One of the really nice things about FFXIV is the ability to customize your characters equipped moves, however with that said a couple classes could use to have their roles be more defined~
For example Marauder and Lancer share similar roles, but marauder also sort of shares roles with gladiator.
Marauder does less damage than Lancer (Me and a lancer both having 140 strength and using rank 48 weapons the lancer consistently deals more DPS)
Marauder has the most HP in the game, and heavy armor, but no shield
Marauder has very heavy hate moves like Warmonger
Marauder has the highest parry rate
Marauder can't tank as well as a pugilist in terms of agro gain, and it can't tank as well as a gladiator in terms of durability
Marauder has more AoEs than other classes - A BAD THING UNFORTUNATELY.
Another one are the mages:
Con and Thm both have heals, nukes, and aoes in each, as well as revive. They buff in different ways, and nuke and heal in different ways, but the classes are still rather similar, you can usually swap one for the other. Right now they are kind of like Scholar and Red Mage. They even use the same kind of weapons ... come on
A main thing is looking at a CON and a THM is you can barely tell them apart in terms of appearance. In FFXI it was very obvious what job they were even with 20 jobs!
All classes do have their roles, but what I'm saying is they could be a little more defined -
Here's kind of what I'd like to see to change a few things -
Giving Marauder dual axes :D (Similar to how PUG hand to hand is two hits, would just be an Axe with two hits instead of one)
Increase marauder base damage and cone damage (This would make marauder more of an aoe/adds tank)
Allowing AoE offensive to be useful outside of levequests so that Marauder and mages can AoE
Give lancer a Jump ability so they can reset their agro in a cool way
Give pugilist their **** steal lol. You tricked them now live up to it!
Give marauder a provoke earlier on, they get AoE taunts and provokes but nothing to get newbie marauders used to agro. Their rank (46 i think) ability is an aoe taunt, and warmonger does a great job pulling in agro from other mobs. They also have Defender, so its obvious they intend on marauder doing some tanking, but what good is an aoe taunt when AoE is a bad thing?
There is a reason marauder is one of the least played classes according to lodestone and ffxivpro and that's because its role in the party is not very well defined. It's falling into the same hole Shadow Knight fell into in Everquest 2 where it's useful and powerful with good players, but doesn't have that "we need a marauder !!" feeling yet.
**** maybe the only way to fix the issue I'm commenting on is to separate classes from their weapons - IE allow a Thm to use a sword for example (which would make the addition of other classes much easier!)