Square Enix shared more details yesterday on the story and characters that will be introduced in Patch 2.2.
Long dormant forces stir, their awakening a presage of night eternal.
Political unrest pervades the three city-states as the Scions of the Seventh Dawn leave behind their home in the Waking Sands. For the betterment of Eorzea, they have re-established themselves beyond the reach of those who would sway the Scions of personal gain.
Continue after the jump for more!
Hello and welcome to the ninth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this column we’ll be taking a break from all of the armchair game designing and talking about actually playing the game. FFXIV has been out on PC and PlayStation 3 since last August, but there’s one more version of the game that’s not yet released: the PlayStation 4 client. The PS4 version of the game won’t be officially released until April 14th, but in order to prepare for launch Square Enix is holding two beta test events. The first was this past week (February 22nd through March 3rd) and the second will be right before launch (April 4th through 7th). As someone who plays FFXIV (well, and just wants something else to play on his PS4 until Infamous Second Son comes out), I jumped into the beta this past weekend to see how playing on the console compares to the PC.
From now until the 25th of February not only can you now get FFXIV: ARR on Steam, and you can get it at a steal for 50% off ($14.99 for the standard edition, $24.99 for the collector's edition). Check it out here!
Hello and welcome to the eighth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. At the end of last week's column, I teased that I'd be talking about crafting again. Before anyone runs from another mountain of text on "here's what changes need to be made", this one's actually closer to last week's column where we brainstormed new classes for FFXIV. For this week's column we're going to talk about something that I think the Disciples of the Hand should have to be considered a true path for player progression: Jobs.