know I get a rep for being "negative" but at this point I really don't care because if you really sit and think, especially with the current out rage, there's so much wasted potential simply because he fears people having an advantage. If you saved your Diadem coins, you have stacks upon stacks, which means if Relic used it, bam..your Zeta advantage ONTOP of a step advantage.

So anyone you see with a 210 Relic now were very likely those who had plenty of reserves. I won't even mention how the ilvl170-200 version is simply the Esoteric weapon with a modified moogle weapon glow. I'm not disappointed as I farmed my Thordan weapons and A4S weapons, but I will say..if 3.2 doesn't essentially cause simultaneous orgasms and break the MMO world, this game really will be in trouble, especially if people continue to say: "Don't like it? Leave" cuz the only ones left will be the ones who feel XIV is perfect even if you have some of the most hardcore "Defenders" of XIV leaving due to this silliness.
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#7 Dec 19 2015 at 9:23 AM Rating: Good
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Honestly, the only thing that I felt made XI less casual in my eyes were the fact that actually doing an event in XI or running somewhere etc took time. The grind was not what made it less casual. The grind in XIV is just as bad, honestly for me even FAR worse because whilst in XI grinding meant doing something once or twice a week in XIV all I did was do the same thing over and over and over and over again. Variety was not there and instead of an event taking 2.5h, I did whatever I did 5 times over. I mean I end up doing one thing more times in a week in XIV than in several months in XI.

At the same time in XI the excitement was often still there every time I did something because there was a chance I get the drop I want this time. So I'd do several different events/activies mostly with a chance at having that day be the day when I got lucky. At the same time in XIV I could never get lucky and not have to do it because all I was grinding for was tomes. So not only was I forced to do the same short event over and over and over and over, I actually often weren't even excited because there was no drop I could get there, just more tomes.

If we are talking about raids, I think its a good idea to have because a lot of people like it, but for me doing the same thing 100 times to learn it is not fun. I definetly preferred having fights be easier with more room for reactive play with limits or costs to doing the fight so I couldn't spam it over and over.

I mean I was honestly pretty casual in both games although I was a bit more "hardcore" in XI, but despite that I never felt I didn't have anything to do or that I was bored of all the content the game had to offer whilst being very casual in XIV I was bored of everything I could do after the first month. Now some might say yeah well in XIV you can catch up much faster, but the thing is that I never felt I was behind in XI simply because even if I had been gone for a year I could come back and some of my gear was still relevant, some could be bought off AH to get up to speed, there were probably some NM I could camp on my own for a few pieces and at the same time for a lot of content I was not excluded regardless of my gear and there were always a lot of LSs that still did the content I needed to get done.

I think overall the idea of catering to casuals is a good thing, but to me there are many ways of doing it because to me that means making sure even if you only have a limited playtime you can have fun, but grinding short instances and having very little variety is not fun after the first playthrough. Now I understand if some people like Thayos does not mind the vertical progression, the problem to me is that a vertical progression system is just extremely inefficient if you look at development, there is no way developers can keep up and you end up with a situation like this very easily. So whilst it might not be bad per se, it creates issues that makes the game harder to keep interesting. Of course this is not the one and only thing that matters, but I definitely think it has a big role.

In the end I think SE can still turn it around in the sense that those who enjoy/ed it will come back if they just start making some changes instead of sticking to the same thing they have so far. For me though it is just too far away from what I want and think is good design for a game to stay healthy and fun for a long time. I wish they had kept up the support for XI, not gone to 99 and added real expansions when it wasn't too late. I feel like they decided the fate of XI dying on their own when they could have had it live on in much better shape if they wanted to.
#8 Dec 19 2015 at 1:17 PM Rating: Good
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I think if I had a more active free company that had people willing to learn their classes and experience more content I'd have more interest in doing it. Being the only one with that mindset gets tiring.
#9 Dec 19 2015 at 1:33 PM Rating: Excellent
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Now I understand if some people like Thayos does not mind the vertical progression, the problem to me is that a vertical progression system is just extremely inefficient if you look at development, there is no way developers can keep up and you end up with a situation like this very easily.


This.

I've said it many times, and I'll say it again... FFXIV is not a hardcore game. The vast majority of the game is designed with casual gamers in mind, all the way down from the extremely balanced classes to the bite-sized instanced dungeons and easy 24-man raids. Even the progression system is tuned for casual play -- and the fact it's easy to take a 6-month break, return and be caught up in a month is for casual gamers, too.

