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Complete guide for Patricians + 100% HQ 2-star rotations Follow

#1 Dec 04 2013 at 12:33 PM Rating: Excellent
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I'm putting this together to benefit anyyone who is interested in creating one set of gear for all of your level 50 crafting jobs, that will give you the stats for 100% HQ of 2-star recipes. Part 1 will be the gear and materia requirements to reach the cap, and Part 2 will be the crafting rotation. These have been referenced in different threads on occasion, but this thread will hopefully be the one and only place you'll need to go for this information. First I'd like to give credit to a number of posters on Reddit (Axeman225, Rumstein, Kayile to name a few) for all of this info... I'm just putting it all together in one place for ease of use.

Part 1 - Gear and Materia guide

(All numbers for materia refer to the tier not the stat)

- Head: HQ Patricians - Materia: Control 3, Control 2, CP 3, Craftsmanship 1

- Body HQ Dodore Doublet - Materia: Control 3, Control 2, Craft 3, Craft 3, Craft 1

- Hands: HQ Patrician's Gloves - Materia: Control 3, Control 2, CP 3, Craft 1

- Legs: HQ Patrician's Bottoms - Materia: Control 3, Control 2, CP 3

- Feet: HQ Patrician's Gaiters - Materia: Control 3, Control 2, CP3, Craft 1

- Belt: HQ Raptorskin Merchant's Purse - Materia: Control 3, Control 2, CP3, Craft 1

- Neck: HQ Electrum Choker - Materia: Control 3, CP3, CP 2, Craft 1

- Earring: HQ Red Coral Earring - Materia: Control 3, CP 3, CP 3, Craft 1

- Wrist: HQ Militia Wristlets - Materia: Control 3, CP 3, CP 3, Craft 2, Control 1

- Rings: HQ Aetheryte Ring x2 - Materia: Control 3, CP 3, Craft 2, Control 1

- Offhand: (Varies - Get highest HQ possible from market boards for each class) - Materia: Craft 3, (Potentially Control 3/1 = +4 Control)

Part 2 - Crafting Rotation for 2-star 100% HQ

Min Req: 50 WVR, 50 CRP, 37 CUL, 15 BSM, 15 LTW

357 Craftsmanship, ~344 Control, 355 CP (341 if 50 Alch)

IQ > CS II > WN > SH2 > Basic Touch x 5 > GS > SH > Ing > Std Touch > GS > Byregots > CS II x 2

Alt Rotation Req: 50 WVR, 50 CRP, 37 CUL, 50 BSM, 15 LTW

347 Craftsmanship, ~330 Control, 379 CP (365 if 50 Alch)

IQ > CS II > WN > SH2 > Basic Touch x 5 > GS > SH > Ing II > Adv Touch > GS > Byregots > CS II x 2

References: Patrician's Crafting Gear for 100% HQ Requirements, The 100% HQ, 0 RNG 2 Star Rotation.

Edit: I have not done this yet myself, all of this information is copied from various sources... I will be testing this myself starting this evening.

EDIT 2: Someone made a guide that actually may be better then mine... my heart was in the right place but I'm not an expert nor a web designer, so you may want to go to this site too: LINK

Edited, Dec 11th 2013 9:01am by Hairspray
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#2 Dec 04 2013 at 12:38 PM Rating: Excellent
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Good post compiling a lot of useful information! While I personally make my money spiritbonding and converting my shiny AF over and over again to get chances at IV materia, I can totally understand going the route of super elite gear to craft HQ 2 star. R++
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#3 Dec 04 2013 at 12:55 PM Rating: Excellent
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Valkayree wrote:
Good post compiling a lot of useful information! While I personally make my money spiritbonding and converting my shiny AF over and over again to get chances at IV materia, I can totally understand going the route of super elite gear to craft HQ 2 star. R++


Wait a minute, you can convert your AF armor?
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#4 Dec 04 2013 at 12:56 PM Rating: Good
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Valkayree wrote:
Good post compiling a lot of useful information! While I personally make my money spiritbonding and converting my shiny AF over and over again to get chances at IV materia, I can totally understand going the route of super elite gear to craft HQ 2 star. R++


How do you get your AF gear again?
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#5 Dec 04 2013 at 12:57 PM Rating: Excellent
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Hairspray wrote:
Valkayree wrote:
Good post compiling a lot of useful information! While I personally make my money spiritbonding and converting my shiny AF over and over again to get chances at IV materia, I can totally understand going the route of super elite gear to craft HQ 2 star. R++


Wait a minute, you can convert your AF armor?


I meant the crafted level 50 gear unique to each crafting class (goldsmith's gloves, goldsmith's boots, etc) which I lovingly refer to as "crafter AF". Those can be converted for a 10% shot at a IV materia.
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#6 Dec 04 2013 at 1:01 PM Rating: Excellent
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Valkayree wrote:
Hairspray wrote:
Valkayree wrote:
Good post compiling a lot of useful information! While I personally make my money spiritbonding and converting my shiny AF over and over again to get chances at IV materia, I can totally understand going the route of super elite gear to craft HQ 2 star. R++


Wait a minute, you can convert your AF armor?


