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Revisiting the initial communication from SEFollow

#1 Jan 02 2011 at 11:28 PM Rating: Decent
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I'm taken back by what I've forgotten, or never bothered to read to begin with: the official first words from SE on XIV. This was all posted before CE launch.

I encourage you, read both:
http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=77cc45cab7e13b64ffc58a36c979abcd50dc172e
http://jp.finalfantasyxiv.com/event/prelive/report_en.html

The first link is the opening FAQ, and the second the "Prelive Report". Both are in English.

In the FAQ, it's very interesting to see them be very specific on leveling in-game mechanics. It's pretty funny in retrospect - they initially implemented a system (which they've now acknowledged was "harder to understand" than they had estimated) which was designed to address what is now the biggest complaint about the existing, modified system: lack of SP incentives in party play:

Quote:
Guildleves
Q: Why should I bother making parties for levequests?
A: In general, as players increase in level, it will become easier to earn skill and experience points when fighting in a party as opposed to fighting solo. Regarding levequests specifically, the more players participating, the better the rewards earned from the treasure chests will be (regardless of whether the party members are leve linking or leve sharing).

Leve Link: Participating in a levequest where you possess the same guildleve as the one activated.
Leve Share: Participating in a levequest where you do not possess the same guildleve as the one activated.

Q: Why should I leve link?
A: Not only will leve linking make it easier to complete the quest, but difficulty and completion rewards will be affected, as well as the rate at which treasure chests appear.

Q: Will there be any more guildleve variations?
A: Of course. The main concept behind levequest design was to make low-level quests simple and easy to understand, and then gradually increase their complexity in proportion to their recommended level. This was done to allow party members to concentrate on discussing preferred skill sets, monster weaknesses, and battle regimens, while not having to worry too much about a vast amount of special rules. Once players have had the opportunity to get used to party-play, they can then move on to the more varied high-level quests, such as faction leves.

In addition, several new types of guildleves are currently being developed for future patches.


Behests
Q: Why should I participate in behests?
A: Rewards and skill progression bonuses are similar to those received by parties on levequests, and there is no cost to the player to participate.

Q: When can I participate in behests?
A: Every hour, on the hour, battlewardens will appear near aetheryte camps. Speak with him or her to join the behest.

Q: Why can I not attack certain monsters during behests?
A: Just as with those in normal battles, once engaged, monsters in behest are also claimed by parties/individuals.


The prelive report which appears to have been posted after open beta but before release, has hints/suggesting toward figuring out the content and game mechanics. It also has some very interesting promises, which Yoshida has since stated to 4gamer that they'll be honored:

Quote:
Post-Release
In addition to what was announced here today, we are also planning massively multiplayer battles.
There currently exist several class abilities which may have players scratching their heads as to how they are to be used. Many of these were designed with PVP in mind. While we cannot reveal much regarding PvP now, we have some exciting announcements planned for the near future.


Whoa, whoa... what?!?! How has no one seen or commented on this here before? Wow! I'm actually very excited about it. For the sake of not letting this be yet another flame thread, let's all safely assume this not going to be 'open' PvP, so please, don't devolve into ganking or anything like that.

Quote:
The Effect of Player Status on Crafting & Gathering
A player’s physical and elemental statuses greatly affect crafting and gathering. There are many hints within the game that reveal which statuses affect which aspects.

[ Crafting ]
Attributes: Works in conjunction with the type of tool used to affect synthesis quality
Elemental: Affects the occurrence rate of “god sends,” as well as synthesis stability


"God sends", eh? Haven't heard that one since. Apparently, there is much more content/game mechanics available than readily meets the eye....

Quote:
Inventory Response Time
We are fully aware that inventory interface response speed needs to be improved.
At the time of release, we hope to have made significant improvement, and plan to continue our work after release as well.

It is honestly comforting to know that they weren't completely blind to the issues up front. The only major blunder was underestimating the virally negative community response.

Quote:
Retrying Levequests
Levequest targets give players many times more EXP and skill points than normal monsters (even if not using guardian aspect). To prevent some players from taking advantage of this system by completing most of a levequest, failing on purpose, and then trying the quest again immediately, we have made it impossible to retry a levequest immediately after failing it. However, this does not mean players are not allowed to retry levequests. By returning and talking to the NPC who issued the quest, players can gain the opportunity to retry the quest objectives.


