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Will Bold Statements Boost the Quality of FFXIV?Follow

#1 Oct 16 2010 at 1:41 AM Rating: Excellent
With this week's scheduled maintenance, I knew I'd be spending my Friday night writing either good or bad things about Square Enix and Final Fantasy XIV. Clearly, this issue has been very controversial, but today's update news left me with plenty of good things to say -- and I know I'm not alone on that.

Most of all, I'm impressed with Square Enix's willingness to communicate with players. That's something that didn't happen so easily, or to this degree, just two or three years ago. This increased willingness to communicate makes me feel better about FFXIV's future than any single "fix" planned for the game.

Check out my editorial here.

Discuss it here!
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#2 Oct 16 2010 at 3:16 AM Rating: Excellent
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I'm not only surprised that they listened and are planning to fix a lot of things through November/December but that they actually took the time to tell the player base what they were fixing and when.

I really hope this means Square is learning(finally) and the trend continues.

Edited, Oct 16th 2010 5:17am by CupDeNoodles
#3 Oct 16 2010 at 3:50 AM Rating: Decent
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I'm going to pick apart your article if you don't mind. Nothing personal, I just have a few gripes (mainly a difference of opinion).

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The market wards will be fixed and fitted with search functions, but in a way that preserves this unique approach to facilitating a player-based economy.


Unique =/= good. Honestly, there really isn't anything unique about this bazaar style market, other than the complete and total failure in regards to usability. For a game that focuses so heavily on a user controlled economy, the lack of the most basic of features, a search function, is puzzling.

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The cluttered user interface will be simplified.


Maybe I'm just reading this wrong but the UI isn't cluttered, it's clunky. The UI is actually very minimalistic in its design. The problem is the hierarchy of menus and submenus required for the most basic of functions.

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These are fixes to short-term problems that players desperately needed to hear.


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Notorious monsters will be added in guildleves and open areas.


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Seasonal events are on the way.


These aren't fixes to problem, they're content additions. While appreciated, SE needs to focus on the issues first.

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Which is why the extension of the 30-day free trial was so clutch. Although nobody typed the words “I’m sorry” into the update notes, this extension of free play is nothing short of an apology. And not only is Square Enix apologizing for the state of its game, but the company is acknowledging just how incomplete the game really was. This isn’t just lip service, folks; Square Enix is putting its money where its mouth is.


We'll have to agree to disagree on this one.

This isn't an apology, not even close. It's a company keeping themselves afloat while they try patching the massive leaks.

Once the trial expires, customers have to make a decision as to whether or not to cancel. Being you work for a major MMO fansite, you know as well as I do that games rarely recover once all their customers bail. As long as customers don't have to pay a sub fee yet, they have no reason to cancel, giving SE more time to fix things before the player base leaves in droves.

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It’s an unprecedented move by a gaming company that has long been accused of intentionally ignoring the needs of its most dedicated fans.


Losing a months worth of subs or losing the majority of its players. Not exactly a self-sacrificing decision. The fact that they thought it was necessary speaks a lot about the state of the game. Especially from a company that has no qualms about cutting customers from its folds for apparently no reason and without so much as a good-bye.

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The game has incredibly unique questing and leveling systems,


Again, unique =/= good. It's a nice change of pace, but nothing that's going to revolutionize the industry.

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and the crafting and gathering systems appear ready-made to thwart RMT.


It's not going to stop RMT, merely slow it down temporarily. The problem is that once RMT does get around it, the players are still going to be forced to endure it. While some may find it enjoyable, I doubt anyone other than the most extreme of masochists will enjoy it after 200+ hours.

A fine line exists between security and usability. These minigames have completely trampled that line, then continued marching for a few miles. Other games use similar systems, but at least those company's made an attempt to make them enjoyable. I love crafting, but after a few minutes of the hot/cold gathering game, I was ready to shoot myself.