I meant the crafted level 50 gear unique to each crafting class (goldsmith's gloves, goldsmith's boots, etc) which I lovingly refer to as "crafter AF". Those can be converted for a 10% shot at a IV materia.


Oh okay.... lol, I thought there was some way to get your AF armor again after converting it to have a never-ending supply of materia farming...
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#7 Dec 04 2013 at 1:07 PM Rating: Good
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Oh lord I'm in love with you Hairspray.

I had just calculated what it would cost me to meld my HQ AF armor with the recommended stats here:

http://forum.square-enix.com/ffxiv/threads/91516-Best-materia-setup-for-crafters?p=1273980#post1273980

Basically, it added up to something like 1.8 mil for just ONE set of AF. lol

TY so much, Hairspray. :) Was looking to make a Vanya hat for my SCH here shortly and you just made it that much easier!

Edit: Question, though. Would the Patrician body work too?

Edit Edit: I see that Dodore is 3 guaranteed compared to Patrician's 2 guaranteed. Guess that's the route to take!

Edited, Dec 4th 2013 2:12pm by HitomeOfBismarck
#8 Dec 04 2013 at 1:14 PM Rating: Good
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HitomeOfBismarck wrote:
Oh lord I'm in love with you Hairspray.

I had just calculated what it would cost me to meld my HQ AF armor with the recommended stats here:

http://forum.square-enix.com/ffxiv/threads/91516-Best-materia-setup-for-crafters?p=1273980#post1273980

Basically, it added up to something like 1.8 mil for just ONE set of AF. lol

TY so much, Hairspray. :) Was looking to make a Vanya hat for my SCH here shortly and you just made it that much easier!

Edit: Question, though. Would the Patrician body work too?

Edit Edit: I see that Dodore is 2 guaranteed compared to Patrician's 1 guaranteed.

Edited, Dec 4th 2013 2:12pm by HitomeOfBismarck


Dodore and Patrician's body both have the same stats, but the Dodore has 3 guaranteed materia slots compared to just 2 for Patrician's Body.

Quote:
Basically, it added up to something like 1.8 mil for just ONE set of AF. lol

Yeah that's why I did this, I'm going to spend the gil overmelding ONE set of crafting armor, not 8! Smiley: grin


Edited, Dec 4th 2013 2:21pm by Hairspray
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#9 Dec 04 2013 at 1:34 PM Rating: Excellent
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OK so here's the price for all of this. This ignores buying the gear, ignores failing a meld (lol), and ignores the offhand.

Control III: 10 @ 19K e.a.
Control II: 6 @ 18K e.a.
Control I: 2 @ 1.8K e.a.

Craft III: 2 @ 9K e.a.
Craft II: 3 @ 13.8K e.a.
Craft I: 6 @ 3K e.a.

CP III: 10 @ 9K e.a.
CP II: 1 @ 3K e.a.

Total: 472K g on Midgard.

Edited, Dec 4th 2013 2:50pm by HitomeOfBismarck
#10 Dec 04 2013 at 1:37 PM Rating: Excellent
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HitomeOfBismarck wrote:
OK so here's the price for all of this. This ignores buying the gear, ignores failing a meld (lol), and ignores the offhand.

Control III: 10 @ 19K e.a.
Control II: 4 @ 18K e.a.
Control I: 2 @ 1.8K e.a.

Craft III: 2 @ 9K e.a.
Craft II: 3 @ 13.8K e.a.
Craft I: 6 @ 3K e.a.

CP III: 10 @ 9K e.a.
CP II: 1 @ 3K e.a.

Total: 436K g on Midgard.


Cool, I'm assuming I will fail several melds, so I'll just say this will be over a million gil total. I'm going to buy and place the guaranteed ones tonight, I'll start overmelding as I get the gil a little at a time.
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#11 Dec 04 2013 at 1:39 PM Rating: Excellent
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Sounds like a plan!
#12 Dec 04 2013 at 1:48 PM Rating: Excellent
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Just as an FYI, you cannot place type IV materia on this gear... type III is the best it can take due to the item level of the gear.
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#13 Dec 04 2013 at 2:02 PM Rating: Excellent
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HitomeOfBismarck wrote:
OK so here's the price for all of this. This ignores buying the gear, ignores failing a meld (lol), and ignores the offhand.

Control III: 10 @ 19K e.a.
Control II: 6 @ 18K e.a.
Control I: 2 @ 1.8K e.a.

Craft III: 2 @ 9K e.a.
Craft II: 3 @ 13.8K e.a.
Craft I: 6 @ 3K e.a.

CP III: 10 @ 9K e.a.
CP II: 1 @ 3K e.a.

Total: 472K g on Midgard.

