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Sanctuary's Locations?Follow

#1 Jun 27 2013 at 10:57 AM Rating: Good
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Hi. Last weekend I got lost and ended up at the Irifit Sanctuary Crystal location (if that's what its called). Level 10 omg what am I doing in this place!! /scared

The term Sanctuary came up, and said there were benefits to loging out at one.

I'm assuming Sanctuary's can't be invaded by mobs for FATE, but are there any other benefits?

Thanks!
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Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#2 Jun 27 2013 at 11:02 AM Rating: Excellent
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You gain rested bonuses in Sanctuaries, much like your Inn.
#3 Jun 27 2013 at 11:04 AM Rating: Decent
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Hankshmi wrote:
You gain rested bonuses in Sanctuaries, much like your Inn.


I'm too low, they won't let me in the Inn. What are rested bonuses? Thanks!
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#4 Jun 27 2013 at 11:04 AM Rating: Excellent
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From the manual:

"Upon entering a 'sanctuary,' such as an inn room or aetheryte camp, this icon [a moon] will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.

*Experience Bar Color
Yellow: Normal
Blue: Rested bonus accrued
Red: Rested bonus accrued beyond current level"

This means that you will gain a bonus to XP, item drops, etc., until the bonus is depleted.

P.S.: To stay at inns, you simply need to progress a bit into the main story--it's very early in the questline.

Edited, Jun 27th 2013 1:07pm by Klarus
#5 Jun 27 2013 at 11:13 AM Rating: Excellent
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Grandmomma wrote:
Hankshmi wrote:
You gain rested bonuses in Sanctuaries, much like your Inn.


I'm too low, they won't let me in the Inn. What are rested bonuses? Thanks!


Rest is a mechanic that gives players incentives to log out at certain places. It accrues somewhat slowly, and has a cap, but it is still very much worth logging out in Sanctuaries or at your Inn. Upon returning, there will be an additional meter as described above on your EXP bar.

Killing regular NPCs will give double EXP while the rested bonus remains. The bonus doesn't apply to quest rewards, leves, etc, but just to kills.

Further reading: http://ffxiv.gamerescape.com/wiki/Inn#Rested_Bonus
#6 Jun 27 2013 at 11:31 AM Rating: Excellent
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I found the Sanctuary of the Twelve in Gridania, and it was a beautiful, peaceful place. It wouldn't let me in the big, churchlike building. I hope to find out one day :)
#7 Jun 27 2013 at 11:33 AM Rating: Good
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Klarus wrote:
From the manual:

"Upon entering a 'sanctuary,' such as an inn room or aetheryte camp, this icon [a moon] will appear beneath your experience bar, indicating that you are currently accruing a rested bonus.

*Experience Bar Color
Yellow: Normal
Blue: Rested bonus accrued
Red: Rested bonus accrued beyond current level"

This means that you will gain a bonus to XP, item drops, etc., until the bonus is depleted.

P.S.: To stay at inns, you simply need to progress a bit into the main story--it's very early in the questline.

Edited, Jun 27th 2013 1:07pm by Klarus


Thanks for that great info!
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#8 Jun 27 2013 at 11:35 AM Rating: Decent
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Hankshmi wrote:
Grandmomma wrote:
Hankshmi wrote:
You gain rested bonuses in Sanctuaries, much like your Inn.


I'm too low, they won't let me in the Inn. What are rested bonuses? Thanks!


Rest is a mechanic that gives players incentives to log out at certain places. It accrues somewhat slowly, and has a cap, but it is still very much worth logging out in Sanctuaries or at your Inn. Upon returning, there will be an additional meter as described above on your EXP bar.

Killing regular NPCs will give double EXP while the rested bonus remains. The bonus doesn't apply to quest rewards, leves, etc, but just to kills.

Further reading: http://ffxiv.gamerescape.com/wiki/Inn#Rested_Bonus


Great info, thanks!!
____________________________
http://www.zam.com/Im/Image/242033

Name: Ghost Orchid - LEVEL 50 Bard, BLM, WHM, SMN Craft Level 7 Lucis, 6 4-star crafts: CUL, MIN, Wvr, Bsm, Gsm, Arm, Lth, Crp (Fishing and Alc at level 50)
World: Ultros
#9 Jun 27 2013 at 12:07 PM Rating: Decent
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972 posts
Grandmomma wrote:
Hankshmi wrote:
Grandmomma wrote:
Hankshmi wrote:
You gain rested bonuses in Sanctuaries, much like your Inn.