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Some players want to see these upcoming improvements be implemented before granting their trust to Square Enix. I’m going to give SE the benefit of the doubt and predict they will make the majority of these changes on schedule, and that anything not fixed as planned will be patched soon after.


Actions speak louder than words, and many of those skeptical players have heard promise after promise from MMO companys in the past. Will they fix it, I'm sure they will. On schedule, unlikely. It goes against the very nature of this type of programming. The current state of the game is a perfect example.

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As long as the developers keep talking -- and listening -- I have a feeling this game will be just fine.


Talk will only settle a few, it's action that's needed. As long as they keep their promises, they should be good. If they miss a major deadline before the extra month is up, they won't get a third chance.
#4 Oct 16 2010 at 4:14 AM Rating: Excellent
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while I'm enjoying my time in FFXIV, I wish that SE would have delayed the release. Maybe even pushed it back to March and do their original plan of pc ps3 simultaneous world release. Everything about XIV right now just reeks of forced early release. look at the PC instruction manuel compared to XI's..... It tells you nothing. A non- SE collection dept. For sub fees. Why use click and buy ? The disc space requirments 12 gigs for install 16gigs of freespace for updates? Not to mention the lack of content besides guildleve.

A bad reputation is hard to over come with in the MMO world. Look at Age of Conan for example. It had a shaky start. It got slammed by the community. I spent 3 months waiting for the devs to come around and for me they didn't deliver. I hear AOC is now a good game... 2 years later...... I won't go back. I'm afraid of this with FFXIV. Many PC players who are so disgruntled won't be back to see how XIV has come along. And this will prevent some of the curious from even trying.

There will be an influx of new players with the PS3 release and by that time if SE sticks to their update sched. Many of the issues we're complaining about now will be addressed. PS3 player should see a relativley smooth launch. Maybe a relaunch of the PC version aroudn that same time might do SE some good.

I'll be sticking with XIV, I see a lot of potential in the end game. FFXI rolled out in much the same way. While there was NPC quests the only content was group EXP, until you hit end game and all of a sudden there was a ton to do.

I'm hoping for the best in FFXIVs future, It's just too bad it's a rough ride right now.
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#5 Oct 16 2010 at 4:52 AM Rating: Excellent
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As long as the developers keep talking -- and listening -- I have a feeling this game will be just fine.


You know this as well as anyone, when Square messes up big time they listen and talk to the playerbase or at least play that role, because they have to. Remember that apology when they messed up enfeebles on FFXI? How often have they had any communication since then?

They are doing what they are doing because the game is bombing hard and in a panic they will do almost anything, once it settles down again it will be business as usual. Ignore the playerbase and do what they want without any regard for anyone else.

It's an upbeat editorial for obvious reasons but I think people with any sense and experience with Square will take it with a grain of salt.
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#6 Oct 16 2010 at 5:26 AM Rating: Decent
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Said it once and I'll say it again. SE can't please all the Players all the time. Some will never be satisfied no matter how much they improve ... yes ... Improve the game.

Guess the matter of SE trying to get extra money out of players has been put to rest.

I honestly liked your thread, but the length and nick picking is a little much.




Just another opinion.
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#7 Oct 16 2010 at 6:06 AM Rating: Decent
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I agree with what you're saying. S-E had a lot to learn from MMO relations, as well as updating MMO design from FFXI. They are taking the right steps to show the community that they are learning and willing to adjust to the player base needs, as opposed to forcing the players to conform to their needs.

Now, if only they stop doing interviews where they're asked pretty basic questions and give mysterious "We can't talk about that" responses. I understand why they may not want to tell us about story or back end related ideas, but things like "Why can't we rent chocobos?" should get a legit answer.
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#8 Oct 16 2010 at 6:27 AM Rating: Decent
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The market wards will be fixed and fitted with search functions, but in a way that preserves this unique approach to facilitating a player-based economy.


