Forum Settings
       
Reply To Thread

1.0 questionFollow

#1 Jul 26 2013 at 11:28 AM Rating: Decent
****
5,055 posts
according to reviews I read from a site that actually RE Reviewed FFXIV 1.0 after every MAJOR update, by the time teh last update came around the game was "where/what it should have been at launch" would anyone agree with that statement? If so then what would ARR be and why would it have even been necessary if 1.0 had already achieved "how the game should have been" by the time its last patch hit?
#2 Jul 26 2013 at 11:34 AM Rating: Excellent
In my opinion no. The infrastructure was so broken it wouldn't be able to handle the kinds of numbers it is even during the beta of ARR. Trying to get on for the end of 1.0 event was a nightmare. As far as other elements, it was kind of hit or miss, I'm definitely more of a fan of ARR than I was of 1.0.
#3 Jul 26 2013 at 11:35 AM Rating: Good
**
259 posts
If you compare 1.23 to 1.0, yeah it was a huge improvement and you might feel its actually playable. But that's about as far as I'd go. 1.23 was absolutely not a good MMO by today's standards.
#4 Jul 26 2013 at 11:36 AM Rating: Decent
Scholar
***
3,599 posts
1.0 was great near the end.

There were a few huge problems that could not be patched in and the code needed to be redone:

-Still laggy menus since they were done server-side, not client side so selling and buying was a still a chore.
-could only display a very limited number of characters on screen at once, thus every thing had to be instanced. This was particularly disappointing with one event, Hamlet Defense (or the end events, as Wint said), which was supposed to be open world but the engine couldn't handle it and this made the event terrible.
-horrible scaling on lower-end computers, and impossible to port to PS3.

Edited, Jul 26th 2013 1:37pm by Louiscool
____________________________

[ffxivsig]1183812[/ffxivsig]
#5 Jul 26 2013 at 11:41 AM Rating: Default
****
5,055 posts
so then would you agree with whats said here and if not what part would you disagree with?

http://www.rpgfan.com/reviews/Final_Fantasy_XIV/index5.html
#6 Jul 26 2013 at 11:48 AM Rating: Excellent
This I can agree with:

Quote:
TL; DR

The ongoing revitalization of FFXIV is a milestone worthy of praise. The changes thus far have not only been dramatic, they're giving us a glimpse of the game we wanted it to be. From the introduction of classic FF jobs to an entire reimagining of the combat system, the game finally feels like a nearly finished product. The Grand Companies are a fantastic new aspect of the game with storylines that ooze "Final Fantasy." Nearly every major complaint I had with the game at launch has been addressed, with even more new content on the horizon. Even with all this praise, though, there's still a great deal of work that needs to be done. Currently the game's battle system, Dungeon/Primal encounters and Materia system need to be addressed with a more modern approach. Players want fast-paced combat, accessible gear customization options and rewarding endgame. As long as Square Enix keeps their eyes on the competition and continues to incorporate popular trends in the genre, 2.0 has a bright future indeed.

#7 Jul 26 2013 at 3:30 PM Rating: Default
I had 1.0 and it nearly turned me off of any SE game for good (I mean theyve been all downhill last few years, still pissed at what they did to the friont mission series). I was never ever going to look at FF again, but they gave me the game for free so there I am
#8 Jul 26 2013 at 5:34 PM Rating: Good
1.23 was pretty much as far the game could have gone without any large-scale improvements. There was fun battle content like Ifrit and Garuda, but the latency was an additional challenge to the fights. Not only did you have to learn to move out of the way in Ifrit's moves like you currently do in ARR, but you had to move in 1-2 seconds or the delay would ***** you up.

Of course the zones didn't change much. The grand company buildings were in as another zone from the market wards as a hot fix rather than seamlessly built into the towns as they are today. Dungeons/instanced raids were essentially the zones they had closed off and populated with mobs and a timer and a challenge with what they felt they could implement into the area.

The only interesting original challenge which I think they created from scratch in 1.0 was Rivenroad which was the floating island area where you fought Nael Van Darnus in the pre-Umbral era storyline, and even then his moves were still kinda laggy with the laser.

Edited, Jul 26th 2013 4:35pm by UltKnightGrover
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 291 All times are in CST
Anonymous Guests (291)