As was outlined earlier this week, patch 1.15a (scheduled for release in early February) will contain several improvements and adjustments to existing features. Today's post will focus on the changes planned for both the market search function and item stack limits.
Continue reading for the detailed report.
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Additions to the Item Search Feature
Selecting individual items displayed in market search results will now provide a list of the twenty lowest asking prices for that item, as well as the following data:
In addition, the number displayed next to item search results indicating how many of that item are available will now apply to the whole market, not only the area (ward/row/den) selected.
Regarding future updates, we are fully committed to improving the overall usability of the item search feature, and are currently considering the implementation of further additions, such as pin-point searches.
Adjustments to Item Stack Limits
In an effort to standardize stack limits in accordance with category type, as well alleviate inventory overload, the limits for all items (excluding those marked as Rare) in the following categories have been increased to 99:
Sundries, Throwing Stones, Eggs, Vegetables, Spices, Fruits, Mushrooms, Foodstuffs, Freshwater Fare, Saltwater Fare, Meats, Dyes, Paints, Reagents, Metals, Unrefined Metals, Metal Sheets, Metal Wires, Weapon Heads, Weapon Butts, Weapon Grips, Chainmail Meshes, Armor Metals, Clasps, Raw Wood, Hides, Leathers, Furs, Armor Hides, Armor Leathers, Footwear Parts, Bones, Teeth & Claws, Wings, Armor, Ores, Stones, Gemstones, Fibers, Cloth, Hooded Attire Cloth, Cloth Bodies, Smallclothes Cloth, Cloth Sleeves, Front Cloth, Back Cloth, Armor Cloth, Feathers, and Armor Parts