Unfortunately, the only endgame that requires any real work is way too hard to be taken on casually -- endgame in this game virtually requires a static to have any kind of efficient progress. So currently, there's no real pinnacle for most of the game's players, which is why you see people get bored and leave.

Diadem could have fixed this -- for now, at least. With some smarter design choices, Diadem could have been made to be a like a true endgame system, much like Sky or Dynamis were in FFXI. Instead, SE just created this free-for-all loot pinata with no difficulty, secrets, mechanics, etc. It's just... blah. Total junk content.

I've really enjoyed this game up until now. And, honestly, I still "enjoy" the game. I like running dungeons and the 24-man raid, and I do enjoy the game's storyline. Eorzea is beautifully crafted, the art style is great, I love the music, and the battle system is simple and fun. I really enjoy the game's storyline, so even if I unsub I'd return periodically to get caught up in my cutscenes, and I'd level/gear up a bit along the way.

Until the nature of endgame changes to reflect the rest of the game, though, then I really have no reason to spend so much time grinding. And completing storyline doesn't create a whole lot of incentive for grinding content.

P.S. And Hio, I STILL don't understand why you still play this game! But it's by my same logic that I'm thinking of stepping away.


Edited, Dec 19th 2015 11:42am by Thayos
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#10 Dec 20 2015 at 1:48 PM Rating: Default
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"Filth you don't even stay subbed to FFXIV... oh ****, I don't wanna sub either"

Why you so predictable ZAM? Smiley: sly
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Rinsui wrote:
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HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#11 Dec 20 2015 at 6:10 PM Rating: Excellent
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"Filth you don't even stay subbed to FFXIV... oh ****, I don't wanna sub either"


The difference is IF I unsub, I'm not going to pretend like I know what I'm talking about (especially after many months of inactivity).

Also, it wouldn't be too hard for SE to make me happy with this game. Some revisions to the Diadem would do the trick. The rest of it, I'm happy with. Like I said above, I just need some kind of realistic endgame to justify the grind.

For you though, Filth, this game will likely never be enjoyable.

Edited, Dec 20th 2015 4:18pm by Thayos
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#12 Dec 20 2015 at 6:51 PM Rating: Good
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I dont know for sure what is going on with Tesee and I with both games. FFXIV has us both down and it was long before the Relic. Tesee does not want to loose her house so she is keeping her sub for sure. Tesee asked me to pick up a Xbox for her to try FFXI out again and do the final quests. We will decide in March what we want to do with FFXV and FFXI. I thought about dropping my sub for a bit in FFXIV. In the winter we usually game allot though and need something to do.

Tesee likes FFXIV more than me even though she is tired of it too.. She hates this everything is out dated all the time. Put in all the work for the Relic and lucis and already they are worthless. She talked about how here black belt was good from 50 to 100 and nothing in this game is worth anything. I like FFXI more than she does though.. I think for Tesee she enjoys the crafting and gathering in FFXIV but she also hates they are now making progression like battle classes and making it just as repetitious. She hates all this dysyths, collectibles system just like I do.They are making it too complicated.. RNG is horrible in crafting to..

I see allot of good in FFXIV but its a tiring game... I have been playing since Beta and I never feel like I get anywhere and just spinning my wheels. I feel like it stinks that someone can catch me in several months after years of playing. It is a good thing that they have a route for newer players to catch up though but it should not be months. I think the biggest problem FFXI had was not being friendly for new players so very little new blood came in to replace those leaving. I feel the population dropping in FFXIV but not nearly what it should be because of new players.

FFXIV does not have any end game really. There is nothing hard really. It is all casual content and the stuff not casual is not worth doing because the gear is horrible.

Honestly only thing FFXIV has going for it is Glamour. For us another thing that makes it hard to leave FFXIV is crafting is far more fun in ffxIv and we enjoy it but it has been getting tiring too. We hate crafting in FFXI.

I think FFXI has been dieing for years though now ever since server merger. I feel it in the game when I play. I think dropping the xbox will be a pretty big hurt. Also FFXI does not feel like the game I left, it has become extremely casual. honestly I am also a little lost after not playing for several years too. Most of the things I enjoyed in the game no one does at all. but we are going to give it a chance for a few months,

I wish SE would do a new mmo closer to FFXI just updated.. Updated crafting closer to FFXIV. Character creation like FFXIV. Maybe keep the main cities and areas with updated graphics, menus controls macros. .