Unique =/= good. Honestly, there really isn't anything unique about this bazaar style market, other than the complete and total failure in regards to usability. For a game that focuses so heavily on a user controlled economy, the lack of the most basic of features, a search function, is puzzling.


Something I'd like to point out.

First off, the bazaar system isn't new or unique, its been around as long as the MMO genre has. Secondly, there are games that have been out for a long time, that have been very successful, and that use this same system. While I have never been a fan of this type of economy, FFXIV has made it a bit more bearable than, oh let say Ultima Online. Imagine having this huge player-based economy, and the only way to sell things without face to face bartering was to buy them off of vendors (retainers). Now imagine that instead of placing these vendors at a central location, say a market ward, you put them in a house that you owned somewhere out in the world. You ended up with an issue where, instead of one central location, you had to search the WHOLE FREAKING WORLD to buy what you needed.

Again, I'm not a huge fan of the bazaar system, but if they want to do it I'll take a dozen or so market wards rather than the alternative. Any improvement to this area is good in my book.
#9 Oct 16 2010 at 7:16 AM Rating: Good
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SE announced whats in for the November and December Version Updates...and I have to say I'm thrilled. SE is fixing this game step by step. That's all I wanted.

I know this game will be great and I will happily play it for several years...I was just wondering how long it will take for SE to take action and fix the most annoying issues.
And **** they "talked to the community". Said what they are gonna and WHEN they gonna do it. Theres nothing more I want to hear...the version updates will make FFXIV a lot more "comfortable" and better to play. I got no issues with content so far...got way to many things to do with Gladiator, Armor, Blacksmith, Carp, Mine and Botanist lvling...so a Story Mission once every few lvls is ok for me for now. Don't need much more for the moment, I'm happy as it is.
#10 Oct 16 2010 at 9:32 AM Rating: Decent
Gathering in FFXIV is probably the most annoying system i've ever seen in a MMO. It doesn't need to be simple as WoW, it could be the same as FFXI with some sort of capitcha (whatever) each random sucess (10-20) so RMT would fail to input the code and stop gathering, while normal players would have to bother inputting a 4 letter code once in a while for 1-2 hours of gathering.
#11 Oct 16 2010 at 10:19 AM Rating: Good
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I enjoyed the read Thayos, keep it up! ^^
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#12 Oct 16 2010 at 10:40 AM Rating: Decent
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FFXIV is a ************ Dictionary definition.

Thayos wrote:
Which is why the extension of the 30-day free trial was so clutch. Although nobody typed the words “I’m sorry” into the update notes, this extension of free play is nothing short of an apology.


This is not even close to an apology. In all honesty, if you think this was some sort of attempt at an apology then you're fooling yourself. Promptly remove those glasses you're wearing. SE is clutching on to the remaining people who play this game currently. They realize that people are not playing as much as they did when they first started out, if at all. Many people who were upset with this poor release have either left without coming back or stated they will not remain beyond their 30 day trial. This is an attempt to keep those people for the extra 30 days in hopes of making the sweeping changes needed in time to save them from leaving forever.

Thayos wrote:
The game has incredibly unique questing and leveling systems, and the crafting and gathering systems appear ready-made to thwart RMT. The graphics and sound are amazing.

Where and how? There is nothing unique about leves compared to any other game. Go kill x amount of this mob and return. Go collect y amount of that item and return. Nothing groundbreaking about the questing in this game really. If anything it's a step back to mindless slaughter or gathering quests you find in nearly any other MMO. If you took a poll you would probably see that most players want one time quests offered by NPC that offer unique items. FFXIV basically took the daily quests you find in WoW, gave it a name and stretched it out over 36 hours. How in the **** is that unique? Repeatable quests are fine when you have nothing to do and want to make some quick money, but add no dimension to the game. Give me one shot quests that have a little storyline about some of the NPC I can find around town. These are the quests that give meaning to the characters and breathe life into the game.

