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What are some good programs for lowering ping?Follow

#1 Sep 05 2013 at 10:45 AM Rating: Good
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135 posts
I would like to play on the NA server from Japan with the rest of the ZAM group, so any suggestions would be appreciated.
#2 Sep 05 2013 at 10:49 AM Rating: Good
There's no real way to 'lower' ping other than a faster connection, but then latency will become an issue. You can upgrade your internet connection to a faster speed, but that'll only help to a point -- It will come to a point where electricity and radio waves only goes so fast and you'll still have to fight networking overhead and switching. The real-world best that I've seen from the US to Japan is ~148ms, which isn't bad at all.

For what it's worth, I play on a JP server, and I have next to no lag most of the time.

Edited, Sep 5th 2013 12:50pm by darexius2010
#3 Sep 05 2013 at 10:50 AM Rating: Excellent
That is more or less out of your hands and in the hands of your ISP.

You can give them a call and ask if there's anything they can do to improve your ping rate, but that's about it.
#4 Sep 05 2013 at 10:50 AM Rating: Excellent
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576 posts
The largest factor in the ping is the wire distance and number of hops between routers, none of which you can affect with software.

You know, physics and all... :-p
#5 Sep 05 2013 at 11:00 AM Rating: Good
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135 posts
Catwho wrote:
That is more or less out of your hands and in the hands of your ISP.

You can give them a call and ask if there's anything they can do to improve your ping rate, but that's about it.


OK, I'll give it a try, thank you!



Edited, Sep 5th 2013 1:01pm by OhimeKowai
#6 Sep 05 2013 at 11:06 AM Rating: Decent
Scholar
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1,732 posts
Ping has mainly to do with distance. There aint much you can do about it.
____________________________
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Server: Phoenix

FFXIV : Sir Nashred
server: Ultros
#7 Sep 05 2013 at 11:14 AM Rating: Decent
300ms ping means it took 300 milliseconds for your packet to travel from you, clear across the earth to america, and back across the earth to you. It's not direct line of sight either, it has to go through all the nooks and crannies that wires go through, weaving this way and that, for thousands of miles. And electricity doesn't travel at the speed of light, the copper slows it down, so you aren't getting a true 186,000 miles per second.
#8 Sep 05 2013 at 11:20 AM Rating: Good
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62 posts
OhimeKowai wrote:
I would like to play on the NA server from Japan with the rest of the ZAM group, so any suggestions would be appreciated.


well other than what others have already explained to you, you could check out pingtest.net and check and see what it takes for your connection to ping too and from a selected server of your choice. from there you can determine your jitter and try to fix that. jitter is basically what controls your ping. I know this because when i had a cable connection in the city, i had to put dampeners on my cable line to reduce the jitter, because my connection had overfeed or something like that, or whatever the shaw guy called it. all in all, it cleared my ping right up. to the point that i could play games at 100ms~ give or take 40ms in some instances. before the dampeners i was at an easy 200+ ms. big improvement.
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but if this isn't the case for you, like if your using a wireless connection from a router that uses dsl, then i would suggest removing the router from the equation and connect directly to the net. not the most secure mind you, but a lot of connection issues will go out the window when you do. or it works like that for me when i have to use dsl. as for satellite users, dmz your router if you have to use the router, but same as dsl users. direct connect and hope for the best. your nat should always be nat 2 or 1 when playing MMO's. Nat 3 is horrid and near impossible to play with. anyone who says otherwise is full of it, as most games recommend that you not play as a nat 3. direct connect should give you nat 1, a router inbetween will lessen it to a nat 2 and if you have nat 3 for any reason, slap yourself, and fix it.
#9 Sep 05 2013 at 11:27 AM Rating: Decent
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62 posts
PocketHockey wrote:
300ms ping means it took 300 milliseconds for your packet to travel from you, clear across the earth to america, and back across the earth to you. It's not direct line of sight either, it has to go through all the nooks and crannies that wires go through, weaving this way and that, for thousands of miles. And electricity doesn't travel at the speed of light, the copper slows it down, so you aren't getting a true 186,000 miles per second.


that is unless your using fiber optics... then it starts to get close to that speed limit so many people talk about...
on a side note.... ya speed of light has been theoretically and i think even in real world been broken already... though i can't remember how and where or when but it was just this past year, and i think it had something to do with lasers....
#10 Sep 05 2013 at 1:08 PM Rating: Good
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787 posts
Open up a Command Window and type the following command;

pathping

followed by the IP address or server that you're trying to connect to. It's like traceroute on steroids and it'll show the statistics and delays of each hop of the path to your destination.
#11 Sep 05 2013 at 1:21 PM Rating: Decent
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131 posts
PocketHockey wrote:
300ms ping means it took 300 milliseconds for your packet to travel from you, clear across the earth to america, and back across the earth to you. It's not direct line of sight either, it has to go through all the nooks and crannies that wires go through, weaving this way and that, for thousands of miles. And electricity doesn't travel at the speed of light, the copper slows it down, so you aren't getting a true 186,000 miles per second.