Edited, Dec 20th 2015 7:59pm by Nashred
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#13 Dec 20 2015 at 7:08 PM Rating: Good
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Thayos wrote:
Quote:
"Filth you don't even stay subbed to FFXIV... oh ****, I don't wanna sub either"


The difference is IF I unsub, I'm not going to pretend like I know what I'm talking about (especially after many months of inactivity).

Also, it wouldn't be too hard for SE to make me happy with this game. Some revisions to the Diadem would do the trick. The rest of it, I'm happy with. Like I said above, I just need some kind of realistic endgame to justify the grind.

For you though, Filth, this game will likely never be enjoyable.

Edited, Dec 20th 2015 4:18pm by Thayos


I know what you are saying about Filth but I hate to say it but you could not sub for a year and still know what you are talking about because nothing has changed since the beginning of end game.

Daidem is garbage. It is hunts you take a airship too....
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#14 Dec 20 2015 at 7:49 PM Rating: Excellent
The one thing that might keep me around is that my FC has been getting tons of new members lately. I want to spend some time in game next month just to see whether the vibe is any different. I always enjoy a good group setting, where people are banding together to get things done.

But I really have no interest in the Diadem, or in the new relic quest. The previous relic quest was kind of like my endgame, in a way. But this one is just... ugh. I need something more substantial now.
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#15 Dec 20 2015 at 8:38 PM Rating: Decent
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Thayos wrote:
The one thing that might keep me around is that my FC has been getting tons of new members lately. I want to spend some time in game next month just to see whether the vibe is any different. I always enjoy a good group setting, where people are banding together to get things done.

But I really have no interest in the Diadem, or in the new relic quest. The previous relic quest was kind of like my endgame, in a way. But this one is just... ugh. I need something more substantial now.


Long grindy quest chains like this aren't bad alongside other steady content. Something you do during downtime.

But when it's just this, nah... I'll find something better to do.
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#16 Dec 20 2015 at 9:23 PM Rating: Decent
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Thayos wrote:
Quote:
"Filth you don't even stay subbed to FFXIV... oh ****, I don't wanna sub either"


The difference is IF I unsub, I'm not going to pretend like I know what I'm talking about (especially after many months of inactivity).

Actually, no. The only difference is I have more time to commit than you do. It doesn't take more than a month to get to the meat of the content because there's really not all that much of it. You're the person who walks into a new supermarket, grabs a cart, pulls out their list and starts putting things in the cart. I'm the type that walks around the store first. If they don't have what I like then I don't bother shopping, I go back to the place that I usually shop because I know they do have it.

You're making the case here that I don't know what I'm talking about simply because I figured out whether I liked what a content patch is offering within 30 days. Absolutely nothing XIV does strays outside of the norm for MMOs. They're either adding in content we've already seen(at least from a mechanics standpoint), they're adding more of the same content or they're bringing something that we correctly assumed wasn't going to work out well anyway.

The only thing that has been a surprise for me about XIV is that they haven't really attempted to stray outside the formula. Sadly I'm not surprised that you'd challenge me in a thread where almost everyone has said repetitive, more of the same, grind, boring... ect and you think I wouldn't have figured that out. It's dumb luck that I've been saying these things for months and all of a sudden everyone is on board? Ok. Sure.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#17 Dec 20 2015 at 9:36 PM Rating: Excellent
Quote:
You're the person who walks into a new supermarket, grabs a cart, pulls out their list and starts putting things in the cart.


LOL, what? The only reason I'd try a new supermarket is if it's more convenient to do so. Also, I don't use lists. And I typically only buy very basic items for nutritious meals that can be made in a hurry. And most of the time, I just use those little hand-held baskets you grab on the way in.

But what does this have to do with anything, other than to show how wrong you are... again? Smiley: lol

Quote:
The only thing that has been a surprise for me about XIV is that they haven't really attempted to stray outside the formula. Sadly I'm not surprised that you'd challenge me in a thread where almost everyone has said repetitive, more of the same, grind, boring... ect and you think I wouldn't have figured that out. It's dumb luck that I've been saying these things for months and all of a sudden everyone is on board? Ok. Sure.


But not everyone is on board with what you're saying.