Thayos wrote:
I’m going to give SE the benefit of the doubt and predict they will make the majority of these changes on schedule, and that anything not fixed as planned will be patched soon after. Never before has the development team been so bold about detailing version updates this far in advance.

Benefit of a doubt went out the window months ago, shortly following after all of the closed alpha/beta feedback. If SE was/is so intent on listening and communicating with the playerbase, they would have read about these very issues that players are ranting, raging and quitting over. They don't deserve any faith. They keep setting unrealistic timelines and people keep making excuses for them. 30 days. This is what they asked for from reviewers before giving their marks on the product. 30 days later you will still only have these upcoming changes and future plans to cling to. 30 days later these reviews will remain unchanged based on how poorly this game has been designed and launched.

TL;DR

Thayos wrote:
All that really matters is that Square Enix keeps talking to its players.

All tha really matters is when Square Enix will start listening to their players.

ftfy
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#13 Oct 16 2010 at 11:10 AM Rating: Good
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Going to have to agree that the extra 30 days of free playtime isn't SE apologizing. They're just running a cost-benefit analysis of losing a month's worth of subscription fees from everyone versus losing years worth of subscription fees from the lost subscribers. Right now, it is most advantageous for them to bite the bullet and give extra free playtime while SE "scrambles" to fix the core functionality of the game. Said it before but if I were in SE's shoes, I'd be cranking out small fixes a few at a time as fast as possible to keep players constantly looking forward to something new getting fixed every other day. I would imagine that it would hold people much better than forcing them to sit and wait for a month and a half for any further improvements to come.
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#14 Oct 19 2010 at 10:20 PM Rating: Good
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Geeze, everyone's so negative. Sure, they added some features in FFXI which not everyone agreed with, but rarely were they horribly destructive. Many of them were welcomed by some players, scorned by others, but that's how it is with updates on any game. You'll never pleased everyone one hundred percent of the time.

I for one and very happy with the promises made by SE. And, to be fair to the current state of the game, it's not without it's charm. The class system is a greatly evolved version of it's predecessor from FFXI, and open to far more casual players. The crafting system, while tweaking is assuredly required, is more tactile and at least gives players the illusion of control.

If you didn't see hope for this game somewhere, you wouldn't still be here. So let's at least give SE a chance to fix some of the issues plaguing this game before we bring out the pitchforks and fire okay?
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#15 Oct 19 2010 at 10:41 PM Rating: Decent
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SE managements I can guarantee you are watching these numbers closely. Free month was the results of sale/billing guys looking at next month total customer and saying WTF, where is everyone? We have 200k active players but only 100k active subs (yes these are fictional numbers). It is their desperate attempt to keep people and hoping their patch for the next month is enough to calm the mob. And if it does what they are desperately hoping then people should up their sub. They are banking the free month is enough to keep what little they have.
#16 Oct 20 2010 at 10:17 AM Rating: Good
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Glitterhands wrote:
Geeze, everyone's so negative. Sure, they added some features in FFXI which not everyone agreed with, but rarely were they horribly destructive. Many of them were welcomed by some players, scorned by others, but that's how it is with updates on any game. You'll never pleased everyone one hundred percent of the time.

I for one and very happy with the promises made by SE. And, to be fair to the current state of the game, it's not without it's charm. The class system is a greatly evolved version of it's predecessor from FFXI, and open to far more casual players. The crafting system, while tweaking is assuredly required, is more tactile and at least gives players the illusion of control.

If you didn't see hope for this game somewhere, you wouldn't still be here. So let's at least give SE a chance to fix some of the issues plaguing this game before we bring out the pitchforks and fire okay?


Here's a hint: You're talking about updates on an already established game.

We're talking about massive launch problems with a brand new MMO.

The negativity is well deserved and any attempt at trying spin the problems in a new light (or in the case of mentioning the questing system outright lying Thayos) is ridiculous. If you like the game, fine, but don't try to stick your head in the sand and believe it'll all be fixed as history has shown that SE is a company that never really fixes their MMO gameplay problems; they'll do halfass stop-gaps at most.

