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Thread found on players revolting on repairsFollow

#1 Feb 09 2011 at 2:36 AM Rating: Decent
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#2 Feb 09 2011 at 2:41 AM Rating: Decent
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no its not accurate

hes saying repairs suck i dont want them, no one wants them

well guess what, we all want lower experience per levels too
and we want more gil per drop
and we want more sp per drop(even more then now trust me some people do)
and we want, we want, we want

but guess what, it doesnt work that way

repairs arent as bad as some people make them out to be, most games have them now.....and no one likes them in any game but they are there
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#3 Feb 09 2011 at 3:54 AM Rating: Good
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I hate the repair system so I wouldn't mind for a second seeing it vanish. That, plus making armor class and level specific would help the economy in the long run.

Edited, Feb 9th 2011 4:54am by Vackashken
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#4 Feb 09 2011 at 4:59 AM Rating: Excellent
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Honestly, I wouldn't mind the repair system if A.) Tools and weapons didn't degrade far quicker than armour and B.) if there was some relevance to actually repairing your items because of a significant penalty. As it is right now, unless I need the defence, there really isn't a need to repair my armour because I still get the +stats.

I'd also love if everyone practiced proper repair etiquette and didn't keep putting stuff up for less than 1000gil or so when you're looking for a Void Glue repair.
#5 Feb 09 2011 at 7:13 AM Rating: Decent
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Well,


I am one of those people who voted that repairs need to be removed.


No, most games don't have this awful repair system that requires you to spend time away from having fun gaming waiting for repairs or grinding the umpteen crafting classes you inevitably need throughout your leveling experience to repair your hodge podged gears.

Games that do have repair systems are kind enough to let you repair at a vendor wholesale to 100%, not, oh, repair to 75% and then the dang durability deteriorates so fast that you have to go right back.

Not challenging. Not fun. Just inconvenient.

-- Someone posted some nonsensical reply to the OP; "Want want want",

Yeah, and if people don't get what they want, they won't subscribe to XIV, they'll chose Guild Wars 2, SW:ToR, Blade & Soul, World of Warcraft, or Rift--all of their developers have openly supported creating a Convenient, but Challenging MMORPG instead of just an inconvenient husk of the ancient grind and work your second job formula.

(Before you say it, WoW is NOT easy, it's just easy to level up to 85 so you can experience the challenges in PvP/PvE in the game, unlike XIV it has something to offer for endgame which is what the real travesty of XIV is, I'd rather speed to 50 and have fun doing Dungeons, PvP'ing, exploring, epic behests etc than to have to spend my XIV game time sitting around either waiting for repairs or grinding 4 freakin' craft classes in order to get to a safe level to make my own!)


So yeah,


It's a game; it can be unsubbed, and just as a warning

Square Enix suffered a 90% dip in stocks because of this game where people didn't get what they "want want wanted", if they can't turn XIV around, make a profit off upcoming titles such as Duodecim, Versus XIII and XIII-2, they will inevitably need to shut XIV down and sell off all of their projects to other companies. Just imagine, Electronic Arts presents: Final Fantasy XIV!!! or SOE presents Final Fantasy XIV..

Don't be part of the troll system, work with your fellow players and the game will revive and get better, otherwise, prepare to watch your "hard work" as you were laughing at all the people who "want want wanted" get flushed down the drain the way of a game shut down.


End rant,


Yeah.

Edited, Feb 9th 2011 8:17am by TrionValere
#6 Feb 09 2011 at 7:36 AM Rating: Good
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SylOdinsdottir wrote:
Honestly, I wouldn't mind the repair system if A.) Tools and weapons didn't degrade far quicker than armour and B.) if there was some relevance to actually repairing your items because of a significant penalty. As it is right now, unless I need the defence, there really isn't a need to repair my armour because I still get the +stats.

I'd also love if everyone practiced proper repair etiquette and didn't keep putting stuff up for less than 1000gil or so when you're looking for a Void Glue repair.


Totally agree with this..

The basics of the repair system are fine but the decay and effects need to be rebalanced. And indeed if people stop offering 500g for repairing something which needs a component of 4000g then maybe the repair system might actually function.

