If we are indeed limited to the 7 classes given, which i'm assuming we are. Then I hope they have more abilities than what they've revealed so far. Because not only are there not very many classes, they don't seem to be very deep at all either.
Considering they said party size will be 6-8, you'd think they would at least include 8 different war classes to choose from.
I'm surprised at this post. The point of the way these classes are built is to add
depth. If you read the interview posted by Elmer (not sure if you have or not), the Devs discuss the many different ways people can take each class based on their own personal choices and wants starting from the type of attacks you use and extending to specializing in particular elements. I think they are purposefully trying to be vague because this game is still in very early stages of player testing and they will most definitely be making changes based on feedback. I do not think, however, that one can give much feedback without playing the game oneself.
That being said, I would not be surprised if they are holding back information because they are even only letting the testers see a mere %10 of the game, whatever that translates to. I don't expect them to hand over every single type of job that currently exists in MMO's because this game isn't even finished in and of itself. It seems to me that by making DoH and DoL more engaging they are encouraging people to not only level up melee/magic classes, but also experiment with other forms of gameplay that may not have interested them in FFXI. I would not for a second think that just because a "typical" party can range from 6-8 would mean that I would have at least 8 war classes to choose from. The extra two spots seem to me to be reserved for people who do wish to include a larger variety of classes by utilizing all four of the disciplines. We will also be fighting parties of mobs (aka multiple enemies at once) and therefore it is more likely we'd need multiple people of the same class to even out the tactics, etc. There are many aspects of the game not being considered in comments like these that I think it is important to take a look at.
The reason I'm not complaining that there are only two categories listed under magic is because I know from the information given that there will be different paths these classes can take to develop into very particular characters geared toward my personal likes.