thats the thing... I'm asking what people think the calculation is... because I've tossed several things around in my head and none of it has been anywhere near a constant result... So I'm asking others ideas about DMG calculations cause im lost in thought... Sorry for any missinterpretation...
That's easy. If you take his very first example on the second link:
Attack Potency on Character + Attack Potency of Ability / 100 x Weapon Damage
AP = Attack Potency
POT - Potency Of attack
WDMG = Weapon DMG
WDMG 30, AP 98 POT 100 59.7 dmg
The equation is ( ( AP + PoT ) / 100 ) x WDMG
i.e. ( ( 98 + 100 ) / 100 ) x 30 = 59.4
The rest of the cluster of examples he lists are OK. The first one's are all wrong (off by 0.3); I assume he mentally added the 0.3 from his supposed 1 STR = 0.3 example at the bottom of the first cluster.
Anyway this is more than likely a placeholder calculation (and I even doubt this is correct because it doesn't take defense into account). I'd think they'd be as "complex" as FFXI's calculations except that he mentioned he wanted to make them easier to deal with as 1.0's were so ridiculous they never did manage to fix them.