Do you realize how incredibly tedious and such a waste of time it would be to go through every single map and try to iron out all of the little glitches in terrain? Especially since you can avoid it all by adding a simple function like jump? I honestly don't see how people can become so terribly **** that they would rather force hundreds of hours of work, delaying release, to avoid seeing people jump. Get over yourself.
Hundreds of hours? You are clearly out of your mind. If testers don't catch it during beta, players eventually will after release, and little things like geometry hiccups can be sorted out on a case-by-case basis and rolled out with simple patches. Lord knows why this was never done with FFXI, but the fact that most players know exactly what problem spots we're talking about shows that they wouldn't go unnoticed in FFXIV either. On top of that, I'm pretty sure the devs don't make an entire map and only check for problems after the fact; simple logic tells you that this sort of error-checking is done throughout the building process, because in the final product it's rather rare to have an issue. FFXI has a huge number of maps, yet the list of terrain hangups is tiny ("all the little glitches in terrain" makes it sound like the number is so huge that it's not worth the time to fix them). There are no places you can get permanently stuck in, either. If that happens, it's because of a physics or connection glitch, like falling through the docks in Kazham or Windurst, and I'm pretty sure jumping wouldn't help in any of these known situations anyway.
If you're going to be apprehensive, don't do so after putting words in my mouth; I never said I was opposed to jumping, I was making the case that if you have something that is very clearly a problem/bug/glitch/issue, it should be fixed rather than saying "Oh well now we can ignore it because we have jumping." If the devs want to add jumping as a wholesome gameplay mechanic rather than as an excuse to sweep glitches under the rug, then I'd be glad to have it. But that leads me to my next point:
Do you not understand that by adding a different gameplay mechanic, the devs would actually be creating more work for themselves not only in implementation, but by guaranteeing themselves a completely separate host of issues? Do you actually think that after maps have already been made without jumping in mind, the devs can just add jumping without having to go through each map and make sure players can't jump into places they're not supposed to and get caught on walls/ceilings/other terrain? Nevermind how jumping would factor into battles; can you jump during battle? If so, new problems are sure to come up that hadn't existed before. Will distance from the mob count vertically as well? That's a new button to map onto controllers and keyboards as well. The list goes on, and no doubt a significant amount of time would have to be devoted just to considering all the possibilities, let alone implementing solutions.
If anything sounds like it's going to take hundreds of hours of extra work and cause delays, it's the addition of jumping, not the forgoing of it. Edited, Nov 23rd 2009 5:39pm by TraumaFox