Xarcabard, Land of Truths Spoilers  

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The following are transcripts for the mission Xarcabard, Land of Truths.

Scene 1: Metalworks

Karst: Good of you to come.

The reason why I didn't have Naji or Iron Eater bring you here is because the secrecy of this mission is paramount.

Karst: Volker will soon join us. Let us talk in my private chambers. Come.

Karst: Galina, tell Volker to come to my private chambers when he arrives.

Karst: We could not get the Senate's approval. The Musketeers won't be allowed to leave the city gates. Those fools think that Bastok should not get itself involved...

Karst: "Let San d'Oria deal with the Northlands," they said! What do they think the Musketeers are for!? Surely they don't intend to use them in another war with San d'Oria!

Karst: I admit that Bastok would do anything for its own gain. That is how we have come so far--myself as well.

Karst: Bastok's success is a result of aggression and initiative. But with the Senate dawdling so, we may pay dearly for our lack of action.

Karst: Remember one thing: you are an adventurer, not a hero. You have no duty to the majority--especially one that chooses to stay idle at a time like this.

Karst: Go on this mission for your own gain. That is the Bastokan way. Do not concern yourself with responsibility--let a certain president and a Musketeer captain worry about that.

Karst: Volker. Come.

Karst: Tell the adventurer what you know of Castle Zvahl. We do not have much time. Be brief.

Volker: Cross the Beaucedine Glacier to the northernmost corner of Quon, the frozen land of Xarcabard.

Volker: There you will find Castle Zvahl, the Kindred's stronghold. That is where our allied forces defeated the Shadow Lord twenty years ago.

Volker: But now, someone is trying to bring the Shadow Lord back. We must stop them, no matter what the cost.

Volker: If you are too late, and they succeed...you and you friends must try to defeat the Shadow Lord yourselves, as Cid, Zeid, and I once did.

Volker: You adventurers hold the future of Vana'diel in your hands. We cannot accompany you, but our hopes and hearts go with you.

Karst: Go finish your preparations and leave as soon as possible. You are dismissed.

Volker: Wait... If you see Zeid, tell him that he has yet to best me in a fight...and that he should come back and challenge me.

Scene 2: Castle Zvahl Throne Room

Zeid: Could this be...

Zeid: Yes, it is the tomb of the Shadow Lord!

Shadow Lord: Ah, the dark knight... It's been twenty years since we last met, Zeid.

Zeid: No! How is this possible? I defeated you!

Shadow Lord: I cannot die. Not until I have eradicated you and your kind from this world.

Zeid: So it is true... I suspected as much since we last met. you are a Galka!

Shadow Lord: Thirty years ago, I was in a group that came to this cursed land, seeking to uncover the secrets of a lost civilization.

Shadow Lord: And it is here that I fell, betrayed by one I trusted with my life.

Shadow Lord: My fried Ulrich could not abide the fact that I was the best swordsman of the Mythril Musketeers. That I was advocating peace with the beastmen at the time was not to his liking, either.

Shadow Lord: Cornelia died protecting me...

Shadow Lord: But I came back. Not even death could keep me from exacting revenge on those who wronged me.

Shadow Lord: A power hidden deep beneath the earth gave me a new form and granted me control over the nether beasts.

Shadow Lord: It was then that I became aware--that I was made aware--of the dark anger smoldering deep within my soul.

Shadow Lord: I realized it was not revenge that drove me, but the old, undying anger of our race: the wrath of the Galka!

Shadow Lord: Others cannot fathom the depth of our rage. But I cast myself willingly into its flames, and broke the chains of mortality!

Shadow Lord: Your kind awoke the fury within me, and I was reborn into rage incarnate--as the Shadow Lord!

Shadow Lord: I swore to myself then to purge this world of your kind, and I will not rest until I crush every last one of you!

Shadow Lord: I underestimated you twenty years ago, but I will not make that mistake again!

Zeid:What!? No!

Shadow Lord: Stand there and watch, Zeid. Search within for the dark rage, the flame that burns in the souls of all Galka!

Shadow Lord: Now...I will cleanse this world of your filth, unless I am first consumed by fury!

Shadow Lord: Come, it is the hour of reckoning! Death itself failed to stay my wrath. Let us see if you can do any better!

Scene 3: Throne Room

Shadow Lord: No...it is not over yet! I told you, even death cannot stop my revenge!

Shadow Lord: I will not fall! I will keep coming back, until the fires of wrath consume me!