I'm too low, they won't let me in the Inn. What are rested bonuses? Thanks!


Rest is a mechanic that gives players incentives to log out at certain places. It accrues somewhat slowly, and has a cap, but it is still very much worth logging out in Sanctuaries or at your Inn. Upon returning, there will be an additional meter as described above on your EXP bar.

Killing regular NPCs will give double EXP while the rested bonus remains. The bonus doesn't apply to quest rewards, leves, etc, but just to kills.

Further reading: http://ffxiv.gamerescape.com/wiki/Inn#Rested_Bonus


Great info, thanks!!

So how long does this bonus last? Could a party who wants to grind open world mobs in a fashion similar to FFXI do this and have substantial xp gains?
#10 Jun 27 2013 at 12:09 PM Rating: Excellent
sandpark wrote:
Grandmomma wrote:
Hankshmi wrote:
Grandmomma wrote:
Hankshmi wrote:
You gain rested bonuses in Sanctuaries, much like your Inn.


I'm too low, they won't let me in the Inn. What are rested bonuses? Thanks!


Rest is a mechanic that gives players incentives to log out at certain places. It accrues somewhat slowly, and has a cap, but it is still very much worth logging out in Sanctuaries or at your Inn. Upon returning, there will be an additional meter as described above on your EXP bar.

Killing regular NPCs will give double EXP while the rested bonus remains. The bonus doesn't apply to quest rewards, leves, etc, but just to kills.

Further reading: http://ffxiv.gamerescape.com/wiki/Inn#Rested_Bonus


Great info, thanks!!

So how long does this bonus last? Could a party who wants to grind open world mobs in a fashion similar to FFXI do this and have substantial xp gains?


It's a small percentage and it's related to how long you're in the sanctuary. I don't think it would be substantial.
#11 Jun 27 2013 at 12:30 PM Rating: Excellent
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Wint wrote:
sandpark wrote:
Grandmomma wrote:
Hankshmi wrote:
Grandmomma wrote:
Hankshmi wrote:
You gain rested bonuses in Sanctuaries, much like your Inn.


I'm too low, they won't let me in the Inn. What are rested bonuses? Thanks!


Rest is a mechanic that gives players incentives to log out at certain places. It accrues somewhat slowly, and has a cap, but it is still very much worth logging out in Sanctuaries or at your Inn. Upon returning, there will be an additional meter as described above on your EXP bar.

Killing regular NPCs will give double EXP while the rested bonus remains. The bonus doesn't apply to quest rewards, leves, etc, but just to kills.

Further reading: http://ffxiv.gamerescape.com/wiki/Inn#Rested_Bonus


Great info, thanks!!

So how long does this bonus last? Could a party who wants to grind open world mobs in a fashion similar to FFXI do this and have substantial xp gains?


It's a small percentage and it's related to how long you're in the sanctuary. I don't think it would be substantial.


It's capped at an overall EXP gain, so while you could do it this way, you're not gaining anything over simply killing them solo.

Hypothetical situation: You wrap up playing for the night at 10 pm, and log out in your Inn. The next morning, you log in, and have 5000 exp built up as rest. You go out into the world. Normally, you could kill a ladybug for 50 exp, but since you're rested, you gain 100 instead. After 50 ladybugs (50 x 100 = 5000), your rest bonus expires and they now award 50 exp again. Of course, you could go kill five big things and gain 1000 exp each, and that would certainly save some time on the killing end.

The basic idea isn't really to grind out the rest and then go about your day questing and doing other events. It's more efficient to quest like you normally would, and use up the rest bonus while doing quest objective killing. Or if you're feeling saucy, use up rest while working on your hunting log.
#12 Jun 27 2013 at 12:36 PM Rating: Decent
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Yeah I'm fine with no mob grinding advancement. I just know some peeps out there got a hard on for doing it that way.

Thanks for clearing that up.
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