Edited, Dec 4th 2013 2:50pm by HitomeOfBismarck


If you DIY, Materia is free. The only cost is really in making the gear a few times over. And that's really only if you don't farm it yourself. The only thing I bought was some T1s to make up the gaps because I didn't want to blow up T3's for nothing. ;)

So, here's what I do: I put on all crafter jewelry, crafter waist, and gathering for the rest and just go bond-crazy. I didn't keep track of exactly how long it took, but for the amount of materia I was able to generate, it was pretty quick considering how long it would take me to make that much gil. If memory serves I bonded 5 sets of jewelry and the belt. I melded everything I had into my gear, and I'm at 349 Craftsmanship/324 control, 332 CP (365 with food). I did blow up a few, but I'm just saying that in what probably amounted to 4 or 5 hours of bonding, I had enough materia to get pretty damn close to the golden numbers. Once my WHM hits 50, I'll be putting on my Patrician's gear too. That's 11 T3 Materia in one cycle.

I don't want to come off as arguing with a proven solution. I'm just saying that DIY is doable, and not the soul-crushing experience that some make it out to be.

Edited, Dec 4th 2013 12:10pm by LebargeX
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#14 Dec 04 2013 at 2:11 PM Rating: Good
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I might have to do that for the overmelds. :X I'm not too experienced with spirit bonding, though.
#15 Dec 04 2013 at 2:28 PM Rating: Excellent
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Spritbonding is super easy. Here's what I do:

1.) Equip your primary weapon for the job you have with the best AOE attack. (I only have one... WHM with Holy and Stoneskin to keep me alive + Kwehk my Choco-bro.)

2.) Put on the gear you want materia for, i.e. Crafting, gathering, or if you want to go for Savage/Piety/w/e anything else that can convert. If you're going after crafting gear, equip 2x HQ Aetheryte rings... Even if you're not, it's still a good idea as they are both Spritbond +1. They are pretty cheap, or if you're like me, just buy some cheap ore, or grab it from The Burning Wall node. I can't equip them on my WHM yet, but I put them on my crafters when I'm re-making gear.

3.) Go find something within 10 levels of your current level that has a decent population density. Since I'm level 49 and need lots of fleece to keep remaking stuff, I do Karakuls right now. I prefer the camp that's right next to the Roc FATE. There are 7 sheep in two groups. One group of 4 and one of 3. I have not yet confirmed that getting something closer in level goes faster. This may be worth researching.

4.) Blow up sheep until Yoshi is sad he put them in the game.

5.) Bond, Convert, Remake.

6.) Profit!

Other stuffs you will need: Lots of wind shards for GSM'ing (I caved and bought some cuz damn it's boring), electrum (grants miner xp), red coral (grants fishing xp) and basilisk eggs (more miner xp) for jewelry. The only thing I can't get multiple benefits from is the raptor skins. They're too low level to give me, the bird, or my bonding any boost. But, there's 7 of them in the SW corner of whatever zone Wineport is in. If you're doing Gathering gear, you'll need lots of skins.

Try it for a day and see if it tips the scales for you.

Happy hunting!
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#16 Dec 04 2013 at 2:52 PM Rating: Excellent
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Hairspray wrote:

Quote:
Basically, it added up to something like 1.8 mil for just ONE set of AF. lol

Yeah that's why I did this, I'm going to spend the gil overmelding ONE set of crafting armor, not 8! Smiley: grin


I'm thinking that I'm going to have to set one of these up as well. I think I will use the job specific set for my frequent mass level 49 crafts to build spiritbond and use the patricians set for my infrequent super 2 star HQ crafts.
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#17 Dec 04 2013 at 2:57 PM Rating: Excellent
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LebargeX wrote:

3.) Go find something within 10 levels of your current level that has a decent population density. Since I'm level 49 and need lots of fleece to keep remaking stuff, I do Karakuls right now. I prefer the camp that's right next to the Roc FATE. There are 7 sheep in two groups. One group of 4 and one of 3. I have not yet confirmed that getting something closer in level goes faster. This may be worth researching.


And please oh lord do not be one of the asshats that sits on the tops of the poles in the ceruleum mines aoe'ing the cultists that the ppl 45-50 are trying to level up from. You will be hated by many.

LebargeX wrote:

Other stuffs you will need: Lots of wind shards for GSM'ing (I caved and bought some cuz damn it's boring), electrum (grants miner xp), red coral (grants fishing xp) and basilisk eggs (more miner xp) for jewelry.


Shhhh. Dont tell them that.
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#18 Dec 04 2013 at 3:09 PM Rating: Good
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Does the given materia setup require HQ Patricians and Dodore to start with? Or is it for NQ?
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#19 Dec 04 2013 at 3:18 PM Rating: Good
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svlyons wrote:
Does the given materia setup require HQ Patricians and Dodore to start with? Or is it for NQ?


You should never use NQ gear for crafting... ever.

Buy or make the HQ versions... THEN put in the millions of gil worth of materia lol.


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#20 Dec 04 2013 at 3:45 PM Rating: Good
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Valkayree wrote:
LebargeX wrote:

3.) Go find something within 10 levels of your current level that has a decent population density. Since I'm level 49 and need lots of fleece to keep remaking stuff, I do Karakuls right now. I prefer the camp that's right next to the Roc FATE. There are 7 sheep in two groups. One group of 4 and one of 3. I have not yet confirmed that getting something closer in level goes faster. This may be worth researching.


