We'll be taking next Friday off to digest all that turkey, but settle back this week for a mega two-part edition of Film Friday. Coming up first are some great new videos from World of Warcraft, three different Final Fantasy games, DCUO and Mordheim City of the Damned!
Hello and welcome to the 27th edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we’re going to dig into one of the new features of the recently announced FFXIV expansion, Heavensward. In addition to all of the new zones, the Dark Knight reveal and the promise of more new jobs to come, one feature in particular caught my attention: flying mounts. What does the addition of flying mounts mean for this expansion and beyond?
Hello and welcome to the 26th edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we actually have news to talk about. At their Fan Festival event earlier this month, SE announced FFXIV's first expansion, Heavensward. Currently slated for a spring 2015 release, Heavensward will bring Eorzeans an increased level cap, new zones, additional Job options and more. Since we've got at least five months till that spring release window, let's take a look at what's been announced and what features we'd like to see in the expansion.
Square Enix has released the Patch 2.4: Dreams of Ice trailer, which features:
Hello and welcome to the 25th edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we're going to be talking about the player's impact on the world around them. As with all MMOs there's a constant struggle between the RPG need for a world that evolves with the player's actions and deeds, versus the MMO need for a persistent world where you can interact with other players, help them with quests you've already completed, rerun dungeons, etc. However, FFXIV is unique for an MMO in that it's placed such an emphasis on its main storyline, tying it to most aspects of the game from unlocking features of the game to connecting the various dungeons to it in some fashion. How do we reconcile the need to have some lasting impact on the world with the other thousands of people playing alongside you, all wanting that same sense of progress?