But from SE side some more improvements can be made; like some way u can see at a glance what rank/type equipment someone is offering for repair or an extension of the market wards to be able to search for repairs seekers as well.
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#7 Feb 09 2011 at 7:37 AM Rating: Excellent
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Repairs are a pain.

But I don't want to get rid of them, I just want to stop carrying 3 Iron Lances because one degrades to 50% after 6 levequests...
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#8 Feb 09 2011 at 7:43 AM Rating: Good
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I took my cCON from rank 9-20 and my THN from 9-22. I had made the Bone bracelets +1 and a +2. and made 2 of each a bone ring +1 and +2. My rings and bracelets are at 85% still. I'm sure the +1,2 help keep them from degrading faster but i leveled a lot with them and haven't needed to repair them at all. I'm just guessing its because the rank on the rings are I believe a Ranks 2 ring.

On the other hand my rings for my PUG (rank 38) i need to repair all the time. I have the +3 STR rings, a regular and a +1. I also have an Silver ACC ring +1. They all seem to wear at the same rate and very fast. I forgot what lvl those rings are but i am above the optimum rank for those rings
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#9 Feb 09 2011 at 8:27 AM Rating: Good
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I am one of those that don't like the repair system in FFXIV. I have played other MMOs with a repair system that was not as close as annoying than this one. AS said previously, right now, I most of the time do not bother at all with repairs (I have been out of the red icon only once since the launch).
I wouldn't mind having the repair NPc fixing stuff back to 100% for a less of a gil sink (considering the rate of damaging).
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#10 Feb 09 2011 at 8:29 AM Rating: Excellent
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Most games have repairs as a simple, quick, relatively painless gil/gold sink, And I think they're very good in that respect. I understand they were there to be part of the interaction between crafters and other players, but as we learned in the first few months, a lot of crafters often don't really want to do repairs, because its a very low reward per transaction for them.

I'd love to see it scrapped, and replaced with a cheaper NPC option, and failing that, I would love to see a huge improvement to the seek repairs option, allowing players to offer a mats + gil, and for the repairer to be able to use that mat in the repair transaction without having their own. It really needs to be more appealing in the eyes of the repairer, which means it will have to be easier, reward more SP, or players have to pay a lot, and I think easier is best for the game as a whole.
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#11 Feb 09 2011 at 8:29 AM Rating: Good
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Weapon/Tool degradation needs to be adjusted a bit, but otherwise I like the current repair system.
#12 Feb 09 2011 at 8:34 AM Rating: Decent
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I find FFXIVCore.com players are a very revolting people.
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#13 Feb 09 2011 at 9:01 AM Rating: Good
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yfaithfully wrote:
I find FFXIVCore.com players are a very revolting people.


I noticed you seem to have a lot of hate for Core, so I looked up your username, now I can see why. People really didn't care nor want to accept you bashing (not criticizing) the game and anyone who liked it and you eventually got banned because it's get annoying just like people are annoyed with it (and anyone who like it) being bashed here.

I decided to browse the forum today to compare it to Eorzeapedia and honestly, the only thing I notice is there's more people bashing the game and anything involving it than any other forum.
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#14 Feb 09 2011 at 9:37 AM Rating: Good
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Not a fan of the repair system. But I've found it pretty easy to get my stuff repaired when I offer enough gil for repairs.

So, I'm not going to rage quit over it, but I can't see it being anything more than a nuisance.

The only way to make it more tolerable is to give an incentive to repair i.e. grant extra SP/EXP when over 90% durability or to make it easier for our own professions to repair.

The repair system was just another one of those things that left me scratching my head much like the retainer system, "Why are these systems implemented for a 'casual' game."
#15 Feb 09 2011 at 9:42 AM Rating: Decent
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I assumed all my threads were deleted when my account was banned, but I checked (using a different computer since somehow I can't access FFXIVCore.com with any browsers on my main work computer) and a few of them are still up, including my beta review. Was it mean? Yes. But it was hard, nay, impossible to write a review of FFXIV after open beta that didn't come off as mean. I posted that in the Reviews and Critiques section.

