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Mini-maps and Quest logsFollow

#1 Jul 02 2009 at 7:32 AM Rating: Good
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This was inspired by a thread over in =10 about people not having cut scenes done when they are going to do missions and etc, and wasting peoples' time.

Is anyone else hoping for an on-screen minimap (I can't tell you how tedious it gets to keep switching to the main map to see where I am going) and a few more progression markers in quest and mission logs?
#2 Jul 02 2009 at 9:05 AM Rating: Excellent
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This is a good example of things we don't have and therefore, I haven't had, in so long that I forgot how awesome it is. I'd love a mini-map.
#3 Jul 02 2009 at 9:09 AM Rating: Excellent
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Mini-maps is one of the few things I actually like from other MMOs when comparing it to FFXI. However one thing I don't want is for when you do a quest, I do not want a marker telling me where to go because I tend to just rush there and rush back. I like a more traditional RPG feel when I have to search and find where I need to go from the hints that I am given. Well it should at least be an option to toggle on and off for the people that have more casual play times.
#4 Jul 02 2009 at 9:25 AM Rating: Good
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In FFXI you'd go help others with missions/quests yet make it to the designated spot to find out the person is missing a mission/quest/item. Or in most cases we(you & me) forgetting a certain step of the mission/quest. Quest logs would definitely help in this regard.
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#5 Jul 02 2009 at 10:06 AM Rating: Good
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I agree with you Parade in that I don't want hand-holding either, but I do want the log to keep track of where I have been and what I have already accomplished. If I need to talk to 4 NPCs and have only had time to get round to three of them, it would be nice to have a log of that so a month from now when I pick it up again, I go directly to number 4 instead of sitting wondering whether I talked to 1,2, and 3 already.

Better clues would be nice too. They can give better clues than we had in XI, and still not be hand-holding.
#6 Jul 02 2009 at 10:13 AM Rating: Decent
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Totally with you. You were obliged to ask for help or search online for quests and such much too often in FFXI. Also, I never looked very cool stuck in place running in slow-motion while I was checking the map.

Just slightly better hints would be nice.

"In a land somewhere else, in a place not quite like here, sits a tree with a brown trunk. Find this tree and return to me with a piece of its bark." just isn't cutting it.
#7 Jul 02 2009 at 10:15 AM Rating: Decent
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Agree entirely. They got better with the mission descriptions as the various expansions were released. I would like to see the same sort of attention to mission descriptions that we saw in ToAU and WoTG, over say, RoZ.

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#8 Jul 02 2009 at 10:19 AM Rating: Good
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A quest log is a necessity now in MMO's. Easily being able to know what step of a quest you are on, or even to be able to reread previous steps on a quest (similar to WAR's Chapter screens) would be great. I hope they include a bestiary in the quest book as well (again like War and other games). Well, unless you fight 42 different kinds of rabbits and crabs again :P
#9 Jul 02 2009 at 11:11 AM Rating: Good
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I'd flat out like to be able to draw on and self-label my map. As much as I want. I also wouldn't mind all NPCs be marked by what they do on your mini map. So the weapon smith would be a small sword icon on your map, the mog house would be a small moogle, the auction house would be a little gavel, etc. Makes life a lot easier.
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#10 Jul 02 2009 at 11:12 AM Rating: Good
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wouldn't mind a decent mini map for this game, one that allows bst and rangers this time around to track things on it instead of having to rely on swapping to the bigger over all map.

Someone mentioned a bit about quests and finding out if said person is needed for the quest.

I think an option for finding people that could possibly simplify it is that when you go into said mission / quest logs you can highlight specific ones that you're interested in doing, and people can search the world for people by quests specific perhaps? Obviously only highlighting quests that each character can specific do.
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#11 Jul 02 2009 at 11:25 AM Rating: Good
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Torrence wrote:
Better clues would be nice too. They can give better clues than we had in XI, and still not be hand-holding.

Compass directions would be peachy.
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#12 Jul 03 2009 at 2:40 AM Rating: Good
I'd be in favour of them actually going further, and giving us the equivilent of the Clan Primer from FF12. The Hunt list updated as you finished various parts of each quest, and the Beastiary included masses of lore and crafting information. We could store notes on the origins of the creatures and some basic information on their stats.

On the subject of map markers, I'd rather steer clear of them being imposed by the game - I like making my own marks on a map. Besides, I'd rather see the zone itself communicate to me when an area is involved in a quest. I think this is something that LotR does - need to harvest some flowers, suddenly you find they're growing and have changed the colour of the vegitation.
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#13 Jul 03 2009 at 8:29 AM Rating: Excellent
I have mixed feelings on this.

When I'm not working, sleeping, eating, running or playing FFXI, I sometimes use the small pockets of extra free time to play Guild Wars with my fiancee. Questing in that game is far easier than in FFXI. The game has an auto-mapping feature that basically records maps of areas as you progress through them. The game also spells out exactly where to go and who to talk to for quests. All quest givers have giant green exclamation points over their heads, and after you talk to them, you're given a big red mark on your map showing you where to go next, even if you've never been to that part of the map.

On one hand, I enjoy the auto-map feature. Yes, it almost makes traveling around too easy, to the point that I wouldn't be upset if there is no auto-mapping in FFXIV. However, the feature also makes sense. It's logical. You're making a map of an area as you walk through it.

On the other hand, I do not like quest progression markers. They are illogical and make no sense. If I were to suddenly travel to a place I've never been before, and then someone told me to fetch some strange foreign object, how would I instantly know exactly where to go to get it? Short answer, I wouldn't. That's why I don't like quest progression markers. I honestly don't mind looking up walkthroughs on community sites, because I see that as sharing knowledge with other adventurers... kind of like going to the library. But for in-game progression markers to tell you exactly where to go? I don't know, it just seems a little weird to me.

Ultimately, here's what I'd like to happen:

I want to see a return to the principles of questing in older Final Fantasy game, when the clues given by NPCs could logically lead someone to the next step of the quest. And then I'd like to have a quest log that records the transcripts of the portions of quests/missions that you've already completed.

There's no need to put FFXIV completely on easy mode. The clues for quests just need to make sense, and we need a better way to remember the steps we're on in case we need to step away from questing for a bit.
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#14 Jul 03 2009 at 8:44 AM Rating: Decent
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Less screen clutter please. Pass big time on the mini map.

Also: FFXI has a "quest log."
#15 Jul 03 2009 at 8:58 AM Rating: Good
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AntiMe wrote:
Less screen clutter please. Pass big time on the mini map.

Also: FFXI has a "quest log."


Ideally you could toggle your map.

XI's quest log is garbage. Quest logs should be such that you can take a month off, come back, and immediately find out what it was that you're supposed to be doing.
#16 Jul 03 2009 at 9:12 AM Rating: Excellent
All the FFXI quest log has is a summary that doesn't change. The summaries themselves are usually very vague as well.

The quest log in Guild Wars constantly updates as you move through a quest. For example, the log would start out as saying:

"Find Mr.Snuggles in the Valley of Molten Fire."

Then you go to the valley and find Mr. Snuggles, and he gives you an item to take somewhere else. Your quest log then says:

"Take this 'Blow Dryer of Fortitude' and give it to so-and-so in Castleville."

You get the picture.
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