I enjoy the vast majority of FFXIV. I know others who post here do, too. My only complaint is that there's not an endgame system that fits my play style. I don't find the game boring -- that is your word, not mine -- but right now, there's just not any real reason for me to play.

Filth, the key difference between us is that if SE fixed Diadem tonight, then I'd be just as eager to play as I was last month. But this game will never be what you're looking for, yet for some reason you're still lurking around. Yes, you're right about one thing... you do have more time on your hands than I do. Smiley: wink

Quote:
You're making the case here that I don't know what I'm talking about simply because I figured out whether I liked what a content patch is offering within 30 days.


To be totally fair, if you honestly resub after every patch to revisit the game (or even once every couple of patches), then I take back what I said about you being out of touch. But I'd be surprised if you really do this, considering by now we all know what kind of game FFXIV is and always will be... and you really don't seem to like it... so why keep paying for it?

Again, that's the big difference between us. I really enjoy the vertical progression system and the overall structure of the game... I just need some type of endgame to call my own, and hardcore raids will never be the answer. I don't want the entire game to be turned into a prettier version of FFXI, and I'm not interested in SE trying to discover some kind of crazy MMO innovation. I'm not asking for the wheel to be reinvented... just some small adjustments would make me a happy camper. We'll see if they happen. If not, then oh well.


Edited, Dec 20th 2015 7:52pm by Thayos
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#18 Dec 21 2015 at 3:13 AM Rating: Default
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Thayos wrote:
But what does this have to do with anything, other than to show how wrong you are... again? Smiley: lol

Opinions can't be wrong Thayos. That's pretty much why they're called opinions and not facts.

I'm sure you've heard me say that the most important component of an MMO, personal taste, is the combat system. Let's just start and end there. I could go into DF, FATEs, dungeons and raids, housing... lets just keep it simple for you though.

Facts:
Final Fantasy XIV is now running on it's 4th battle system. They have completely overhauled their game once, but the battle system has been overhauled 3 times now since the first one.

Opinion:
In those 4 attempts to create a battle system, it still doesn't hold up to games that are still running the combat they launched with well before XIV came up with the final iteration.

It's incredibly difficult for me to support this game being that it's had so many more chances to get on track but still trails behind the competition. Especially when you consider that not only the combat, but almost all of the mechanics in this game are borrowed. Though I have experienced quite a bit of FFXIV, if I hadn't played XIV a day in my life I am already familiar with a lot of the mechanics solely based on experience in the other games it's copied.

If you disagree that's fine, but trying to represent that my opinion is false just because you disagree? Actually, that's totally what I'd expect from you. Carry on.
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Rinsui wrote:
Only hips + boobs all day and hips + boobs all over my icecream

HaibaneRenmei wrote:
30 bucks is almost free

cocodojo wrote:
Its personal preference and all, but yes we need to educate WoW players that this is OUR game, these are Characters and not Toons. Time to beat that into them one at a time.
#19 Dec 21 2015 at 9:13 AM Rating: Decent
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Let's be honest.....

If I was inactive since 2.4 and I wanted to come back and see they've introduced a relic and I look up the steps and they strike me as ODDLY FAMILIAR to what I last did before I quit, I can immediately talk about every single in detail, without having to play. Does it matter if I grinded out obsolete Alexander or not? Or actually did a fate? (Darkscale fate is unique!...let's forget that Svara Fate is the exact same since 2013 without the gear drops..no no it's not..there's something else fighting it aside just us!..oh you mean an NPC like in numerous other FATEs since 2013?) and so on? By the way - it's oddly familiar the Alexander run count (800 total) is the same non-bonus light farming when you do the math of farming Alex Floors, Tome purchases and Beastment currency farming.

Time commitments or not, this game really isn't designed with lasting content in mind, and no matter how many times I state "why I play", it's always wrong because I don't praise the game because quite honestly, the VERY FACT you have some of the more hardcore "this game is perfect" people actually upset as well and finally to a point of "ok this is silly now I thought things would change" speaks volumes. Whether or not you're easy to satisfy is a completely different story, but it's been half a year since Heavenswards.

What has changed? What has this game brought? I mean, whether someone wants to agree with me or not is moot, but an expansion is supposed to expand and change the game. Why in the name of holy **** was I sent into Temple of Qarn Hard Mode? Something COMPLETELY unrelated to any current lore being an OPTIONAL DUNGEON to begin with? Why am i touching ANY 2.x content for 3.1+ content..? Stuff like that, no matter how much you like that, can be agreed is silly.

