Square Enix officially unveiled its new cloud gaming service company, Shinra Technologies, at Tokyo Game Show 2014. Beta for the service is expected to begin in the United States and Japan in early 2015, and will include several Square Enix titles such as Final Fantasy VII.
Harnessing the power of a supercomputer in the cloud, Shinra Technologies, Inc. enables groundbreaking experiences not possible with today’s current gaming technology.
The premise behind the company is to make "high-quality cloud games" available for streaming on any platform:
Hello and welcome to the 23rd edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we’re taking a look at another class from the Final Fantasy series. In the previous columns where we played armchair class designer, we were always starting off with a simple base. There was always work to do with differentiating the class from others and choosing resource systems, but at their core the classes always had a solid base. At their core an Engineer or a Thief fits into an MMO just as easily as a White Mage or a Warrior – they fill a Holy Trinity role and their skills are all built around actions taken in combat. Not all Final Fantasy classes are that easy of a fit though. Adding an Engineer is simple enough, but how does one make a Chemist work in an MMO?
Hello and welcome to the 22nd edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, I’m going to be looking at that most common of complaints/suggestions for modern MMOs: going Free to Play. If you read articles about nearly any MMO, watch YouTube videos, etc, there’s a couple of comments that keep showing up on those posts. “I’ll check it out once it goes F2P.” “They’re crazy to use subscriptions! No one pays a monthly fee these days!” “I give it two months tops before it goes F2P.” All of these commenters see the F2P model as either the savior of the modern MMO/gaming industry or this absolute final destination for all of those games once they’ve gotten that silly “asking for money regularly” thing out of their systems. The question is: are they right or is there room in the MMO world to ask for a subscription fee?
Hello and welcome to the twenty first edition of the Eorzea Examiner, ZAM's column on Square Enix's Final Fantasy XIV: A Realm Reborn. For this week's column, we're going to be talking about character advancement. We're all familiar with the basic leveling system as we go from fledgling level 1s to the current cap of 50. The question is: can we have progression after we hit level cap?
Hello and welcome to the twentieth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we're going back to look at the recently released MMO from Carbine Studios, WildStar. The last couple times we took a look at WildStar, I pointed out areas of their game design that I thought FFXIV could learn from and incorporate into Eorzea. This column’s going to be a little bit different. We’ll still be talking about something I’d like to see brought over from WildStar to FFXIV, but it’s something Carbine still needs to work on: Adventures.