And I don't see anything here that is either inaccurate or mean. If anything, I think most fans have come to accept that there is a possibility of FFXIV going under.

I posted nothing approaching the trolling of Cornyboob, and I was banned so hard I can't even visit the site from my computer. Zam > FFXIVCore.



Edited, Feb 9th 2011 10:44am by yfaithfully
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#16 Feb 09 2011 at 10:06 AM Rating: Decent
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The repair system works, and works well for the people who do use it. Most of the people who have issues state that they don't use it, and/or they don't use the NPCs. At my current level, if I have an item I can't repair (and currently I have one peice of gear I can't repair, my combat pants), I offer 5k for repair, and it requires a buffalo leather strap (I offered the same for my belt, which uses a dodo leather strap, when I was out of them).

While most people will probably not agree on my pricing, anything lower than 1k after rank20 is charging the crafter for skilling on your repair.

They increased the amount of SP you gain from repairing, I can now get over 150 on some of my repairs. And they stated they are fixing the Weapon/Tool degrade rate. Once that is taken care of, and hopefully they make the sub 20% a more noticable drop, people will more actively use the repair system. However, before putting in something like that, they need to get people more happy and involved in the game. If you can't find a repair person, and you are stuck with damaged gear life would suck. For those who simply choose not to repair their gear, more power to them.

Also, if they could get it to repair equipt gear (like the NPC does), then life would be much better... But I imagine that would be a long way off, if even possible with the current game design.
#17 Feb 09 2011 at 10:31 AM Rating: Excellent
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I vote for a drastic overhaul or removal of the system.

I will say its annoying to start gathering for NMs and spending 15 minutes while everyone repairs their stuff (which is why we have a gather time 30 minutes before we begin kills).

Player repairs should be optional not mandatory. I know everyone hates to hear the WoW answer but they have a relatively perfect system. Very slow decay from playing the game, 10% loss on death, NPCs repair all armor for about the gold reward of 1 quest. Hey it adds more of a death penalty than FFXIV does, and you have to get your corpse in that game or your armor breaks even more.

They should let NPCs repair all your armor, even a rank 50 set, for no more than 50k for the entire set. (including rings). Realistically 25k is the # i'd say is acceptable for an NPC to repair all your armor in town.

Then allow players to still do repairs on the field, or for charity.
Think the last thing I want is the ability to trade broken items to other players.
If I have a broken item, that I want to give away to someone else, and let them fix it (IE say I have a bronze haubergeon at 72%, and I want to give it to a R24 guildie, I have to go hunt down a player to repair it before I can gift the item ... thats ********* I should be able to trade it. Even if the game gives a popup warning notifying its broken.
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#18 Feb 09 2011 at 1:37 PM Rating: Good
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Someone in a similar thread mentioned replacing the Repair system with an Enhancement system.

My version of that enhancement system would be that your tool will not break, however you can put temporary enhancements on them (kind of like sharpening stones on a wow rogue's daggers) and that certain crafts could make different enhancements for different tools.

Crafters would still be needed for small work on tools, but no one is punished for not using them.
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#19 Feb 09 2011 at 2:48 PM Rating: Default
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i find it interesting that most games have a repair system and yet everyone complains about this one. Unless your gear is 20% (red) the effect is hardly noticeable. Also all you have to do is use your retainer and use the menders wad. Its simple cheap and easy. Put all your gear up when you log of for the night and when you wake up its fixed!.

simple system just needs updates. Make wear much slower on weapons and we are good to go. This system makes crafters 100% worth ranking up and will never go away or the game is broken. Cheers for the first game to make over 50% of its userbase actually use the craft jobs (and the first to actually have peoples main job be a crafter.) SE did it right its a needed system and it WILL stay and i vote to keep it just improve it.

Here are some ways to improve it.
A) let us and others repair stuff we have equppied (less of a hassle)

B) lessen wear on weapons by over 75%. (then it will be on par with armor i hope)

C)make all the repair parts simple and easy to obtain. ( i dont wonna rank to BSM to 40+ then have to hunt a HNM for a stell nugget to repair my axe. or look for super high rank miners for it. that should be saved for parts on high level gear and weapons not much needed repair parts)

D) when you have an item repaired to 100% give a bonus to attack/defense/accuracy when repaired to 76-100% (this way crafters are even more needed and people will want to go to the repair NPC much less. players will start to love this system this way and will get repairs much more often)

etc....
#20 Feb 09 2011 at 3:35 PM Rating: Good
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The only way to improve on a system that add no enjoyment to the game is to remove it.