Zeid: Raogrimm, stop! Listen to me, it is over!

Shadow Lord: "Rao...grimm"?

Shadow Lord: No, that is not my name! I am... I am the Shadow Lord!

Zeid: You are no such thing! Search your memories for your true self! You are Raogrimm, the Galka's greatest swordsman!

Shadow Lord: I...

Shadow Lord: I am...Rao...Raogrimm!? Aaargh!

Zeid: Do you remember?

Raogrimm: Yes... I do now.

Zeid: Raogrimm, it is good to have you back. How has all this come to be?

Raogrimm: As you know, I was the Talekeeper of the Galka--the keeper of our race's memories. But there was so much pain, so much anger...

Raogrimm: I let myself become trapped in a dark abyss of swirling rage and madness...

Zeid: Raogrimm...

Raogrimm: People are capable of kindness beyond angels, yet we also commit sins that would put a demon to shame...

Raogrimm: We all stand precariously on the edge between darkness and li8ght... And when we fall, we are greeted by only madness and chaos.

Raogrimm: And so I have fallen...

Raogrimm: There is no salvation for me. The Raogrimm who you once knew is gone, forever.

Raogrimm: I expect no forgiveness for what I have done, but...

Lion: Come on! This way, hurry!

Raogrimm: My true self died thirty years ago... All that remains is an empty shell...

Raogrimm: Cornelia... Finally, we may meet again...

And so the Shadow Lord was defeated, thanks to PLAYER's selfless courage and sacrifice.

Through the clouds shines a symbol of newfound hope for the peoples of Vana'diel.

But none should forget that wherever there is light, there is always shadow

The legend goes on to say... From the darkest depths of the earth the Warriors of the Crystal rose...

Lion: So...I guess this is goodbye for now. I hear they've started flights to the Outlands. If you ever get your hands on an airship pass for Kazham, come see me in Norg sometime.

Zeid: I, too, feel that our paths may cross again. Until then, I wish you farewell.

Scene 4: Bastok Metalworks

Volker: You've done it!

You stopped them from bringing back the Shadow Lord!?

Cid: What are you talking about, Volker? They probably defeated him and sent him back where he belongs! Am I right?

Volker: What? Defeat him? But that's...

Lucius: Impossible? You find it hard to believe that some adventurer could defeat the Shadow Lord, Captain? Have you not heard what the townspeople are saying?

Cid: They're saying the Age of Adventurers has come!

Karst: Hmph. Only historians, in posterity, have the privilege of saying such things.

Karst: And it does not matter if they only stopped the Shadow Lord from returning, or if they actually defeated him.

Karst: The important thing is that they kept the Kindred from gaining power. And that, I believe, deserves a reward.

Karst: Good work. I am raising your rank. And here is your well-deserved reward.

Lucius: The Shadow Lord may have been vanquished again, but the Kindred are far from defeated. I have received reports of strange goings-on in the beastmen's strongholds.

Cid: You've probably heard this too many times, but...we're counting on you.

RANK 6 AWARDED

Cid: So that was who the Shadow Lord was... Zeid must have known, and that's probably why he went off on his own.

Cid: Don't tell Volker about this. Ulrich's fate should also be kept from him, too. He may not be able to accept it yet.

Cid: He admired his grandfather a lot...that's why it pained him to hear people say that Volker, himself, only became Captain because Raogrimm was gone.

Cid: I know that hiding the truth from him is not a good thing, but most of us are not as strong as you. We need time to heal.

Lucius: Sorry to interrupt. What are you two talking about?

Cid: Uh...just saying that Karst hasn't really changed, even after all of this.

Volker: Yes but I think I understand him better now. I may have been judging him too harshly.

Lucius: Speaking of which...you still have not told us why you backed President Karst in the last elections, Chief.

Cid: Oh, that. Well... Fifteen years ago, even after I resigned my post as head of the Gunpowder Room, the Senate was still in chaos, trying to find more people to blame for the accident in Palborough.

Cid: But there was one junior senator there who proposed we abandon Palborough and reopen the Zeruhn Mines. That junior senator was Karst.

Cid: The miners stood to lose a lot, but at the time, his proposal was Bastok's best bet. I'm an engineer, so I respect skill. And I felt that Karst's political skills could be trusted.

Cid: And he's a real Bastoker, too--very ambitious, and real easy to figure out. I can still remember the eager look on his face when he announced his proposal to the Senate!

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This page last modified 2008-11-13 20:34:43.