Oh there's plenty to still get and do. Even though the dungeons may be linear, the real challenge comes from the battles.
All of the primals drop weapons and items that are still prized in Extreme Mode.
- King Moogle
That's not even including Dark Light gear, which is the current "end-game" gear. Previously it could only be obtained from speed running dungeons so I'm not sure how those will work.
Edited, Jun 16th 2013 9:42pm by KayannaBigGrr
Dark Light gear is actually being lowered a bit, sadly. It's still amazing, but not end-all.
Something to point out here, All the primal Weapons were of the same tier of quality, but served specific purposes, Like Moogle weapons focused on healing yourself and Acc+, Ifrit was +str and dmg, Garuda was crit.
This is important for other players to know because there seems to be a worry of strict tiered gear, when gear is actually very specific and many options exist.
Some of the instanced battles starting at level 10 have really been kicked up a notch. This game is made with easy leveling in mind, but then benchmarks of difficult fights and content to test your skills. I really like that balance. Leveling should be engaging, but casual, just like FFXI was (only without the massive time requirements).
I'm still clicking the space where the Up arrow should be but nothing is happening.
Will XIV have stuff like this? I always think it's neat when certain players are able to set themselves apart (even though I'm rarely ever one of those players.)
Absolutely. Hell, the White Ravens
won't even exist in ARR for new players. I was unable to obtain my own ;;
Garuda weapons were covetted items, as were darklight and Imperial Hats, and Relics.
Additionally, Upgraded Relics, Mythics, Crystal and Bahumut gear will all be highly sought items. Edited, Jun 17th 2013 11:24am by Louiscool