You want to keep the crafters busy...put them to work in improving weapons and armor. Make it fun. Whats more fun...washing your car...or adding a new sound system?

Sure, other games(excluding FFXI) have some sort of repair system...but I thought everyone wants FFXIV to be different?

Ditch it. Its a drag. Its one more thing that that would help pump some positive energy into the PS3 release.

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#21 Feb 09 2011 at 3:39 PM Rating: Good
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Simool wrote:
Whats more fun...washing your car...or adding a new sound system?


This vs. this ... hmmm ...
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#22 Feb 09 2011 at 4:01 PM Rating: Good
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I think that repairing at NPCs would be acceptable, albeit inconvenient (I'd prefer no repairs at all).

I don't understand how can people can realize and understand that the current system pretty much mandates that unless you can repair your own gear, you may find yourself carrying around two or three copies of the same weapon... and yet don't see how this is a glaring flaw. I won't claim to have played EVERY MMORPG but I haven't played any other games where the repair system was so bad that it practically mandated the need to carry several weapons around.

At the very least, the repair system needs to be drastically overhauled. I would prefer it removed entirely, but it definitely is not a good system as-is. Not unlike fatigue, it is a system that only provides a benefit to a small group at a cost of major inconvenience to many more. Also not unlike fatigue, it is a system where the people who are affected by it break down into either the "I don't like it" or "I can deal with it" camps; just as there is no one that says "I hit fatigue regularly and it's awesome!", there's no one saying "Holy ****, I love getting my weapon repaired!".

It's just one more timesink lacking in fun in a game that is chock full of timesink and severely lacking in fun overall. Unless they can come up with some way to make the notion of getting your weapon repaired fun (suggestions: Maybe your weapon gets some sort of attack bonus or your armor gets some sort of defense bonus or stat bonus after a player repairs it for a given duration, whereas NPC repairs repair the item to full, immediately, with no bonus) that makes people WANT to get their weapon repaired, then the system is a waste.

If they are going to change the system in such a way that people will actively WANT to get their weapons repaired (for a reason besides "I have to because it's broken and now I can't use it"), then leave it in.
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#23 Feb 09 2011 at 4:08 PM Rating: Good
Do people even bother getting their things repaired? Every Behest party I join, EVERY player has the repair icon beside their name. So obviously, most people don't care and just keep going on about their game without too much concern with getting certain pieces fixed. Other than my weapon, I don't bother with too too much else, so ya, they either need to revamp it or get rid of it all together.
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#24 Feb 09 2011 at 4:14 PM Rating: Decent
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I get my stuff repaired at or just below 50%, doesn't seem like too much trouble to me as the repairs are usually done within five minutes once I've shouted. Weapons and tools deteriorate much too quickly though. If they were in line with armor, there wouldn't be too much of a problem, I reckon.
#25 Feb 10 2011 at 5:01 AM Rating: Decent
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SylOdinsdottir wrote:
Honestly, I wouldn't mind the repair system if A.) Tools and weapons didn't degrade far quicker than armour and B.) if there was some relevance to actually repairing your items because of a significant penalty. As it is right now, unless I need the defence, there really isn't a need to repair my armour because I still get the +stats.

I'd also love if everyone practiced proper repair etiquette and didn't keep putting stuff up for less than 1000gil or so when you're looking for a Void Glue repair.


+1 on the repair etiquitte. I always put my needed repairs that I cannot perform at 5k or above. I also try and keep my gear around the rank of the class I am currently using, the only problem is now I have 4 sets of armour for the different classes :(
I also agree with you about the rate of decline, could slow down a little, I mean paying for repairs 10 times sometimes equals the cost of the weapon/gear.

