Hello and welcome to the nineteenth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we’ll be looking at new combat jobs. The Final Fantasy series has a plethora of class and job options from previous games that have yet to show up in the world of Eorzea. Many of those jobs will likely show up in one form or another as patches and expansions are released further down the road. Of course, these jobs will need some tweaking from their original designs to fit with the holy trinity of tank, healer and DPS; you may have been able to take down Chaos with four White Mages in the first FF game, but that’s not going to fly here.
This weekend all eligible players—those who have previously purchased and registered Final Fantasy XIV and have an inactive service account during this promotion—can login for free! Running from today through 11:59pm PT on Sunday, July 20th, you can check out all the new content introduced in Patch 2.3, catch up with friends and more.
Final Fantasy XIV: A Realm Reborn has received an extensive patch dubbed "Defenders of Eorzea." This patch adds the most important feature of in any video game ever: the ability to raise your own Chocobo! The chance to raise a Chocobo is just a single facet in a feature-rich patch which includes all of the following:
Hello and welcome to the eighteenth edition of the Eorzea Examiner, ZAM's column on Square Enix's Final Fantasy XIV: A Realm Reborn. For this week's column, we'll be taking a look at the classes that make up the Disciples of the Land. While in other MMOs gathering is relegated to secondary skills for your combat classes, FFXIV treats the three gathering professions – Botanist, Miner and Fisher – as true classes. The gameplay for DoL classes is unique compared to any of the other Disciples, and all three classes have their own unique skills (cross-class as well), equipment and quests available.
Hello and welcome to the seventeenth edition of the Eorzea Examiner, ZAM’s column on Square Enix’s Final Fantasy XIV: A Realm Reborn. For this week’s column, we're going to continue our look at the recently released MMO from Carbine Studios, WildStar; in particular, we’ll be examining the game to see what design elements would fit well over here in Eorzea.
In part one we looked at their take on player housing (e.g. free to start, impacts rested XP, customizable to fit your playstyle, etc.) as well as their Renown social currency and how it encourages players to actually group together as they wander Nexus. While both of these are important elements that I’d like to see Square Enix take a look at, housing and social currency are more secondary activities in the grand scheme of MMOs. These systems may help prolong your interest once you’re invested, but first you have to get to that point and that requires getting past the first hurdle many MMOs fail at: combat. Luckily FFXIV has succeeded in making a keybind MMO that’s interesting to play, but there’s always room for improvement and WildStar has much to offer.
In the wake of E3, lots of bits and pieces get lost. Trailers get pushed aside, gameplay videos go unwatched. Big news takes the spotlight. To help fill the gaps, we've got 10 videos to help you catch anything you might've missed in the fervor of the full event!
Miss anything from the main events?