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#1 Aug 24 2013 at 3:32 PM Rating: Excellent
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By day, I'm a systems admin... I can totally relate to what the folks trying to scale/optimize the FFXIV servers must be experiencing right now, hahah.
#2REDACTED, Posted: Aug 24 2013 at 3:35 PM, Rating: Sub-Default, (Expand Post) Please tell me that they are getting fired
#3 Aug 24 2013 at 3:42 PM Rating: Excellent
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131 posts
Nah, it's nigh-impossible to try and scale for a new code base. I can scale for, say, wordpress or drupal, because lots of people have had tons of very high traffic sites with wordpress or drupal... but if someone comes to me with their own custom app and wants scaling advice, the best you can do is generalize based on what you know. It's never going to be an exact science, and due to budgetary constraints the reality of the matter is that you usually aim low and go up from there until things work out right rather than aiming high which would require a largely initial cash outlay for hardware, bandwidth/uplinks, data center real estate, etc.
#4 Aug 24 2013 at 3:43 PM Rating: Good
Ken Burton's Reject
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DuskCactuar wrote:
Nah, it's nigh-impossible to try and scale for a new code base. I can scale for, say, wordpress or drupal, because lots of people have had tons of very high traffic sites with wordpress or drupal... but if someone comes to me with their own custom app and wants scaling advice, the best you can do is generalize based on what you know. It's never going to be an exact science, and due to budgetary constraints the reality of the matter is that you usually aim low and go up from there until things work out right rather than aiming high which would require a largely initial cash outlay for hardware, bandwidth/uplinks, data center real estate, etc.

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#5 Aug 24 2013 at 6:00 PM Rating: Excellent
It seems a lot of us who work in IT in some capacity or another are more sympathetic to SE's server woes today.

Elhfire, good network architects don't get fired for stuff like this. In fact, they're hard to fire in general because they're hard to replace. It requires a good bit of specialized training, a lot of really expensive certifications, and a lot of experience. Building the back end of an MMO is a lot of guesstimation and praying. For one thing, there are a ton of factors outside of your control, like the ISP that hooks into your data center. You can tell them what kind of traffic they can expect, but if they're not prepared even after you told them, it's all over.
#6 Aug 24 2013 at 6:09 PM Rating: Excellent
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126 posts
I want to /hug you all.
#7 Aug 24 2013 at 6:20 PM Rating: Excellent
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131 posts
Catwho wrote:
It seems a lot of us who work in IT in some capacity or another are more sympathetic to SE's server woes today.

Elhfire, good network architects don't get fired for stuff like this.


Indeed. Personally, a large segment of my team's quarterly bonuses at work are based on meeting server stability and performance goals. I think there's this expectation among some people that, you know, this stuff just works magically and that if something is not working the way that they expect it to all of the time then someone must be doing something wrong. It's ignorant, but it's something that I've seen time and again working in a variety of industries and sectors as a sysadmin.
#8 Aug 24 2013 at 6:58 PM Rating: Good
Mmmmmm SLAs.

My office is a pure ITIL shop so it's all about the SLAs these days...
#9 Aug 24 2013 at 7:01 PM Rating: Good
I don't even want to imagine the spec of machine they're going to need to run the instance server.
#10 Aug 24 2013 at 8:12 PM Rating: Decent
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137 posts
People are saying they can't get into the dungeons after forming their own parties unless they use Duty Finder,
is this correct?
If so it seems that SE have made a massive rod for their own back. Surely it should be optional?
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