And please oh lord do not be one of the asshats that sits on the tops of the poles in the ceruleum mines aoe'ing the cultists that the ppl 45-50 are trying to level up from. You will be hated by many.

LebargeX wrote:

Other stuffs you will need: Lots of wind shards for GSM'ing (I caved and bought some cuz damn it's boring), electrum (grants miner xp), red coral (grants fishing xp) and basilisk eggs (more miner xp) for jewelry.


Shhhh. Dont tell them that.


I did use the mines but since I'm not 50 yet I don't feel bad :p

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#21 Dec 04 2013 at 4:02 PM Rating: Decent
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Hairspray wrote:
svlyons wrote:
Does the given materia setup require HQ Patricians and Dodore to start with? Or is it for NQ?

You should never use NQ gear for crafting... ever.

Buy or make the HQ versions... THEN put in the millions of gil worth of materia lol.

Hitome priced the materia for his server. Less than 500k. Not really millions. Thanks for the clarification nonetheless.
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#22 Dec 04 2013 at 4:44 PM Rating: Good
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LebargeX wrote:
Valkayree wrote:
LebargeX wrote:

3.) Go find something within 10 levels of your current level that has a decent population density. Since I'm level 49 and need lots of fleece to keep remaking stuff, I do Karakuls right now. I prefer the camp that's right next to the Roc FATE. There are 7 sheep in two groups. One group of 4 and one of 3. I have not yet confirmed that getting something closer in level goes faster. This may be worth researching.


And please oh lord do not be one of the asshats that sits on the tops of the poles in the ceruleum mines aoe'ing the cultists that the ppl 45-50 are trying to level up from. You will be hated by many.

LebargeX wrote:

Other stuffs you will need: Lots of wind shards for GSM'ing (I caved and bought some cuz damn it's boring), electrum (grants miner xp), red coral (grants fishing xp) and basilisk eggs (more miner xp) for jewelry.


Shhhh. Dont tell them that.


I did use the mines but since I'm not 50 yet I don't feel bad :p



That's totally acceptable. I was specifically referring to the Bards, SMN, and BLM who sit up there with their relic +1 aoeing everything in 2 hits. Impossible to get xp.
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#23 Dec 04 2013 at 4:49 PM Rating: Good
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svlyons wrote:
Hairspray wrote:
svlyons wrote:
Does the given materia setup require HQ Patricians and Dodore to start with? Or is it for NQ?

You should never use NQ gear for crafting... ever.

Buy or make the HQ versions... THEN put in the millions of gil worth of materia lol.

Hitome priced the materia for his server. Less than 500k. Not really millions. Thanks for the clarification nonetheless.


That did not include the cost of having to re-do the ones that you lose when you fail trying to meld them. That's assuming you successfully melded every one which you will not... An over meld starts at around 40% chance to succeed (60% fail) and gets worse as you go along.

So likely in the one million to three million range when it's all said and done... I only want to do it once lol.
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#24 Dec 04 2013 at 11:35 PM Rating: Excellent
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Yeah you'll spend much more than the price I listed. I just quickly calculated the cost of all the materia involved.

I went through 12 Craft III's on my body today. Smiley: banghead

35% lol
#25 Dec 05 2013 at 4:44 AM Rating: Decent
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Edited, Dec 5th 2013 5:54am by ASpaceman
#26 Dec 05 2013 at 7:16 AM Rating: Excellent
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HitomeOfBismarck wrote:
Yeah you'll spend much more than the price I listed. I just quickly calculated the cost of all the materia involved.

I went through 12 Craft III's on my body today. Smiley: banghead

35% lol


Yeah you definitely want to go in the order they are listed in in my OP... that will save you the most gil as far as failing over-melds goes.

I finished overmelding my Dodore Doublet this morning, all 5 materia attached! Smiley: grin

Now for the rest...

I need to power level my WVR to 50, I took it from 15-20 last night, so I can get CSII and also over-meld my own patrician's... I used Crystal Light to meld the first 2 materia to each of the patrician's this morning, but she doesn't have the quest done to over-meld, and it's a pain to 2-box and request meld over and over and over again with 2 PS3 controllers.

Not to mention I ran out of gil putting in the materia this morning >.> Time to farm again.



Edited, Dec 5th 2013 8:18am by Hairspray
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#27 Dec 05 2013 at 7:34 AM Rating: Excellent
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Yeah...I finally finished the Dodore but man it was not pretty! I got the belt, rings, neck, wrist (very painful), and earring down too. But, I'm currently waiting for things to sell so I can begin remelding stuff.

I'm not sure if you would want to do this if you didn't have 800k to 1.2 mil to invest in it with the melding process. My fear is that they'll replace this set with something else next patch or introduce higher level recipes making this investment obsolete. :P

Edited, Dec 5th 2013 8:47am by HitomeOfBismarck
#28 Dec 05 2013 at 7:56 AM Rating: Excellent
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HitomeOfBismarck wrote:
Yeah...I finally finished the Dodore but man it was not pretty! I got the belt, rings, neck, wrist (very painful), and earring down too. But, I'm currently waiting for things to sell so I can begin remelding stuff.