And those that don't learn from history get left behind where they belong -- in the past.
#17 Oct 20 2010 at 10:24 AM Rating: Default
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And if it does what they are desperately hoping then people should up their sub. They are banking the free month is enough to keep what little they have.


You think they're so "desperate" but the game is going through same exact procedures as XI did, and that game turned out fine. They are nowhere near desperate at this point, they have no need to be.
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#18 Oct 20 2010 at 10:48 AM Rating: Decent
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Will Bold Statements Boost the Quality of FFXIV?

nope.jpg

I come from a state that raises corn and cotton and cockleburs and Democrats, and frothy eloquence neither convinces nor satisfies me. I am from Missouri. You have got to show me.
#19 Oct 20 2010 at 10:59 AM Rating: Excellent
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Most of all, I'm impressed with Square Enix's willingness to communicate with players. That's something that didn't happen so easily, or to this degree, just two or three years ago.


Thayos - I usually agree with your opinions but this one I can't really get on board with. I mean, I don't consider them reacting to the incredible amount of negative press "easily slipping into communications with players". They didn't do it before the negative press, and if they hadn't done it after it would have sealed their fate. I get that we all want to put a positive spin on it, but it will take more than buzz words to convince some of us old timers that SE is really going to deliver this time (and CONTINUE to deliver).

In six months when (if) they are still posting patch plans and forthcoming fixes, then we can all congratulate ourselves on having faith in SE.
#20 Oct 20 2010 at 11:02 AM Rating: Good
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Hyanmen wrote:
Quote:
And if it does what they are desperately hoping then people should up their sub. They are banking the free month is enough to keep what little they have.


You think they're so "desperate" but the game is going through same exact procedures as XI did, and that game turned out fine. They are nowhere near desperate at this point, they have no need to be.


HAHAHAH!!!!!!!!!! letting people play for an extra free month is desperation. It is a desperate attempt to keep people from doing anything to that subscription they have singed up for. Without that extra free month, there is no telling how many would cancel. This free months is their hope of people not cancelling. The free month is not SE feeling generous. Look at the numbers logged in daily. FFXIV is clos to 130k (7k per servers X 18 servers) in total players and many of those are just playing out their free months with no subscription at all.

This isn't 8 years ago. Gamers are not as naive as they were 8 yeras ago.
#21 Oct 20 2010 at 11:16 AM Rating: Default
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This isn't 8 years ago. Gamers are not as naive as they were 8 yeras ago.


Until that is proven, they have no reason to worry. Everything is going the same way it did for XI, except there's a 10 times bigger initial playerbase. Only your assumptions are the basis for your claims- why would they worry about what a random guy says on the internet? Hahaha indeed.

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The free month is not SE feeling generous.


Of course not. It's a marketing ploy.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#22 Oct 20 2010 at 11:24 AM Rating: Good
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Hyanmen wrote:


Until that is proven, they have no reason to worry. Everything is going the same way it did for XI, except there's a 10 times bigger initial playerbase. Only your assumptions are the basis for your claims- why would they worry about what a random guy says on the internet? Hahaha indeed.





That is right, it is my assumption as well as it is your assumption to think everything is all ok. They aren't worried about a random guy. They are worried about the hordes of players who won't be coming back. Ten times bigger huh. So FFXI only had 10k people playing it then.
#23 Oct 20 2010 at 11:26 AM Rating: Excellent
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SE has already crossed the point of no return with the launch. Word has spread...the game is a critical disaster.

At one time I had thought that XIV might launch with upwards of 500k people playing by the end of the first month. That, of course, relied on the assumption that the launch went well. Now we're looking at prime-time NA server populations below 1500. The game is brand new and it has similar peak hour population numbers to what FFXI did before server merges.

