Dungeons 2: Evil Gets a Review

Realmforge Studios' Dungeons 2 will be releasing on Steam tomorrow, April 24th. We took an early look at the game last month and returned to give its campaign a new look, as well as dipping into the skirmish and multiplayer features.

The campaign mode has been optimized since our earlier playthrough, taking care of the extra polish we were concerned that the game needed. Once you pass the tutorial mission, the in-dungeon gameplay is quite similar to the Dungeon Keeper series. You play as the Ultimate Evil's hand, build your dungeon, gather creatures, mine gold and thwart attacks on your dungeon.

Dragon Age: Inquisition - Jaws of Hakkon Review

Dragon Age: Inquisition's first single-player DLC, Jaws of Hakkon, was released a few weeks ago, introducing a new region and storyline to the game. The new area, Frostback Basin, both beautiful and challenging, is recommended for level 20+ characters and can be reached before or after the completion of the main story. Avvar—friendly and not—are the primary inhabitants of the region and are whom most of the quests end up involving.

In the DLC you'll embark on a new main story adventure to discover what exactly happened to the last Inquisitior, Ameridan, who had disappeared 800 years before you took the post. Numerous side-quests will involve gaining the trust of the friendly Avvar at Stone-Bear Hold, pushing back the threat from the unfriendly Avvar calling themselves the Jaws of Hakkon, and furthering the inquisition's discovery and foothold in the region.

Pillars of Eternity Review

Over the last few years we’ve seen plenty of game companies go the Kickstarter route: Double Fine Productions with Broken Age, inXile Entertainment with Wasteland 2 and Torment: Tides of Numenera, Harebrained Schemes with Shadowrun Returns, Larian Studios with Divinity Original Sin and many more. There’s been a great deal of success from these early Kickstarter projects, but also some failures along the way. Broken Age had to be split into two halves because there was too much to put into one game and meet their release window. Peter Molyneux’s Godus is pretty much an all-around mess.

That brings us to now with yet another high profile Kickstarter project finally releasing. Obsidian Entertainment’s Pillars of Eternity started as Project Eternity back on September 14, 2012. They were one of the most successful game Kickstarters ever, blowing past their $1.1 million goal in just over 24 hours, passing stretch goal after stretch goal until they finished ahead of Double Fine Adventure’s Kickstarter at $3,986,929 ($4,163,208 with the PayPal pledges). With all of those stretch goals adding to the scope of the game though, plus your typical schedule slips, the game went from an estimated delivery of April 2014 to coming out March 26, 2015, nearly a year later.

So was all that time and money the fans put in worth it? Did Obsidian make a great RPG in the vein of Baldur’s Gate and Icewind Dale? After 42 hours, the first two acts’ worth of story and a whole lot of sidequesting, I can safely say that I’m absolutely satisfied with my Kickstarter pledge.

ZAM Reviews: The Escapists

The Escapists fully released on both Steam and Xbox One earlier this month, already having earned much praise from Steam users during its Early Access phase. A strategy game at its core, The Escapists will keep you busy as you gradually work your way toward a prison break, with varying difficulty depending on the starting map you select.

The game only has a brief tutorial before you move on to the action. While this tutorial emphasizes breaking out, most of your time in the actual game is spent gathering everything you need for that breakout. You'll find yourself performing favors to curry money and respect from other inmates, pillaging those same inmates' unconscious bodies and desks for items, craft supplies and more.

Sid Meier's Civilization: Beyond Earth Review

Beyond Earth — A Review From TotalNoob, aka Lindsay Geektron

Allow me to preface everything I say below with an admission: I’ve never played any Civilization games prior to Beyond Earth. None. In fact, the last “strategy” game I played was SimCity 2000. In 1998.

Beyond Earth is a turn-based strategy game built on the Civilization V engine and formula, but unlike previous Civilization games, it abandons the historical context which made earlier iterations so popular, and instead tosses you onto a new planet in the future, which you must then colonize. Folks have been comparing this game to Civ V and Alpha Centauri, which I find ironic, given that Firaxis cannot seem to escape its past even when dealing with the future.

Dragon Age: Inquisition - Full Review

Dragon Age: Inquisition — ZAM's Complete Review

I'm sure most of us have a favorite genre or series that we currently or at one point devoted hundreds of hours of our life to. It takes a special game to grab our attention and keep us entertained for hours, and with the number of games that are released every month, there's a lot tugging our attentions every which-way.

As I mentioned in my impressions article of Dragon Age: Inquisition, the game showed a lot of promise from an early first look. Since then I've devoted a lot of time into the story, and still have some more to go, but Inquisition definitely has that "wow" factor. The world of Thedas has captivated me with its deep story, cast of characters and expansive world.

If you're looking for a tl;dr, then here it is: you should be playing Dragon Age: Inquisition the moment it releases on Tuesday, November 18th (November 21st in the EU). Now let's get into what gives this RPG the legs to stand above many others.

The Road to Bunkum: LittleBigPlanet 3 Review

LittleBigPlanet 3 — ZAM's Review

LittleBigPlanet 3 brings Sackboy to the PlayStation 4 console for the first time. Sumo Digital is the primary developer of the title, with series creator Media Molecule still involved but in a lesser capacity. The game is out now in North America and will be hitting the shelves on November 26th in the EU.

It was refreshing to see that the game kept the same charm as previous entries in the series. Humor is abound, themes are rampant and the unexpected will always happen. Your sackperson still hasn't learned how to talk, and all is right in our world.

Unfortunately for world of Bunkum, trouble is afoot. After a brief prologue from the narrator (voiced by Stephen Fry) to get familiar with basic movement, your character is introduced to the planet by Newton (voiced by Hugh Laurie). Things quickly go awry, tea boxes are opened, and there's only one thing a little sackperson can do: locate Swoop, Toggle and Oddsock.

Dragon Age: Inquisition - First Impressions

First Impressions: Inquisition

Dragon Age: Inquisition, the biggest RPG to-date that BioWare has built, releases next Tuesday. I stepped into the world of Thedas this week to take my first look at what Inquisition has to offer, and so far have not been disappointed.

Dragon Age Keep
The Dragon Age Keep is a companion website to help track your story you've created in the Dragon Age series. By using important decisions from Dragon Age: Origins and Dragon Age II, the Keep re-creates your world history and presents it to you.

If you're like me and this is your first Dragon Age game, the Keep still is relevant. A default story will play for you, and at crucial moments you can choose different outcomes to events. After the story completes you will be presented with tiles of events -- your Tapestry -- from the games and can choose to either lock those choices, keep them as-is and unlocked, or select a different scenario.

The Dragon Age Keep is available to everyone now, and Inquisition will be added to it for launch day.

Legion of Heroes: Mobile MMO With Heart

I'll admit I was skeptical of how an MMO would work on a phone. Nightmares of aged and horrendous UI designs from failed MMOs circled my dreams the night before I tried out Legion of Heroes, and I wasn't sure what I would face the next morning. The fears were put to rest upon starting this game from Nexon M, and I'll admit there were more surprises than expectations met.

The Vanishing of Ethan Carter: A Mysterious Review

The Vanishing of Ethan Carter is a first-person, story-driven mystery game, developed by The Astronauts using the Unreal engine and was inspired by early 20th century macabre fiction pieces. Exploration and discovery are the core components of this non-combat game, and its story is delivered in a non-linear way. Here are Cyliena's spoiler-free impressions of the game!