Keep in mind.
We no longer have levels so no more level ups. We can form these massive parties and grind through enemies in a breeze, but we wont be really be gaining anything from it.
If it works like I think
it will, our abilities/skills will increase with use. The more we use particular skills and abilities the stronger they become over time. For example, say in the early parts of the game for every 40 times I use say my backstab ability, that ability rises 1 point.
With larger parties, we breeze through enemies faster, but we attack less often so we really aren't gaining anything are we? You can go through 20 mobs and use that backstab ability maybe 30 times and since you will be splitting loot say 7 ways, that lessens your chances of getting drops aswell.
A smaller groups would be more ideal. Battles will take longer yes, but we will be able to attack and use our skills and abilities much more often. You may get to use backstab say maybe 10 times per battle. With a smaller group it also increases your chance of getting a drop since there is less of a split.
In essence, we will be cheating ourselves if we always go out in a big party. We have to find that balance.
I think this is why they allow for the larger groups. You can go out with the big parties if you like. It could be fun =) but it isn't real the ideal grouping. Not all of the time atleast. You only will be cheating yourself.
This train of thought makes this comment make sense to me.
It is also mentioned that players who receive tons of help all the time will have a hard time growing as players. This does not appear to indicate any actual penalty, but rather the experience of the player behind the screen.
I'm not saying this is how it will be, but I do think it will be more along these lines. Edited, Mar 31st 2010 11:47am by Faaeng