And what's worse is for those of us with no love lost for SE as a game company, they're still up to too many of their old tricks. My kvetch of the week is stealth nerfs. Oh, and we're already hearing murmurs directly from SE about PS3 limitations.

SE has their thing that they do and they like to believe they do it well but they're falling all over themselves trying to do too much that doesn't matter and not enough that does. There are certain things that define a niche game that are subjective in nature where a developer can afford to step out and do their own thing and still produce a successful game. Then their are things of a functional nature that most players expect and that a developer cannot do poorly if they hope to retain whatever players they draw to the game. Things like having a slick, intuitive UI are non-negotiable. You have it or you don't and if you don't you pay the price. SE is paying the price.

An MMO that can launch with a polished core and reasonably stable servers can afford to launch a little short on content if they pace progression properly. That seems to be the key to success. Launch the game when it's ready (according to the devs, not the CEO) at the core and then focus your attention on tweaking and minor bugfixes and new content. The initial reviews will be positive and people will be able to enjoy the game while you work to add more to it. Rush the release and sell a game with substantial deficiencies in core design and the time you could have been spending on new content is suddenly being eaten up fixing the game that shipped broken because someone pulled the trigger on release long before they should have.

Will SE's statements boost the quality of FF? No. Their actions will. I appreciate the communication, but it needs to be followed up with results or I can't say I'll be sticking around a whole lot longer. I won't allow FFXIV to be another FFXI to me. I'm long since done with my willingness to suffer through that which I dislike in the vein hope that those few components I enjoy are worth my time trying to get to.
#24 Oct 20 2010 at 11:31 AM Rating: Default
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That is right, it is my assumption as well as it is your assumption to think everything is all ok. They aren't worried about a random guy. They are worried about the hordes of players who won't be coming back. Ten times bigger huh. So FFXI only had 10k people playing it then.


Actually, it is not my assumption to think everything is okay. It is SE's assumption. They have been through this before, and they pulled it off. Before it is evident that their plan is not working, there is no need for them to be "desperate".
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#25 Oct 20 2010 at 11:36 AM Rating: Good
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Hyanmen wrote:
Quote:
That is right, it is my assumption as well as it is your assumption to think everything is all ok. They aren't worried about a random guy. They are worried about the hordes of players who won't be coming back. Ten times bigger huh. So FFXI only had 10k people playing it then.


Actually, it is not my assumption to think everything is okay. It is SE's assumption. They have been through this before, and they pulled it off. Before it is evident that their plan is not working, there is no need for them to be "desperate".


lets see, you're the one countering my staement but when I call you out on something you wrote it is now SE who I have been debating with.

No evidence..servers with 1500 players logged on at prime time is not an indication. Drop from 3k players at launch to 1500 players withen a month is not an indication. getting slammed to **** by every legit gaming site is not an indication. Your right SE has nothing to worry about. Oh I forgot. I"m not talking to you. I've been talking to SE.

#26 Oct 20 2010 at 11:43 AM Rating: Default
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Your right SE has nothing to worry about.


So now is the time when you put words in my mouth? Excellent.

They are not even close to being "desperate", but they aren't exactly having an easy time either. I'm sure it came completely out of nowhere to them when they released the game prematurely and it wasn't a blazing success right from the get-go. A shocker.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#27 Oct 20 2010 at 11:44 AM Rating: Excellent
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To the OP, I'm kind of echoing the statements of others when I say that it was less of a willingness to communicate and more coercion to communicate.

The personal truth is although I don't want to see this game fail it might be too little too late. The free month is nice, but I don't and haven't felt, 'driven' to play the game. After this month I probably will cancel and wait a few months until (hopefully) the game gets better.

I then see a game like GW2 and I get excited. Why? The graphics are good and the gameplay looks fun; it looks like a breath of fresh air. But more importantly the GW2 staff is actively involved with the player base to an insane degree. In beta they are polling people on game features and making open adjustments.