I'm not sure if you would want to do this if you didn't have 800k to 1.2 mil to invest in it with the melding process. My fear is that they'll replace this set with something else next patch or introduce higher level recipes making this investment obsolete. :P

Edited, Dec 5th 2013 8:47am by HitomeOfBismarck


That's always the fear when you finally get the best in slot gear, they'll come out with better stuff and you'll have to go grind that out... carrot and stick always works with us silly MMO subscribers Smiley: grin
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#29 Dec 05 2013 at 9:37 AM Rating: Good
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I wonder if anyone has done a comparison of the costs difference between four scenarios?

Scenario 1: The cost to over meld best in slot HQ class specific gear. Versus the profit made from reliably HQ'ing and selling the sellable 2-star items.

Scenario 2: The cost to over meld best in slot Patrician's gear set. Versus the profit made from HQ'ing and selling the sellable 2-star items (basically this thread.)

Scenario 3: The cost to normal-meld best in slot class specific gear. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

Scenario 4: The cost to normal-meld best in slot Patrician's gear set. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

I just hit level 50 in all crafting and gathering classes and haven't even looked into it yet. I was just wondering if the cost to over meld even makes sense compared to, basically zero cost for the unspoiled level 50 gathering node materials?
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#30 Dec 05 2013 at 9:42 AM Rating: Good
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M0NKEYSNARF wrote:
I wonder if anyone has done a comparison of the costs difference between four scenarios?

Scenario 1: The cost to over meld best in slot HQ class specific gear. Versus the profit made from reliably HQ'ing and selling the sellable 2-star items.

Scenario 2: The cost to over meld best in slot Patrician's gear set. Versus the profit made from HQ'ing and selling the sellable 2-star items (basically this thread.)

Scenario 3: The cost to normal-meld best in slot class specific gear. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

Scenario 4: The cost to normal-meld best in slot Patrician's gear set. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

I just hit level 50 in all crafting and gathering classes and haven't even looked into it yet. I was just wondering if the cost to over meld even makes sense compared to, basically zero cost for the unspoiled level 50 gathering node materials?


Well the answer to these questions is very complex, and too many unknown variables to try to figure them out... in short, we're hoping that there are no upgraded recipes anytime soon that require higher stats then the ones this set can provide.

Also I guess it depends on how many 2-star items you can actually sell (also an unknown)...

My gamble is that I can turn a profit and/or make enough of my own gear to make it worthwhile before they make this set of gear obsolete.

Very good thought-provoking questions though, thanks! Smiley: grin
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#31 Dec 05 2013 at 9:46 AM Rating: Excellent
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I've got a small tip from trying to do this yesterday. These are the costs on Ultros (at least yesterday)

Control III = 18k
Control II = 16k
Control I = 500 gil.

We have room for penta melds on all these. At the most the guide is using only 4 slots. I bought my control III's but when it came down to the control II's I split it into 2 control I's. Saved me a ton so far.
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#32 Dec 05 2013 at 9:51 AM Rating: Good
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Valkayree wrote:
I've got a small tip from trying to do this yesterday. These are the costs on Ultros (at least yesterday)

Control III = 18k
Control II = 16k
Control I = 500 gil.

We have room for penta melds on all these. At the most the guide is using only 4 slots. I bought my control III's but when it came down to the control II's I split it into 2 control I's. Saved me a ton so far.


Good tip!

I was actually going to try adding some tier 1 materia to these all after fully melding them according to the guide in the OP... at the very least add a few more stats with the extra over-melds. That information I copied/pasted from one of the threads on Reddit so I can't verify that those will get you to the stat caps until I finish up with all my melds.

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#33 Dec 05 2013 at 10:58 AM Rating: Good
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M0NKEYSNARF wrote:
I wonder if anyone has done a comparison of the costs difference between four scenarios?

Scenario 1: The cost to over meld best in slot HQ class specific gear. Versus the profit made from reliably HQ'ing and selling the sellable 2-star items.

Scenario 2: The cost to over meld best in slot Patrician's gear set. Versus the profit made from HQ'ing and selling the sellable 2-star items (basically this thread.)

Scenario 3: The cost to normal-meld best in slot class specific gear. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

Scenario 4: The cost to normal-meld best in slot Patrician's gear set. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

I'm not sure which of the 4 scenarios it fits in, or if it would be a 5th. But I was looking last night at what it would take to basically take HQ crafting AF and meld it so that it's basically the same exact stats as the over melded Patrician's set. For hat, body and gloves, you would only need to attach a Control 1 and a Crafstmanship 1 materia to match. For legs and boots, you would only need to attach a Control 1 and a CP 3 materia.

Absolutely 0 over melding that will get the same exact stats, and thus should guarantee 2 star HQ. It's less space efficient, since you would need 8 sets instead of 1 to cover all 8 crafting classes. But all the materia needed is fairly cheap (even the two tier 3 materias aren't too expensive since it's CP) and you don't have to overmeld. The most significant cost would be the HQ AF gear, which you can probably make yourself to reduce the cost. From a cost perspective, I'm guessing there's a good chance that it would be cheaper than the single set, over melded Patrician's approach.