It happened in XI where you went back to older areas, sure..but majority of ToAU content for example (sticking with the XIV overall timeline) had me do things in ToAU..related to ToAU. It didn't tell me: "Hey, remember that dragon you killed for rank 3 in 2002? Go farm it."

Quite honestly though, this game is too extreme with it's vertical progression. There's nothing wrong with vertical progression as long as there's some horizontal to break it up or slow it down, but now SE is to the point of OBSOLETING CONTENT upon the same patch. That's is AMAZING in all its own for the wrong ways. Then the relic wasn't retrofitted after the TWO TIME DELAY to be more up to date where most people playing (even you, Thayos) are - i170 base weapons to i200? 170 is nothing, why did it start there? It's obvious 170 was meant to be at the start of 3.0 and it's why it uses the same model as the Eso weapon.

My key difference is, if SE were to fix content, they'd do it too late and "fix it" in a way that is meaningless. Why do they even have to fix Diadem when they could have done it right the first time? You know, "we worked hard on Heavensward, which is why we took a months vacation."...why did the Relic quest not utilize Diadem, expansion content? An expansion using Expansion content? It's fine to enjoy the game or be easily pleased, but this is why I'm noticing even the most dedicated players just say "i'm done"..not on Chocobo, no...not on Sargatanas..no...I'm talking about even on Balmung, the most populated NA server.

Every other server had a noticable hit after the relic came out because it started with Heavensward: "Okay...we grinded out 2.0-2.57 to death and now there's an expansion coming out that's stated to COMPLETELY CHANGE the way you play the game because of skillspeed and spell changes, oh and new rotations! Flying mounts! So maybe there will be flying content since they emphasis flight so much!...Alexander is going to be amazing! Maybe something like coil but a story/normal mode for people who just want to see the story without the coil difficulty? Bismarck and Ravana will be epic!.....Okay that was lackluster.....maybe 3.1 will change things because it's the first major update of the expansion, and Diadem will come out which has Flight involved and it kind of seems like Dynamis, so it's going to be amazing......okay...........that was lack luster too........ughh....well relics will finally come out will change things since yoshi promised me (as he always does!) it won't be like the zodiac questline and the power will be equal to the grind, surely he won't have us do Atmas again since he has more than enough feedback and even commented on that no one liked it and even he himself had trouble getting them........okay I'm done, break time or completely time to let go.."

Basically, it's a build up that finally snapped some people, even the most dedicated (I do read the official forums and actually communicate with people in game on each server I play on..I keep tabs because I actually like to see, FOR MYSELF how the game is doing because I actually put in the time and effort in every aspect of it (except for RP as I'm not an Rper, but my brother and cousin are, so I watch their RPs and OOC comments and even see coalitions have asides about the state of the game that equals my views (they could do so much more.)"

"This game will never be what you want" is always kind of a sad thing to say because, the game "I want" is a game where SE shows they know how to create an MMORPG, have creativity and actually use the talents of their developers in meaningful ways instead of shoving us off into obsolete content and call it new content. This is why people were initially pissed off with Abyssea and Wings of the Goddess in XI because it reused similar zones but it was BRAND new content even if one was an alternate reality or the past. WotG had slow development because of 1.0 as well.

Despite that, you never once heard SE, or any other developer, state they can't do something because the servers would crash. Why do people accept that excuse so they don't have to add content? Why are people buying into the PR to buy more retainers if we want more inventory space? This game is a F2P heaven without the F2P development attached to it. GW2 had an AMAZING expansion..and all we did was buy the game and be about our way..no sub fees....nothing. They have a cash shop but if their cash shop is the reason for that amazing expansion pack, what about XIV's cash shop ANNNNNNNNNND sub fee?

So the game I want it to be? An MMO that shows love and care went into it. If that's clearly too much to ask for, honestly don't be surprised if in the coming months you see more and more people leave or go on extended breaks because of disappointment because when you think SE and FF..you think far better than we've gotten. Not everything worked in XI but they sure as hell seemed to have done so much with it despite being hindered by the PS2. "XIV has way better graphics! A way different battle system!" all the more reason XIV should be superior in every way. The whole purpose of the Luminious branch engine for XIV rather than go to Unreal or something was because it's an engine SE is already familiar with and for ease of development (per their own words during Beta.)