Except that transpacific links are all fiber, not copper, and hence do travel at the speed of light. Just sayin. :D
#12 Sep 05 2013 at 1:24 PM Rating: Decent
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576 posts
DuskCactuar wrote:
PocketHockey wrote:
300ms ping means it took 300 milliseconds for your packet to travel from you, clear across the earth to america, and back across the earth to you. It's not direct line of sight either, it has to go through all the nooks and crannies that wires go through, weaving this way and that, for thousands of miles. And electricity doesn't travel at the speed of light, the copper slows it down, so you aren't getting a true 186,000 miles per second.


Except that transpacific links are all fiber, not copper, and hence do travel at the speed of light. Just sayin. :D


The speed of light in glass, so about 2/3 * c.
#13 Sep 05 2013 at 1:25 PM Rating: Good
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2,550 posts
You can lower Ping with a good harness, a rope, and a pulley system. Smiley: schooled

Edited, Sep 5th 2013 2:25pm by Valkayree
#14 Sep 05 2013 at 1:28 PM Rating: Decent
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2,550 posts
Pickins wrote:
DuskCactuar wrote:
PocketHockey wrote:
300ms ping means it took 300 milliseconds for your packet to travel from you, clear across the earth to america, and back across the earth to you. It's not direct line of sight either, it has to go through all the nooks and crannies that wires go through, weaving this way and that, for thousands of miles. And electricity doesn't travel at the speed of light, the copper slows it down, so you aren't getting a true 186,000 miles per second.


Except that transpacific links are all fiber, not copper, and hence do travel at the speed of light. Just sayin. :D


The speed of light in glass, so about 2/3 * c.


Thats 3*10^8 meters per second squared * .66667 = 2*10^8 meters per second squared.
#15 Sep 05 2013 at 3:01 PM Rating: Good
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135 posts
rubina wrote:
Open up a Command Window and type the following command;

pathping

followed by the IP address or server that you're trying to connect to. It's like traceroute on steroids and it'll show the statistics and delays of each hop of the path to your destination.


Sorry, I'm just learning about all of this, so could someone tell me if this looks bad or not? I took out my IP address from listed names, however each softbank had an individual IP.


Tracing route to 184.107.107.176 over a maximum of 30 hops

0 #######.flets-east.jp
1 aterm.me
2 softbank.bbtec.net
3 softbank.bbtec.net
4 softbank.bbtec.net
5 * * *
Computing statistics for 100 seconds...
Source to Here This Node/Link
Hop RTT Lost/Sent = Pct Lost/Sent = Pct Address
0 ########.flets-east.jp
3]
0/ 100 = 0% |
1. 0ms 0/ 100 = 0% 0/ 100 = 0% aterm.me
0/ 100 = 0% |
2. 5ms 0/ 100 = 0% 0/ 100 = 0% softbank.bbtec.net
1.110.212.81]
0/ 100 = 0% |
3. 5ms 0/ 100 = 0% 0/ 100 = 0% softbank.bbtec.net
1.110.212.94]
0/ 100 = 0% |
4. 7ms 0/ 100 = 0% 0/ 100 = 0% softbank.bbtec.net


Trace complete.

Edited, Sep 5th 2013 5:11pm by OhimeKowai
#16 Sep 05 2013 at 3:05 PM Rating: Good
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135 posts
Valkayree wrote:
You can lower Ping with a good harness, a rope, and a pulley system. Smiley: schooled

Edited, Sep 5th 2013 2:25pm by Valkayree


I was reading about tunneling software which is suppose to decrease servers being accessed, so the question wasn't that strange. However, like I said, I'm just starting to learn about this stuff and I don't completely understand everything yet.
#17 Sep 05 2013 at 3:08 PM Rating: Excellent
Softbank is a JP phone company. Looks like your local ping (aterm.me) is 10 milliseconds, which is very very good. The hold up is occurring on the JP side. There is more or less nothing we can do about that.
#18 Sep 05 2013 at 3:18 PM Rating: Good
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135 posts
edited

Edited, Sep 5th 2013 5:21pm by OhimeKowai
#19 Sep 05 2013 at 3:18 PM Rating: Decent
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334 posts
Valkayree wrote:
Pickins wrote:
DuskCactuar wrote:
PocketHockey wrote:
300ms ping means it took 300 milliseconds for your packet to travel from you, clear across the earth to america, and back across the earth to you. It's not direct line of sight either, it has to go through all the nooks and crannies that wires go through, weaving this way and that, for thousands of miles. And electricity doesn't travel at the speed of light, the copper slows it down, so you aren't getting a true 186,000 miles per second.


