Gnu wrote:
The real shame here is if you were the player that had enough playtime to have already run this (or any) dungeon 100 times, you would instead be the one that is frustrated with first timers. So would I. You might even decide to drop out because you could complete 2-3 speed runs in the same amount time it will take with first timers. I've played enough things in the past to know what it is like on the other side. You probably do too.
You wouldn't at first, because you are a cool guy and you want to be helpful. And you would help people for, let's be generous, 50 runs with patience and a happy attitude. Eventually you hit a few parties were you just can't win. Someone just doesn't get it. Ok wasted time. Meh, move on. But sooner ar later that tiny voice in your head saying that "you could just quit and wait 15 minutes and then get in 3 speed runs" is going to work it's insidious magic and move to the forefront of your brain.
I really like happy, patient people. But I'm not always one myself. What to do, what to do? Since this is about the 50th iteration of this same issue I've seen or heard or experienced myself in-game since launch, maybe it's something that could be addressed by a new in-game feature.
“Reality [...] at every level from photons to philosophical fancies to the consciousness of living organisms was fluid [...]. To break apart and confine this reality into separate categories created by the mind was foolish and futile, much like trying to capture a ray of light inside a dark wooden box. This urge to categorize was the true fall of man [...] the infinite became finite, good opposed evil, thoughts hardened into beliefs, one's joys and discoveries became dreadful certainties, man became alienated from what he perceived as other ways and other things, and, ultimately, divided against himself, body and soul. [...] Always seeking meaning, always making their lives safe and comfortable, human beings do not truly live.â€
― David Zindell, The Broken God
Gnu wrote:
Check box [ ] Speed run
Does that work? Fragmenting the Duty finder into First-Timers and Speed runners? Would you still actually get a party? Don't you need someone in the run that has actually done it, rather than read the guide, to help you through? I generally do. The Duty Finder could try to prioritize speed runners together. Hmm, doesn't sound very functional.
Suggestion: You can only check the Speed Run box after you have run the dungeon 10+ times.
I like the sound of that. About the time your patience runs out you don't have to deal with first-timers any more. Anyone else have feedback for an actual in-game solution to this issue that is is clearly causing frustration to both first-timer and speed runners?
Guilds and friends is the in game solution. Any in game measure implemented will segregate people and limit the purpose of duty finder which is to quickly group up with random people due to either not having enough guild/friends online or give people who generally solo a means to advance, without the hassle of shouting for help.
We can choose what transportation we use, which roads we take, what time we travel, and the destination when driving. Imagine if roads & businesses were manufactured to each individual driver. We got have people split up by categories. Seniors,teenagers,blacks, whites, smart people, dumb people, nice people, mean people, slow drivers, fast drivers, good looking people, ugly people, rich people, poor people, learning drivers, seasoned drivers, lazy, motivated, slow learners, fast learners, leaders, and followers, etc.
It all sounds like less stress and more safe, right? In the real world some form of separation is needed for security and safety reasons to your health. But the underlying theme is segregation. And we wonder why there are so many crimes, wars, hate, resource battles, vanity, phobias, depression, and so many other things.
In a video game where community is supposed to thrive and hazards to our real life health is non existent for the most part. You would think this is the one place we can rise above everything and touch people's lives. Everyone has different personalities, knowledge and tendencies. Some can learn faster than others, some don't like to learn and would rather follow, some try their best to learn but it's never fully learned, and some just can't learn. Running a dungeon a hundred times would lead you to think that person should know everything. That's not always the case. And we don't know their situation or ailments until we run with them, do we?
We all lose patience, we're human. But that fiftieth time you ran the dungeon and didn't lose your composure. Might of meant the world to the people you were helping. In that instant, you suspended that person's belief that this is just a game, that the in game character skin you don is a sham. You became their hero. You became their savior. You showed them a better way.