So will things change in 3.2? Sure there's always the possibility things will dramatically change and the game will be revived in many areas that need it. Is it likely? Not really..since when you shovel your money into SE's pockets for doing almost nothing, why do they need to change their ways? So many people play for their friends more so than the game, which is why even on the OF and reddit you have people who say if their friends left they would leave as well. Are people wrong because someone disagrees? No, because we're in the current state we are now because SE seem intent on sticking to what they did since 2013 even though if this was any other game, people would be far less accepting. Look at WoW's current state - Blizzard ****** up and they're suffering for it, is it going to die? It possibly could, but is very obviously bleeding out? Yes, yes it is.. But if it was Final Fantasy XIV, people would be giving Yoshi hugs and saying the game is perfect.

Why didn't relic utilize expansion content? Why was it the same content, they promised it wouldn't be? Yoshi went on record to say it will NOT be like the zodiac quest grind...yet here we are. I think a post on reddit said it best:

"The honeymoon period is finally over for a lot of people."

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#20 Dec 21 2015 at 10:42 AM Rating: Decent
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Theo you write so much it is sometimes hard to tell where you are going but I do agree with allot.
I am gong to add something..

I think the problem we have is we have a crew working on this game right now that does not know how to innovate.
Why? because they stole/copied the game and they do not know how to innovate or create something new. They need some new blood to help on this game with new original ideas. We will probably not see that till it is too late though.. The current crew saved this game and as long as it is making money I doubt we see any change.

Reminds me of the GB packers right now. They have wining coach so he is hard to get rid of but he is not a good enough coach to bring them to a super bowl. Now the team is on a slow decline. But until he has a loosing year he stays because most teams cant even get as far as the GB packers.

Another issue is all the debt SE racked up over the years loosing millions. These People who own the debt only care about a quick buck so they want their money back, They do not necessarily care about the long term future of the game, just a quick buck.

Housing is instanced so why not add servers to fix the housing problems? They keep saying how much money the game is making but they do not spend the money?








Edited, Dec 21st 2015 1:16pm by Nashred
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#21 Dec 21 2015 at 10:50 AM Rating: Decent
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Thayos wrote:
The one thing that might keep me around is that my FC has been getting tons of new members lately. I want to spend some time in game next month just to see whether the vibe is any different. I always enjoy a good group setting, where people are banding together to get things done.

But I really have no interest in the Diadem, or in the new relic quest. The previous relic quest was kind of like my endgame, in a way. But this one is just... ugh. I need something more substantial now.


It doesn't hurt to take a break. You can always come back and catch up in a few weeks.
I was talking to some of my friends last night in skype in FFXIV and they told me take a break. I was talking with Xando the FC leader of Zam and he echoed the same thing with the LS people and people he talks too are all feeling the same about the game right now. We were talking too if subscription decline in FFXIV and increase in FFXI maybe they will get the hint.

Honestly people taking breaks may actually be the best thing for the game. Maybe it will be a wake up call they need to do something anyway. People like you and I are very well informed when it comes to FF and know when to come back...

By the way your comment earlier on your house...
Sell it.. you can get lot of them... Tesee has had offers.. Most are willing to pay above and beyond what a house normally sells for. Put on your sign for sale..

Hey does anyone know is there still a gill restriction on moving servers for FFXIV.



Edited, Dec 21st 2015 12:01pm by Nashred
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#22 Dec 21 2015 at 11:19 AM Rating: Excellent
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Sell it.. you can get lot of them... Tesee has had offers.. Most are willing to pay above and beyond what a house normally sells for. Put on your sign for sale..


I'm just going to let it hit the market naturally, but I'm going to try to give my FC as much notice as possible. Honestly, if I could just gift my house to another FC member, I would. I'm not really interested in making gil.

And Hio, although we've sometimes butted heads in the past, I really liked that long post. There may be parts of it that don't apply to me directly, but overall I know a lot of people probably feel that way.

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#23 Dec 21 2015 at 1:04 PM Rating: Decent
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Nashred wrote:
Hey does anyone know is there still a gill restriction on moving servers for FFXIV.


There is, so you either convert it to something you can resale for a profit, or you get what you need now. 1 million transfer cap on character, 100,000 max on retainers. Converting 72 million was a pain on server transfer since only made back 51mil ish. So research items on the server(s) you're moving to.
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