Quote:

Crafting and the World Economy
Concept
In MMOs, we realize that crafting and the world economy are both extremely important gameplay aspects. This is why we went out of our way to make independent crafting classes rather than simply have crafting skills attached to other classes. We have designed a system that will allow players to feel like their actions (crafting, gathering, buying & selling through bazaars) are directly affecting the economy.


Very interesting to hear the official explanation for these...
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#3 Jan 02 2011 at 11:53 PM Rating: Good
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Quote:

Very interesting to hear the official explanation for these...


The "official" explanation you mean...the real reason, in my eyes, is that retainers and the market wards make it more of a hassle for RMT to buy and sell stuff and dictate the prices. What SE didn't think about is how big a hassle they were/are for us.
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#4 Jan 03 2011 at 8:57 PM Rating: Default
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OK - they're 'retards' says Aurelius, they care about stopping RMT more than the players themselves says Mack...

How about the PvP tidbit? The promise of 'challenging' leve content (I've personally seen it at R30-40 leves)? The explanations on how the system worked from the get-go, despite the rumblings from the online community about having been left in the dust?
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#5 Jan 04 2011 at 1:02 AM Rating: Decent
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Quote:
How about the PvP tidbit? The promise of 'challenging' leve content (I've personally seen it at R30-40 leves)? The explanations on how the system worked from the get-go, despite the rumblings from the online community about having been left in the dust?


I always knew SE had big plans for this game, what they should've done is flesh these ideas out before releasing the game - they should've added more content, should've added PvP, should've added airships and chocobos as alternative travel methods, should've should've should've...I think the game is going to be great tbh but right now my interest keeps dwindling little by little. As for rank 30-40 leves, I just started doing rank 30 ones recently and I gotta admit they're fun, but solo is only so fun and the game doesn't give anyone a good enough reason to party up, plus they said that players will learn to use battle regimens and some strategies as they work their way up to harder leves, yet everything is still a big zerg fest.

Edited, Jan 4th 2011 8:31am by SolidMack
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#6 Jan 04 2011 at 7:29 AM Rating: Default
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You guys do realize these communications are from the old team that is no longer in control of FFXIV, right? Consider everything said before Yoshida took over null and void. While he may continue some of Tanaka's plans, with the way the game was heading under Tanaka, I hope he doesn't.
#7 Jan 04 2011 at 7:48 AM Rating: Decent
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Hydragyrum wrote:
You guys do realize these communications are from the old team that is no longer in control of FFXIV, right? Consider everything said before Yoshida took over null and void. While he may continue some of Tanaka's plans, with the way the game was heading under Tanaka, I hope he doesn't.


Sorry, but Yoshida himself has said that his first priority is to deliver on everything the old team has promised. The timing is up for discussion, and there will be new things implemented in between, but these 'promises' will be upheld.

I'm too lazy to find the specific quote, but it's definitely in the interview. I read it right before creating this thread. It prompted me to go look up exactly what these promises were - and found some things I never saw before... My guess was that most likely, many on the boards (especially the loudest ones) had not seen the actual communication, either.

http://www.eorzeapedia.com/2010/12/31/4gamer-interview-with-naoki-yoshida-part-1/
http://www.eorzeapedia.com/2011/01/01/4gamer-interview-with-naoki-yoshida-part-2/
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#8 Jan 04 2011 at 7:56 AM Rating: Default
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volta1 wrote:
Sorry, but Yoshida himself has said that his first priority is to deliver on everything the old team has promised. The timing is up for discussion, and there will be new things implemented in between, but these 'promises' will be upheld.

I'm too lazy to find the specific quote, but it's definitely in the interview. I read it right before creating this thread. It prompted me to go look up exactly what these promises were - and found some things I never saw before... My guess was that most likely, many on the boards (especially the loudest ones) had not seen the actual communication, either.

http://www.eorzeapedia.com/2010/12/31/4gamer-interview-with-naoki-yoshida-part-1/
http://www.eorzeapedia.com/2011/01/01/4gamer-interview-with-naoki-yoshida-part-2/


And considering many game mechanics have already changed (DoW/DoM SP gains), and Yoshida is looking into "drastic changes", it seems foolish to me to hang on to these promises. Yoshida most likely said that before he fully understood the state of the game. Looking too far into a producer's wording (especially through translation) is already a dangerous game, but considering these are the OLD producer's words, I wouldn't get my hopes up if I were you. Not that it's not fun to read old press releases, I just don't think they should be used as evidence for upcoming content.

Edited, Jan 4th 2011 7:56am by Hydragyrum
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