Of course people didn't Zerg through GC, but battles in ffxiv will probably not last nearly as long as they did in ffxi. This is going to be a completely different kind of game. And, ffxiv will have open world areas that are like dungeons, just as version 1 did. People are free to go there and kill things, but I'm not sure of this game is being balanced for that kind of slower-paced gameplay.
Im just looking for the excitement of exploring an unknown area and finding its secrets and possibly learning the hard way that im too low level to be there.. get my *** handed to me and some other player who had the same idea finds my corpse and raises me then we team up and explore together... or vice versa... you know.. that experience that an instanced dungeon will never give you.
-has vivid memories of garlaige banishing gates, or looking for coffer sin the temple of uggalpehi or Den of Rancor-
Or having a quest or mission that requires going to an completing a "BCNM" the catch however is the BCNM is located inside a dangerous dungeon so my mission isnt simply run to the BCNM do the fight and win or lose but now I have the added fun of "making it through this dungeon alive AND hope Im strong enough to beat the BCNM too"
and if im not.. well before I decide to give up and call it quits Ill hang around the bcnm for 30 mins in hopes that someone else who had the same idea as me show sup to try it and we can do it together..... another forum of bonding/making friend/community that one could never experience if everything worth doing was instanced