Gamestop is doing far more damage to the the industry than pirates are.
Pirates wouldn't have bought the game at all. But people who buy a used copy of a game for $5 less probably would have bought a new copy.
Edited, Aug 31st 2010 10:58pm by Lobivopis
Actually I've probably purchased quite a few (new) games that I wouldn't have, if not for game stop. You see, by trading in old games that I had no use for, I got credit towards new games that I wanted, which made the decision to purchase them easier and more affordable. It's true that game stop turned around and turned my 10 dollar trade in into a 20, 30, or 40 dollar sale, but what concern is to me? What concern is it to the publisher who in many cases was no longer even making the game? Like it or not, a lot of games suck, and this makes people reluctant to risk their 60 dollars on an unknown quantity. The same person might be happy to risk 40 or 50 dollars instead, but when publishers and retailers decide "60 dollars or nothing!" they've already made a decision to forfeit that sale. Why shouldn't game stop and the consumer both profit from their willingness to set a price which is more equitable and realistic than what the publisher desires?
Sure, publishers are probably losing SOME money because of game stop, but they also profit quite a bit by having these boutiques in every town and hamlet across the country. They're getting access to customers they wouldn't have had otherwise and selling games they couldn't have sold on their own. With the advent of services like Steam, and the proliferation of Downloadable "upsell" content for virtually every A list title on the market, publishers are less reliant on outlets like gamestop than they used to be, but that also means that they're much less at the mercy of such used game resellers, and in some ways they might even profit from the practice (if you can sell the same DLC 2-3 times for each physical copy, and you're only making a profit on DLC in the first place, what's the down side?).
I think that if you're some one who likes to buy physical copies of your games, you should be a lot more concerned about the ability of the industry to put game stop out of business than the ability of game stop to hurt developers.