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FFXIV Surpassed 10m PlayersFollow

#1 Aug 08 2017 at 10:46 AM Rating: Good
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Siliconera wrote:
Square Enix announced today that the MMORPG title, Final Fantasy XIV, has surpassed 10 million cumulative players worldwide.

The announcement follows the release of the most recent expansion, Final Fantasy XIV: Stormblood, which expands in-game content with two new playable jobs, increased level cap, and more to its story along with unexplored lands. The game has since then added high-level raids, job adjustments, and a number of new features with content patches.

The 10 million players milestone coincides with the release of Patch 4.06 and the start of the annual Moonfire Faire seasonal event. The event will feature a new series of quests against Ultros and his uncontrollable tentacles as well as event items, including a dyeable Faire version of a popular set of equipment, and more.
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#2 Aug 08 2017 at 10:55 AM Rating: Excellent
These types of announcements always go over so well here.
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#3 Aug 08 2017 at 11:58 AM Rating: Good
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Like there's anyone left to react.
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#4 Aug 08 2017 at 12:26 PM Rating: Excellent
True, but I'm pretty sure we've had at least 10 million cumulative negative reactions.

Edited, Aug 8th 2017 11:27am by Thayos
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#5 Aug 08 2017 at 3:05 PM Rating: Decent
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Wonder when they'll ever release how many people are actually playing the game, since every unofficial parse, even during 4.0 still sets it between 340-770k +/- during expansion and even patch updates (as thats when actual content is released.)

The article also said it was one of the top 10 sub MMOs, so i'm more curious what the other 9 are since there hasn't been that many sub MMOs that were mainstream, let alone popular enough to be in a 'top 10' in the past decade lol. Wonder if they consider 'freemium' as a sub based MMO.

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#6 Aug 08 2017 at 5:04 PM Rating: Good
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Well, other MMOs in the top 10... obviously, WoW is there... and I would assume EVE maybe? And are they counting Chinese/Koreans? They got lots of MMOs over there, some of which I've heard are big.

I'd also be interested to hear how many people are playing Warframe these days, even though it isn't your standard MMO.

Either way... most of the negativity comes from salty WoW players, I think. WoW gets worse, FFXIV gets better.

I've quit WoW 2 years ago, and FFXIV has been shaping up to be a better game in nearly every way possible. No World PvP and its trolling/griefing, a lot less toxicity in the playerbase and oboards, more enjoyable dungeon environment/content, better storytelling, better crafting... I could just go on and on.

Kinda a wonder why it hasn't smashed WoW to pieces by now... I bet there's a lot of WoW players out there who don't realize just how much better XIV actually is.... that or they are avid PvPers who enjoy roflstomping lowbies.
#7 Aug 08 2017 at 6:19 PM Rating: Excellent
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Kinda a wonder why it hasn't smashed WoW to pieces by now... I bet there's a lot of WoW players out there who don't realize just how much better XIV actually is.... that or they are avid PvPers who enjoy roflstomping lowbies.


No matter the subject, people have an incredibly hard time walking away from things they've invested so much time in. I mean, look at all the folks who still play FFXI despite the fact SE has basically said, "We're not making any more real content, and here's this wrap-up mission where you literally get the end scene/credits." Yes, some folks still find FFXI's gameplay to be fun... but a lot also just don't want to abandon all that virtual gear, their linkshell mates, etc... and I'm not saying that to knock on it, but that's just the way it is.

I have a RL friend who I can't pry away from WoW to play anything else. I have another RL friend who I can't pry away from Diablo III. I just finally quit FFXI for good after years of not being able to separate from it.

Cell phones, social media, THIS FORUM, etc... all this habit-forming stuff is just hard to quit, even when these things are far past their primes.
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#8 Aug 09 2017 at 1:17 PM Rating: Good
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Want to quit? Have a kid. Problem solved.

Or bigger problem created.
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#9 Aug 12 2017 at 6:02 PM Rating: Good
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I wouldn't be surprised if they count the F2P games with optional subs that usually confer some sort of perk. So, if you rule out Korean-exclusive things, that'd still leave the possibility of stuff like Rift, Tera, and Aion being on the list. Not sure if stuff like BDO, Archeage, or GW2 could count, either. Either way, that'd be 8/10 with XIV and WoW included, 9 with XI in mind, too.

Meanwhile, there's a part of me that wants to argue that creating environments people don't want to let go of may be a sign of bad, or more aptly, predatory game design. As Lyr noted, some unfortunately gravitate toward PvP, or more succinctly, griefing people who can't hope to put up a fight. More on the PvE side of things, you get things that can be super rare or grindy to the point it starts conflicting with that desire to not want all that invested time to come off wasted. Socially, I can't say I've ever formed so strong a bond through MMOs that not being able to play with someone, or not establish a means to communicate with them outside of the game, has been a thing. On the other hand, I've also been one who hasn't been fond of "forced" multiplayer aspects with steep/prolonged expectations because no two players' lives are the same and balancing standards around a minority demographic results in a lot of unseen content or the inability to access on demand.

If I had to make any sort of guess as to why XIV isn't doing as well as some may feel it should, there are probably a few factors at play:
1) The original launch is still a sticking point for some.
2) Some might not trust SE because they did play XI.
3) They're tired of MMOs in general.
4) Advertising exposure for non-gamers is arguably non-existent outside of expansion releases.
5) They're WRPG snobs.
6) Why pay a sub when there are other games of acceptable quality for free?
7) Aesthetic may come off too "anime" for some.

And likely more I'm not thinking of off the top of my head, nevermind game specifics like the isolated PvP or gear longevity. Overall, I'd still advocate my philosophy that it's better for people to play a wide variety of games, but going hardcore into MMOs or something like D3 doesn't allow that. It blinds one to how certain issues may be handled, while helping to keep things fresh by avoiding overexposure. Frankly, I'm expecting an eventual shift more toward solo RPGs with multiplayer elements, much as some may kick and scream against it. Add to that the ability for players to create their own content and you'd get a wellspring of entertainment to tap into between dev cycles.
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#10 Aug 12 2017 at 8:47 PM Rating: Good
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You forgot the lack of WPvP, which is one of the first things a WoW player will mention if you ask one of them about XIV.

Still could never understand how killing greys is such awesome fun...
#11 Aug 12 2017 at 10:24 PM Rating: Excellent
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You forgot the lack of WPvP, which is one of the first things a WoW player will mention if you ask one of them about XIV.

Still could never understand how killing greys is such awesome fun...


Lack of WPvP is one of the highlights of FFXIV for me.
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#12 Aug 12 2017 at 11:30 PM Rating: Good
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Callinon wrote:

Lack of WPvP is one of the highlights of FFXIV for me.


YES. Very much so.

I can actually play and not be constantly goaded by people trying to get me to flag willing or unwilling, people calling me a coward because I choose not to have anything to do with PvP, blah blah blah.

I am SO happy that PvP is off in its own little area that is 100% optional.

I have nothing against PvP or PvPers, as long as they stay in their corner and I can stay in mine and we're all happy.
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