But CG really doesn't impress me in general. It impresses me in a technical sense, but now I need substance, content, a solid UI, and a sense of inquisitiveness and adventure. I want to travel and experience another world, to go to hidden corners and to be awed. CG in some ways takes that imagination out of the gaming experience, at least for me.
I'll agree with this. The proof is going to be in the stuff that happens outside the trailers, really. Folks can talk about being impressed by this cinematic from dusk until dawn but it doesn't change the fact that SE's ability to produce a quality cutscene was never in question. Their ability to bring a solid and modern gaming experience is. Personally, I think it would have been better to have brought us footage of the actual game in lieu of this movie.
I'm actually pretty impressed with Yoshi-p in general, but I'm not going to pretend that a pretty trailer is all SE needs to show to prove this game is going to be worth taking a second look at. And frankly, the people who have been reading those 40 some odd developer letters are not the people Yoshi-P needs to convince. He needs to convince the rest of the masses that moved on very quickly after the initial failure.