Montsegurnephcreep wrote:
Do people even bother getting their things repaired? Every Behest party I join, EVERY player has the repair icon beside their name. So obviously, most people don't care and just keep going on about their game without too much concern with getting certain pieces fixed. Other than my weapon, I don't bother with too too much else, so ya, they either need to revamp it or get rid of it all together.


I see a lot of this too, and I tested the theory, allowed one of my primary weapons to degrade to zero, seen little effect (except for slightly less accurate blows), but not enough to be terribly annoying.

I remember reading a thread where someone suggested visual effects to the degregation of armor/weapons, now that would make repairs more benificial. Also, please SE, restrict gear to certain levels. How can I sell my level 15 gear when everyone can wear the better looking level 40+ gear?
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#26 Feb 10 2011 at 6:49 AM Rating: Decent
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Yes. And give us job/level specific gear.
And less durability loss for weapons, but 10% durability loss on death.
I don't like dying, but really... I don't care in this game.
#27 Feb 10 2011 at 7:09 AM Rating: Decent
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Mikhalia the Picky wrote:
I think that repairing at NPCs would be acceptable, albeit inconvenient (I'd prefer no repairs at all).

I don't understand how can people can realize and understand that the current system pretty much mandates that unless you can repair your own gear, you may find yourself carrying around two or three copies of the same weapon... and yet don't see how this is a glaring flaw. I won't claim to have played EVERY MMORPG but I haven't played any other games where the repair system was so bad that it practically mandated the need to carry several weapons around.

At the very least, the repair system needs to be drastically overhauled. I would prefer it removed entirely, but it definitely is not a good system as-is. Not unlike fatigue, it is a system that only provides a benefit to a small group at a cost of major inconvenience to many more. Also not unlike fatigue, it is a system where the people who are affected by it break down into either the "I don't like it" or "I can deal with it" camps; just as there is no one that says "I hit fatigue regularly and it's awesome!", there's no one saying "Holy sh*t, I love getting my weapon repaired!".

It's just one more timesink lacking in fun in a game that is chock full of timesink and severely lacking in fun overall. Unless they can come up with some way to make the notion of getting your weapon repaired fun (suggestions: Maybe your weapon gets some sort of attack bonus or your armor gets some sort of defense bonus or stat bonus after a player repairs it for a given duration, whereas NPC repairs repair the item to full, immediately, with no bonus) that makes people WANT to get their weapon repaired, then the system is a waste.

If they are going to change the system in such a way that people will actively WANT to get their weapons repaired (for a reason besides "I have to because it's broken and now I can't use it"), then leave it in.


^This ^^
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#28 Feb 10 2011 at 11:39 PM Rating: Default
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Carmillia wrote:
Mikhalia the Picky wrote:
I think that repairing at NPCs would be acceptable, albeit inconvenient (I'd prefer no repairs at all).

I don't understand how can people can realize and understand that the current system pretty much mandates that unless you can repair your own gear, you may find yourself carrying around two or three copies of the same weapon... and yet don't see how this is a glaring flaw. I won't claim to have played EVERY MMORPG but I haven't played any other games where the repair system was so bad that it practically mandated the need to carry several weapons around.

At the very least, the repair system needs to be drastically overhauled. I would prefer it removed entirely, but it definitely is not a good system as-is. Not unlike fatigue, it is a system that only provides a benefit to a small group at a cost of major inconvenience to many more. Also not unlike fatigue, it is a system where the people who are affected by it break down into either the "I don't like it" or "I can deal with it" camps; just as there is no one that says "I hit fatigue regularly and it's awesome!", there's no one saying "Holy sh*t, I love getting my weapon repaired!".

It's just one more timesink lacking in fun in a game that is chock full of timesink and severely lacking in fun overall. Unless they can come up with some way to make the notion of getting your weapon repaired fun (suggestions: Maybe your weapon gets some sort of attack bonus or your armor gets some sort of defense bonus or stat bonus after a player repairs it for a given duration, whereas NPC repairs repair the item to full, immediately, with no bonus) that makes people WANT to get their weapon repaired, then the system is a waste.

If they are going to change the system in such a way that people will actively WANT to get their weapons repaired (for a reason besides "I have to because it's broken and now I can't use it"), then leave it in.