Now I don't think GW2 is a panacea. On the face of it I don't like the free to play aspect and the animations aren't as nice as the motion captured models of FFXIV. Plus, in the end, I want to be in a FF world; and I want to play FFXIV, just not right now.

#28 Oct 20 2010 at 11:49 AM Rating: Good
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Hyanmen wrote:
Quote:
Your right SE has nothing to worry about.


So now is the time when you put words in my mouth? Excellent.

They are not even close to being "desperate", but they aren't exactly having an easy time either. I'm sure it came completely out of nowhere to them when they released the game prematurely and it wasn't a blazing success right from the get-go. A shocker.


Yea I'm putting words in your mouth. i keep on forgetting it was SE I was chatting with. How convenent it is that you can speak for SE. And I quote "Actually, it is not my assumption to think everything is okay. It is SE's assumption" I guess it was also not you making the assumption on behalf of SE that everything is OK. Since things are Ok, why worry?

Edited, Oct 20th 2010 1:50pm by doubleax
#29 Oct 20 2010 at 11:52 AM Rating: Default
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Yea I'm putting words in your mouth. i keep on forgetting it was SE I was chatting with. How convenent it is that you can speak for SE. And I quote "Actually, it is not my assumption to think everything is okay. It is SE's assumption" I guess it was also not you making the assumption on behalf of SE that everything is OK. Since things are Ok, why worry?


Yet you keep telling me they are "desperate". How "convenent" it is that you can speak for SE indeed.
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We really want to compete against World of Warcraft and for example the new Star Wars MMO.

#30 Oct 20 2010 at 12:06 PM Rating: Excellent
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Hyanmen wrote:
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Yea I'm putting words in your mouth. i keep on forgetting it was SE I was chatting with. How convenent it is that you can speak for SE. And I quote "Actually, it is not my assumption to think everything is okay. It is SE's assumption" I guess it was also not you making the assumption on behalf of SE that everything is OK. Since things are Ok, why worry?


Yet you keep telling me they are "desperate". How "convenent" it is that you can speak for SE indeed.


Obviously you fail to grasp the English language. I said they are desperate. No where have I stated on behalf of SE like you have done. What I have written is of my opinion. Please show me where I have spoken for SE. I am writting about SE and MY interpretation of their action. Unlike you I have stood by my statement! You have claimed what you have written is not your own word but that of SE.
#31 Oct 20 2010 at 1:50 PM Rating: Default
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Quote:
No evidence..servers with 1500 players logged on at prime time is not an indication. Drop from 3k players at launch to 1500 players withen a month is not an indication. getting slammed to **** by every legit gaming site is not an indication. Your right SE has nothing to worry about. Oh I forgot. I"m not talking to you. I've been talking to SE.


It's pretty naive to assume that just because your server population has decreased since release that it means people are leaving the game. Since release, the server population on my server has actually gone up and continues to rise WHEN i actually bother checking in game. But even then I would never conclude its because more people are signing up for FFXIV. Throwing isolated data around like that is like people who refute global warming because one week in july this year was below average temp..

Edited, Oct 20th 2010 3:51pm by lightacadi
#32 Oct 20 2010 at 2:03 PM Rating: Excellent
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Lip service. All SE is doing is paying us all lip service.

Ok, my question to SE is where was the commitment to quality during the years of development?

It is like going to a restaurant and getting a terrible meal with bad service. Even if the manager comes out, apologizes and offers you a free meal next time you come, are you ever gonna go back there?

Lets stop kidding ourselves. This game is a huge embarrassing failure.
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#33 Oct 20 2010 at 2:42 PM Rating: Good
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doubleax wrote:
Hyanmen wrote:
Quote:
Yea I'm putting words in your mouth. i keep on forgetting it was SE I was chatting with. How convenent it is that you can speak for SE. And I quote "Actually, it is not my assumption to think everything is okay. It is SE's assumption" I guess it was also not you making the assumption on behalf of SE that everything is OK. Since things are Ok, why worry?