If you wanted to change these pieces later on down the road to best-in-slot overmelded arrangement, you don't lose much by having the Gobbie remove the cheap materia that was used for the setup. Or, if you've done enough crafting to spiritbond them, just convert them into Tier 3/4 materia and start over with new HQ gear.
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#34 Dec 05 2013 at 11:46 AM Rating: Good
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svlyons wrote:
M0NKEYSNARF wrote:
I wonder if anyone has done a comparison of the costs difference between four scenarios?

Scenario 1: The cost to over meld best in slot HQ class specific gear. Versus the profit made from reliably HQ'ing and selling the sellable 2-star items.

Scenario 2: The cost to over meld best in slot Patrician's gear set. Versus the profit made from HQ'ing and selling the sellable 2-star items (basically this thread.)

Scenario 3: The cost to normal-meld best in slot class specific gear. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

Scenario 4: The cost to normal-meld best in slot Patrician's gear set. Versus the profit from repeat synthing enough of the mats to reliably HQ the sellable 2-star items and selling the NQ mats that didn't HQ.

I'm not sure which of the 4 scenarios it fits in, or if it would be a 5th. But I was looking last night at what it would take to basically take HQ crafting AF and meld it so that it's basically the same exact stats as the over melded Patrician's set. For hat, body and gloves, you would only need to attach a Control 1 and a Crafstmanship 1 materia to match. For legs and boots, you would only need to attach a Control 1 and a CP 3 materia.

Absolutely 0 over melding that will get the same exact stats, and thus should guarantee 2 star HQ. It's less space efficient, since you would need 8 sets instead of 1 to cover all 8 crafting classes. But all the materia needed is fairly cheap (even the two tier 3 materias aren't too expensive since it's CP) and you don't have to overmeld. The most significant cost would be the HQ AF gear, which you can probably make yourself to reduce the cost. From a cost perspective, I'm guessing there's a good chance that it would be cheaper than the single set, over melded Patrician's approach.

If you wanted to change these pieces later on down the road to best-in-slot overmelded arrangement, you don't lose much by having the Gobbie remove the cheap materia that was used for the setup. Or, if you've done enough crafting to spiritbond them, just convert them into Tier 3/4 materia and start over with new HQ gear.


I actually noticed that the HQ Patricians had the same stats as the NQ Job Specific Armor... so it's basically the difference between going NQ > HQ as far as the individual sets go.

Also I was thinking that I might supplement each job with a piece or two of HQ AF instead of the Dodore/Patricians in that slot if I need an extra boost for whatever reason. (Each set is still saved individually anyways due to the different weapons.)

The cost of the overmelds is actually offset by the cost of having to put all those materia into 8 different sets of gear... it's actually still typically cheaper to go the Dodore/Patricians route due to the cost of the type 3 materia for each slot on each of the 8 jobs.
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#35 Dec 05 2013 at 12:08 PM Rating: Good
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Hairspray wrote:

Also I was thinking that I might supplement each job with a piece or two of HQ AF instead of the Dodore/Patricians in that slot if I need an extra boost for whatever reason. (Each set is still saved individually anyways due to the different weapons.)


While unequipping all of my HQ AF and swapping with Patricians and Dodore I noticed that the major difference appears to be a CP+2 reduction when transitioning from a HQ AF item to a Patrician HQ item. That is all. Control and Craftsmanship are the same.
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#36 Dec 05 2013 at 12:59 PM Rating: Good
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Valkayree wrote:
Hairspray wrote:

Also I was thinking that I might supplement each job with a piece or two of HQ AF instead of the Dodore/Patricians in that slot if I need an extra boost for whatever reason. (Each set is still saved individually anyways due to the different weapons.)


While unequipping all of my HQ AF and swapping with Patricians and Dodore I noticed that the major difference appears to be a CP+2 reduction when transitioning from a HQ AF item to a Patrician HQ item. That is all. Control and Craftsmanship are the same.


O'rly? Nice!

That's even better than I thought! Smiley: grin
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#37 Dec 05 2013 at 1:25 PM Rating: Excellent
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I decided to make the AF because right now it is the best. I was worried about the new recipe issue and figured it would be better.
That and fancy fancy dress up time lol
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#38 Dec 05 2013 at 1:34 PM Rating: Good
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LebargeX wrote:
I decided to make the AF because right now it is the best. I was worried about the new recipe issue and figured it would be better.
That and fancy fancy dress up time lol


I have sets of AF for my first 4 crafting jobs simply because I wasn't aware of this until after getting all of those.

I may just convert them all into materia to make some gils... we'll see.

It's really a personal choice regardless, this was more informational for those who were interested to have all the info in one place.

I agree that the AF looks way cooler, I thik Valk actually dyed the Patricians to make it look different...

I saw the Patrician's body piece on a female (Crystal Light) and it's pretty hot actually. Very revealing on the "chesticles".
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#39 Dec 05 2013 at 1:41 PM Rating: Excellent
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Hairspray wrote:
LebargeX wrote:
I decided to make the AF because right now it is the best. I was worried about the new recipe issue and figured it would be better.
That and fancy fancy dress up time lol


I have sets of AF for my first 4 crafting jobs simply because I wasn't aware of this until after getting all of those.