^This ^^


This x2
#29 Feb 11 2011 at 6:26 AM Rating: Decent
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All I did was post a reference and I got rated down? I supported neither removing or not removing repairs and I still get rated down. What kind of foul **** walled forums is this?
#30 Feb 11 2011 at 7:03 AM Rating: Good
I see alot of people saying that a repair system is common in most mmo's.

I'd like to point to this key word. "Most"

here is the latest list of most highly populated "active subscriptions" mmo's

which of these mmo's has a repair system and show your proof.

it has to be OVER half to be the majority thus being "Most"

here you go
1mil+sub games
[img=188902]
150k-999k sub games
[img=188903]

Please show how "Most" of these have a repair system.


I know this sounds cocky or like im talking down but i assure you im not i truly am interested in knowing how many of these games have degrading/ broken gear and a repair system
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#31 Feb 11 2011 at 8:42 AM Rating: Default
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The One and Only FinalFanXIV wrote:
I see alot of people saying that a repair system is common in most mmo's.


Because durability/weight systems are actually common in a lot of Chinese/Korean MMOs. If it doesn't have durability it tends to have a weight system. If it doesn't have a weight system it tends to have a 'bag' system. If it has neither it's generally an MMO that uses a form of Durability/weight, i.e Air Rivals has a fuel/weight system.

All in all it's just another type of "check" system that all MMOs utilize.

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#32 Feb 11 2011 at 8:52 AM Rating: Good
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A.) Get rid of Durability on all items, or lower the level required to repair items to a basic 10 per related trade skill so you don't have to spend time leveling up a craft that you have no intention of crafting with. Another solution is to create an NPC whom you can just conveniently click "repair all items" for 3k Gil and call it day.

B.) Fill the void by losing the revenue from repairs to dedicated craftsmen by giving them the ability to place more upgrades/enhancements on already existing gears, IE, turning a Bronze Spatha into a Gleaming Bronze Spatha increasing it's statistics by a base amount and maybe adding elemental damage or something.

Or C.) Couple ability to repair stuff, IE, whether I am a Blacksmith or Armorer, I can repair "metal" weapon or armor. Basically, make it so someone only has to chose 2 Craft Skills to level up, and not 4. 2 Isn't all that bad, and is generally fun, it gets tedious and inconvenient when I start learning that I need Tanner, Botanist and Carpenter just to be able to effectively repair my own gear as a DoW.


Yeah,
#33 Feb 11 2011 at 11:05 AM Rating: Good
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After using the "Seek Repairs" icon succesfully a few time my wrath at the repair system has waned quite a bit.

Still irritating. Still would like to repair without un-equipping.

But crafters are pretty avid about making 5k for 5 seconds of work. Even though I only have only low-level craft Ranks, I still find myself checking people with the Seek Repair icon the see if I can do it.

If you Seek Repairs on a common item at a crowded camp, you will likely be fixed by the time you get back from the bathroom.
#34 Feb 11 2011 at 12:00 PM Rating: Decent
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I have people running after me asking me to stand still so they can repair my stuff for me. I don't understand how this is such a burden. Put stuff up for seek repairs with a reasonable reward and stuff is fixed before you know it. The only place I see this system running in to trouble is for the r50 gear if it requires a rare mat. But having used Optimal Rank gear all the way up to 29, I have never had issue getting anything repaired.

Of course that last sentence may put me in the minority....

Edited, Feb 11th 2011 1:01pm by NayliaMR
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#35 Feb 11 2011 at 12:11 PM Rating: Good
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If they make any adjustments in the repair system they'll also need to vastly reduce the amount of gil received from leve quests.
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#36 Feb 11 2011 at 12:23 PM Rating: Good
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NayliaMR wrote:
I have people running after me asking me to stand still so they can repair my stuff for me. I don't understand how this is such a burden. Put stuff up for seek repairs with a reasonable reward and stuff is fixed before you know it. The only place I see this system running in to trouble is for the r50 gear if it requires a rare mat. But having used Optimal Rank gear all the way up to 29, I have never had issue getting anything repaired.

Of course that last sentence may put me in the minority....