Yet you keep telling me they are "desperate". How "convenent" it is that you can speak for SE indeed.


Obviously you fail to grasp the English language. I said they are desperate. No where have I stated on behalf of SE like you have done. What I have written is of my opinion. Please show me where I have spoken for SE. I am writting about SE and MY interpretation of their action. Unlike you I have stood by my statement! You have claimed what you have written is not your own word but that of SE.


It gets hard to retrace your tracks when you are blindly following something.
#34 Oct 20 2010 at 2:52 PM Rating: Good
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lightacadi wrote:
Quote:
No evidence..servers with 1500 players logged on at prime time is not an indication. Drop from 3k players at launch to 1500 players withen a month is not an indication. getting slammed to **** by every legit gaming site is not an indication. Your right SE has nothing to worry about. Oh I forgot. I"m not talking to you. I've been talking to SE.


It's pretty naive to assume that just because your server population has decreased since release that it means people are leaving the game. Since release, the server population on my server has actually gone up and continues to rise WHEN i actually bother checking in game. But even then I would never conclude its because more people are signing up for FFXIV. Throwing isolated data around like that is like people who refute global warming because one week in july this year was below average temp..

Edited, Oct 20th 2010 3:51pm by lightacadi


You are right , it is no indication people aren't leaving the game. It is an indication that people aren't playing it. Love your analogy on the global warming, just cause the server you are on is rising alittle (the isolated data) doesn't mean everywhere else isn't cooling down. The world maybe on a global warming. FFXIV is on a global cooling. There was a quick pole on server population last night. Not one person who responded had a server increase. So ignore all the data you want.


Edited, Oct 20th 2010 4:58pm by doubleax
#35 Oct 20 2010 at 3:00 PM Rating: Good
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Quote:
It's pretty naive to assume that just because your server population has decreased since release that it means people are leaving the game. Since release, the server population on my server has actually gone up and continues to rise WHEN i actually bother checking in game.


What mythical server would this be?
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#36 Oct 20 2010 at 4:34 PM Rating: Good
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I think the bold statements won't save the game as the Director currently employed is awful and/or doing an awful job in my opinion. Basically, the bazaar system they tried to use is inefficient, unpopular and not likely. We want an AH. What are they giving us? Improvements to the system we don't like/want. ... ... ...

That says a world right there about how much the Director wants to satisify the player base and give us what we want.

I think an expression needs to be made "What happens when you try to reinvent the Wheel that mmorpgs run on? You get a 'Square' Enix Wheel." That pretty much sums up the game. Trying to reinvent the Wheel and make mmorpgs great for casuals, make sure casuals dont get left behind in a hardcore japanese mmorpg heavy on grinding, forcing crafting and forcing players(more or less) to get their gear repaired by crafters, poor menu, laggy ui, stupid non-stop mini games during craft/mining that we've done 100x before that are so slow b/c of the laggy ui, etc all made the wheel more Square and help create a lack of enjoyment.

Someone without an Ego or good customer service skills would probably just admit, 'Ok, we made some mistakes. Here, we'll give you what you want and what we should have done in the first place. I'm sorry, we'll get this all fixed up." The current director's attitude seems to be more of "Well, we know you hate the current system. That said, we will try to make it slightly less annoying as we WERE RIGHT with our Bazaar system. Its a PERFECTLY FINE system and it'll WORK! Now, you've gotten 2 months free, start paying us money each month and in 3 months we'll have a version update to make the game fun. Just keep paying us for three more months and you'll see the game will be fun and have the features it should have had on day 1. Well, except the AH b/c WE WERE RIGHT with our idea to use bazaars. It's the FF way and its not going away. We were right even if the reviewers are all giving us 5/10 and we asked them not to REVIEW OUR GAME till later when bugs were fixed".
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