I may just convert them all into materia to make some gils... we'll see.

It's really a personal choice regardless, this was more informational for those who were interested to have all the info in one place.

I agree that the AF looks way cooler, I thik Valk actually dyed the Patricians to make it look different...

I saw the Patrician's body piece on a female (Crystal Light) and it's pretty hot actually. Very revealing on the "chesticles".


I think the real difference in the gear is the stat caps. Not for sure though I hink I read it somewhere. It just seems like I didn't need nearly as many over melds to get me there.

Also hooray for chesticles/breasticles!!!!!
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#40 Dec 05 2013 at 2:26 PM Rating: Good
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LebargeX wrote:
Also hooray for chesticles/breasticles!!!!!


I have nothing new to add, just wanted to get a quote of LebargeX saying this.
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#41 Dec 05 2013 at 2:42 PM Rating: Excellent
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Hairspray wrote:
LebargeX wrote:
Also hooray for chesticles/breasticles!!!!!


I have nothing new to add, just wanted to get a quote of LebargeX saying this.

lol :D

Maybe I'll add it to my sig!
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#42 Dec 05 2013 at 9:22 PM Rating: Excellent
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Hm seeing a few discrepancies. Perhaps I melded wrong. >_<

I'm sitting with everything but the hat (craft 1), hands (cp3, craft 1), and the feet (craft 1). My stats:

Craftsmanship: 337 (so that would be 9 more from the 3 craft Is = 346)
Control: 331
CP: 339 (so that would be 3 more from the CP3 = 342)

The final tally was supposed to be:

Quote:
357 Craftsmanship, ~344 Control, 355 CP (341 if 50 Alch)


Can you see where I went wrong? My Lodestone is actually up to date with everything so far. I've listed the ones I'm missing above but when I add them in, it doesn't add up. :o

The reddit post has values that agree more closely with mine:

http://www.reddit.com/r/ffxiv/comments/1qjiyh/

However, they say with the unmelded offhand it's 342 when I have it melded and would receive 342 with it melded.

Edit: Looks like the answer is in the offhand!

Edited, Dec 5th 2013 10:31pm by HitomeOfBismarck
#43 Dec 05 2013 at 9:40 PM Rating: Excellent
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I looked at that offhand comment a hundred times before too and I can't figure out how to make it work without melding it. The stat cap is sky high and begs to be melded.

I didn't follow the melding guide when I set mine up because of that comment and some other stuff I was confused about. I just used the stuff I had on me in the best way I could. I'll log on in early am tomorrow and post my melds. I'm 347 craft 324 control (going to shoot for 330 and have plenty of room to do so). I make my own cp food who his HQ fish soup which is +33 cp. So I'm 347/324/365 with food.

Edited, Dec 5th 2013 7:41pm by LebargeX
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#44 Dec 05 2013 at 9:45 PM Rating: Excellent
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Yeah I think I'll need to overmeld the offhands too which is a little unfortunate. The good news is it won't be with control materia which is currently the most expensive on Midgard. :\
#45 Dec 06 2013 at 7:12 AM Rating: Excellent
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HitomeOfBismarck wrote:
Yeah I think I'll need to overmeld the offhands too which is a little unfortunate. The good news is it won't be with control materia which is currently the most expensive on Midgard. :\

Same on Ultros. Control Materia is double or more the other 2.

I totally forgot to jot down my melds this morning. I'll try to remember after work :)

That being said, I did pull up a crafting sim online, and I'm not melding any more stuff to my weaver. I can churn out HQ twin thread easily right now, and being at 324 control and using just 1 HQ twinthread in my Vanya synths will 100% HQ me with room to spare. I did just realize this morning that the Vanya pants take 18 potash and 9 animal fat, so that sux lol. Either way, I'm still going to make the set after we see the changes for 2.1. I'm not buying ANY Phil mats until then.

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#46 Dec 06 2013 at 8:06 AM Rating: Good
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Just thought I'd update you all.

I finished melding (on WVR at least) and ended up with the following stats with melded offhand:

349 craftsmanship
331 control
342 CP

I'm told you can make up for the CP with food which is what I'll do. I had to meld OH with craft 3 and craft 1.

The reddit post gives conflicting information. They say you can switch in the Dodore Doublet but also say the control needed is then 335. Not sure why that's the case since it's identical, stat-wise, to Patrician.

Overall, I spent around 1 mil on melds and buying the gear. Hopefully it will pay off. Good luck to you all!
#47 Dec 06 2013 at 8:46 AM Rating: Excellent
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HitomeOfBismarck wrote:
Just thought I'd update you all.

I finished melding (on WVR at least) and ended up with the following stats with melded offhand:

349 craftsmanship
331 control
342 CP

I'm told you can make up for the CP with food which is what I'll do. I had to meld OH with craft 3 and craft 1.

The reddit post gives conflicting information. They say you can switch in the Dodore Doublet but also say the control needed is then 335. Not sure why that's the case since it's identical, stat-wise, to Patrician.