Edited, Feb 11th 2011 1:01pm by NayliaMR


It's a burden because of the rate of decay and because it interrupts regular gameplay. If you're already in town crafting or what have you, it's not that big of an annoyance. If you're out griding with friends etc..having to find a way to repair your weapon every couple of hours is not fun and definitely falls under burden. If it was every couple of days or a couple of times a week that would be tolerable, I prefer no repair system at all though.
#37 Feb 11 2011 at 1:09 PM Rating: Good
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Why don't one of you premium subscribers put up a Poll and lets see how many people really want a durability system and how many don't!
Personally, I'd like to see the whole dura-system eliminated and rank specific gear introduced. At current I have 1 50 DoW working on the second one while having to have 40+ carp, almost 40 Leather, almost 30 Gold, almost 30 Alch almost 30 Weave and several crafts at 20. I have to have 4 different sets of crafting gear that is within 5 ranks of each specific craft or the dura-rate increases drastically. IMO the durability system is another broken system and is nothing more than a time sync that serves no other purpose and does more to **** people off than anything else in the game.

Lets see a poll, and put it on the main page Zam
What questions would you like to see on a poll?
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#38 Feb 11 2011 at 1:18 PM Rating: Good
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SWSeeker wrote:
Why don't one of you premium subscribers put up a Poll and lets see how many people really want a durability system and how many don't!
Personally, I'd like to see the whole dura-system eliminated and rank specific gear introduced. At current I have 1 50 DoW working on the second one while having to have 40+ carp, almost 40 Leather, almost 30 Gold, almost 30 Alch almost 30 Weave and several crafts at 20. I have to have 4 different sets of crafting gear that is within 5 ranks of each specific craft or the dura-rate increases drastically. IMO the durability system is another broken system and is nothing more than a time sync that serves no other purpose and does more to **** people off than anything else in the game.

Lets see a poll, and put it on the main page Zam
What questions would you like to see on a poll?


I thought that the recent Ask the Devs on Repairs stated that there isn't any affect to the +stats of crafting armour when it gets gear damage, unlike tools. I guess if you equip gear that is over-ranked you won't get the full benefit of the stats but I don't see a noticeable effect when I craft with gear damaged craft sets and fully repaired craft sets.
#39 Feb 11 2011 at 1:19 PM Rating: Decent
Scholar
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991 posts
SylOdinsdottir wrote:
SWSeeker wrote:
Why don't one of you premium subscribers put up a Poll and lets see how many people really want a durability system and how many don't!
Personally, I'd like to see the whole dura-system eliminated and rank specific gear introduced. At current I have 1 50 DoW working on the second one while having to have 40+ carp, almost 40 Leather, almost 30 Gold, almost 30 Alch almost 30 Weave and several crafts at 20. I have to have 4 different sets of crafting gear that is within 5 ranks of each specific craft or the dura-rate increases drastically. IMO the durability system is another broken system and is nothing more than a time sync that serves no other purpose and does more to **** people off than anything else in the game.

Lets see a poll, and put it on the main page Zam
What questions would you like to see on a poll?


I thought that the recent Ask the Devs on Repairs stated that there isn't any affect to the +stats of crafting armour when it gets gear damage, unlike tools. I guess if you equip gear that is over-ranked you won't get the full benefit of the stats but I don't see a noticeable effect when I craft with gear damaged craft sets and fully repaired craft sets.


it isnt affected

basicaly, only combat stats, and tools are affected by damage to gear, but no one knows this because they "assume" instead of doing research or reading announcements form devs on how things work
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#40 Feb 11 2011 at 3:13 PM Rating: Good
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3,178 posts
SWSeeker wrote:
Why don't one of you premium subscribers put up a Poll


This is like the Mikahlia Bat-signal.

Poll requested at 13:09. Poll posted at 14:00. 51 minutes, not bad.
#41 Feb 11 2011 at 4:07 PM Rating: Decent
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435 posts
SylOdinsdottir wrote:
I'd also love if everyone practiced proper repair etiquette and didn't keep putting stuff up for less than 1000gil or so when you're looking for a Void Glue repair.


A thousand times, THIS!

I've seen so many people who have repairs up for 1 gil for items that require a 10k gil repair material...
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