Except that transpacific links are all fiber, not copper, and hence do travel at the speed of light. Just sayin. :D


The speed of light in glass, so about 2/3 * c.


Thats 3*10^8 meters per second squared * .66667 = 2*10^8 meters per second squared.


FTFY

m/s^2 is units of acceleration, not speed
#20 Sep 05 2013 at 4:08 PM Rating: Excellent
Im using WTFast tunneling/vpn service(not really sure what the difference is) as also live in Asia and playing in Ultros... from my experience it cut my ping by half, from 250+ms w/o it to 60-120 depending on w/c server I use.

They offer a free 30 day trial as well. I used a dummy email address to test their service and im quite happy. The standard package will cost you just $5 per month. im on my 3rd month now, been using it since late P3 until now. Supports a large number of online games as well.
#21 Sep 05 2013 at 4:31 PM Rating: Good
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135 posts
gits06 wrote:
Im using WTFast tunneling/vpn service(not really sure what the difference is) as also live in Asia and playing in Ultros... from my experience it cut my ping by half, from 250+ms w/o it to 60-120 depending on w/c server I use.

They offer a free 30 day trial as well. I used a dummy email address to test their service and im quite happy. The standard package will cost you just $5 per month. im on my 3rd month now, been using it since late P3 until now. Supports a large number of online games as well.


This is the answer I was looking for! Thank you! I'll bookmark them and check their site out more thoroughly after I get some rest :D

Thanks a lot!
#22 Sep 05 2013 at 7:38 PM Rating: Good
You can use a VPN service like I do, my ping went from 400ms to about 150ms.
It costs about US$10 a month though, depends on the provider.
Although I use it for other stuff, but worth considering.
#23 Sep 06 2013 at 10:41 AM Rating: Excellent
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2,550 posts
ChaChaJaJa wrote:
Valkayree wrote:
Pickins wrote:
DuskCactuar wrote:
PocketHockey wrote:
300ms ping means it took 300 milliseconds for your packet to travel from you, clear across the earth to america, and back across the earth to you. It's not direct line of sight either, it has to go through all the nooks and crannies that wires go through, weaving this way and that, for thousands of miles. And electricity doesn't travel at the speed of light, the copper slows it down, so you aren't getting a true 186,000 miles per second.


Except that transpacific links are all fiber, not copper, and hence do travel at the speed of light. Just sayin. :D


The speed of light in glass, so about 2/3 * c.


Thats 3*10^8 meters per second squared * .66667 = 2*10^8 meters per second squared.


FTFY

m/s^2 is units of acceleration, not speed


Oh yeah, thats why I'm a biologist, not a physicist.
#24 Sep 06 2013 at 10:42 AM Rating: Good
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2,550 posts
OhimeKowai wrote:
Valkayree wrote:
You can lower Ping with a good harness, a rope, and a pulley system. Smiley: schooled

Edited, Sep 5th 2013 2:25pm by Valkayree


I was reading about tunneling software which is suppose to decrease servers being accessed, so the question wasn't that strange. However, like I said, I'm just starting to learn about this stuff and I don't completely understand everything yet.


Hehe, it appears that no one got my joke that Ping could be a person Smiley: tongue
#25 Sep 06 2013 at 11:29 AM Rating: Excellent
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5,745 posts
Valkayree wrote:
OhimeKowai wrote:
Valkayree wrote:
You can lower Ping with a good harness, a rope, and a pulley system. Smiley: schooled

Edited, Sep 5th 2013 2:25pm by Valkayree


I was reading about tunneling software which is suppose to decrease servers being accessed, so the question wasn't that strange. However, like I said, I'm just starting to learn about this stuff and I don't completely understand everything yet.

Hehe, it appears that no one got my joke that Ping could be a person Smiley: tongue

Oh, I think many of us got it. But sometimes, a joke just isn't as funny as you thought it would be.
#26 Sep 06 2013 at 1:13 PM Rating: Good
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135 posts
gits06 wrote:
Im using WTFast tunneling/vpn service(not really sure what the difference is) as also live in Asia and playing in Ultros... from my experience it cut my ping by half, from 250+ms w/o it to 60-120 depending on w/c server I use.

They offer a free 30 day trial as well. I used a dummy email address to test their service and im quite happy. The standard package will cost you just $5 per month. im on my 3rd month now, been using it since late P3 until now. Supports a large number of online games as well.


I just wanted to come back to this thread and say thank you! I could kiss you! I'm using WTFast and there is no more "rubber banding" occurring so far and that's after testing it out on a few enemies and then a FATE with a lot of people participating! So far, so good!
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