Overall, I spent around 1 mil on melds and buying the gear. Hopefully it will pay off. Good luck to you all!


Sweet! Thanks for posting this. Smiley: grin

I can't wait to get this done myself, I'm still a bit behind you in progress... my WVR is now level 20, just need to powerlevel it to 50 for CSII and to overmeld my patricians. (Overmelded the Dodore already then ran out of money lol.)
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#48 Dec 06 2013 at 8:57 AM Rating: Excellent
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Hairspray wrote:

I agree that the AF looks way cooler, I thik Valk actually dyed the Patricians to make it look different...


I did. I dyed all pieces royal blue, but a lot of white still shows up. Also, the red sleeves on the dodore chest will not dye out so I look like Optimus prime with the red white and blue theme. Thinking I'm gonna need to go with a version of black, red, or brown to pull this off.
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#49 Dec 06 2013 at 8:59 AM Rating: Excellent
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HitomeOfBismarck wrote:

The reddit post gives conflicting information. They say you can switch in the Dodore Doublet but also say the control needed is then 335. Not sure why that's the case since it's identical, stat-wise, to Patrician.


My favorite thing about Dodore Doublet = 3 Materia slots! Smiley: grin
My least favorite thing = Undyable red sleeves Smiley: glare
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#50 Dec 06 2013 at 9:21 AM Rating: Excellent
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HitomeOfBismarck wrote:
Just thought I'd update you all.

I finished melding (on WVR at least) and ended up with the following stats with melded offhand:

349 craftsmanship
331 control
342 CP

I'm told you can make up for the CP with food which is what I'll do. I had to meld OH with craft 3 and craft 1.

The reddit post gives conflicting information. They say you can switch in the Dodore Doublet but also say the control needed is then 335. Not sure why that's the case since it's identical, stat-wise, to Patrician.

Overall, I spent around 1 mil on melds and buying the gear. Hopefully it will pay off. Good luck to you all!


Congrats!!!

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#51 Dec 07 2013 at 12:15 AM Rating: Good
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So I have some questions for you all.

Do you have a recommended synth strategy for the 40 durability items? I know this is a guide for the finished product and is 100% HQ even with NQ mats but I have little faith in my own ability. >_>

Also, I didn't require BB on the finished product because I used some of the HQ mats...but I'm glad I didn't. CS II x 3 didn't get me quite the progression I needed (was off by 5 I believe) and I am a little over the recommended cap (349 craft). You can view my rotation in the pictures.

http://i.imgur.com/JAGM02C.png
http://i.imgur.com/TpKK0xz.png

Edit: This is where we can tie together loose ends and hopefully not lose any gil in the process. On one of the reddit posts, it says recommended craftsmanship is:

http://www.reddit.com/r/ffxiv/comments/1p8t6q/
Quote:
357 Craftsmanship


However, it also lists higher control (344) and average CP (355).




Here's something else that's interesting in the comment section:

http://www.reddit.com/r/ffxiv/comments/1qjiyh/
Quote:
Just as an addendum, the below is ONE method of melding your items based on the above. Avoided use of Tier 4 Materia due to cost reasons.

Head: Control 3, Control 2, CP3, Craft 1
Chest: Control 3, Control 2, Craft 3, Craft 3, Craft 1
Hand: Control 3, Control 2, CP 3, Craft 1
Legs: Control 3, Control 2, CP 3
Feet: Control 3, Control 2, CP3, Craft 1
Belt: Control 3, Control 2, CP3, Craft 1
Neck: Control 3, CP3, CP 2, Craft 1
Earring: Control 3, CP 3, CP 3, Craft 1
Wrist: Control 3, CP 3, CP 3, Craft 2, Control 1
Rings: Control 3, CP 3, Craft 2, Control 1
Offhand: Craft 3, (Potentially Control 3/1 = +4 Control)

Wrist you can mix/match tier 2/3 materia based on your server's materia price. As a reminder, stat caps for wrist are +4 craft, +4 control, +6 CP.
Others have said the actual minimum control is 335. All other items are at Control cap, so only area to get another 4 control is on the Offhand

The above melds will hit stat cap for every item except offhand and CP, as the OP has mentioned. The final total using these melds are: Craftsmanship: 347, Control: 331, CP: 342

CP is 3 lower than OP's stats because Chest was not fully maxed for CP (as he notes in Note 1). Eating NQ Bouillabaisse will give you +34 CP, putting you at 376 CP, which is 11 above. As OP says, you can take out CP melds based on what food you plan on eating, but I didn't spell melds out for that because everyone likes to eat something different (stone soup will NOT work for those who want to be cheap!)

Also note that if you read the post and links carefully, this gear setup will give you 100% HQ IF you use the "alternative" method of synthing, which requires 50 BSM instead of 15 BSM, leveraging the use of Ingenuity 2 instead of Ingenuity 1. This forces a higher CP requirement, but lower craftsmanship/control requirement.


So, it looks like I'll be leveling BSM next. :X Probably will solve my CSII x4 issue.

Edited, Dec 7th 2013 4:53am by HitomeOfBismarck
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