Making an MMORPG: Community

"What makes a good MMORPG?"

I've decided to devote a bit of my time and a few articles to exploring this. In my last pieces, I wrote about PvP interactions, character progression, gameplay mechanics and combat and story and premise. Today I'll talk about something I believe is what makes MMORPGs so special: Community.

Making an MMORPG: PvP

"What makes a good MMORPG?"

I've decided to devote a bit of my time and a few articles to exploring this. In my last few pieces, I wrote about character progression, followed by gameplay mechanics and combat, and in the one before I spoke of story and premise. Today I'll talk about my favorite aspect of any MMORPG: PvP!


I have a confession to make. As a self-described PvP enthusiast in all things MMORPG, I've never played what many consider to be the holy grail of world PvP: Dark Age of Camelot. Even worse, the reason I missed out on those golden days was that I was firmly entrenched in two very distinctly PvE heavy MMORPGs: Ragnarok Online (before War of Emperium) and then Final Fantasy XI. Still, in spite of my transgressions, I'd like to think that I've acquitted myself quite well by delving deep into almost every PvP-oriented game since: Defense of the Ancients, League of Legends, Heroes of Newerth, Bloodline Champions, Warhammer Online, Age of Conan, the short-lived Fury, Atlantica Online, Champions Online, Aion, Rift and World of Warcraft. In other words, I've seen most of what MMORPGs have to offer, so let's just get down to talking about what makes for a thriving PvP system.

Making an MMORPG: Character Progression

"What makes a good MMORPG?"

I've decided to devote a bit of my time and a few articles to exploring this. In my last article, I talked about gameplay mechanics and combat, and in the one before I spoke of story and premise. Now I'll focus on character progression and the leveling process!

Making an MMORPG: Gameplay and Combat Mechanics

"What makes a good MMORPG?"

I've decided to devote a bit of my time and a few articles to exploring this. In my last article, I talked about story and premise. Now I'll focus on gameplay mechanics and combat!


MMORPG Gameplay Mechanics and Combat

As a competitive gamer who has spent many years entrenched in the fast-paced world of first-person shooters and arcade fighting games, some of the most important things I look for in MMORPGs are strong, responsive gameplay mechanics and combat. To me, nothing is more frustrating than having an inconsistent delay between the time when I want to perform an action and when that action actually takes place. In tournament level games, when competitors are fully aware of all the tactical options available, matches are often won by the player who can adapt to his or her opponent's plans the quickest, while instantly executing his or her own counter-actions. Thus, when that final round comes down to the split-second decision to parry an attack instead of blocking, I'm sure you can imagine how frustrating it would be when your inputs are delayed by even a second.

Making an MMORPG: Story and Premise

"What makes a good MMORPG?"

Ever since I started working as a video game journalist, I've been rather obsessed with this question, throwing it out in candid phone interviews and studio visits whenever I could. In particular, I love to ask this when I hear of a new MMORPG being developed, because when launch day rolls around, that's when it's time to see if the vision matches the product. Unfortunately, I don't think I ever realized what a loaded question I was asking until someone asked me the very same thing and hundreds of different answers popped into my head. Fact is, for every stellar MMORPG we run across, there are probably a dozen mediocre ones waiting to be launched. So just what is it that makes for a good MMORPG?

I've decided to devote a bit of my time and a few articles to exploring this.