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Main thing I want to know about ARRFollow

#1 Nov 10 2012 at 11:41 AM Rating: Decent
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Obviously we all know, ARR will be MUCH better than what FFXIV USED to be.. theres no denying that, the million dollar question however is will it be BETTER (or at least) just as good as FFXI was?

I spent 8 years playing FXI and while I do like the direction FFXIV seems to be doing with ARR i cant help but see that FFXI still seems to be better in storytelling, classes, exploration, difficulty (this is all pre abyssea as i know FFXI now is nowhere close to difficult), hidden secrets (i.e NMs), and community (i.e I NEEDED parties thus you had no choice but to get to know people and make friends if you wanted to succeed)...

While ARR seems like it will be an improvement over the current FFXIV, it still looks like its "little brother" will still outshine it in everyway except maybe looks. I seriously hope Im wrong though.
#2 Nov 10 2012 at 11:59 AM Rating: Good
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I'll try to answer from my own opinion on it.

  • Solo play is encouraged as much as party play in even the current version of FFXIV.
  • 2.0 will have much more content than 1.0 does but maybe not more than 2-3 years into XI.
  • There will be everything from casual to hardcore; because as SE stated they aren't building this just for FF fans but for RPG fans in general.
  • *They also want to remove the tarnished name of Final Fantasy from what the last few games did; Yoshi (maybe even Wada) I believe said the series lost it's path around 7. That's why many themes, battles, dungeons and items from ALL previous FF's will be in XIV, XIV 2.0 is a almost like a online fan compilation.
  • XI changed because the MMO player themselves have changed.


At least 50% of the people I played XI with aren't playing any MMO's now (mostly just console games) as they are in their 30/40's and have families and more important things. Many of the new players are still as before the younger crowd; but younger people today play a **** of a lot differently than we did as kids.

I remember as a kid playing games where we had to run up hill, both ways while jumping on both sides of a turtle; while spinning our tanooki tails; and we loved it!

I hate to say it (well secretly I love to); but if you're looking for a game to give you that pre-abyssea feeling of difficulty on a routine and consistent basis; XIV won't do that (at least not currently). Best advice? Try 2.0 out. If you haven't played it much to begin with, goal for level 30, **** even 50. See how it grabs you. :)

We welcome you sir!

Edited, Nov 10th 2012 10:00am by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#3 Nov 10 2012 at 12:33 PM Rating: Decent
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Id say FFXI changed not because players changed but because SE wanted to try to compete with WoW so they made their game more easy to draw in players who left FFXI for games like WoW because FFXI was too hard lol.

It doesnt have to give difficulty on a routine and constant basis.. but it has to be there SOMETIMES... I like the feeling of relief after a hard fought victory or the sense of accomplishment that was gained knowing you did something very few others could or have done yet.

CoP was a prime example

my group did CoP before guides existed so we had to figure things out on our own, also we did havnt any nins, smns in our groups so all our battles were fought and won the hard way... we were tanking promy bosses with wars or plds, didnt have astral flow, and being the mithrain trackers without astral flow as well as fighting the mammets in in riverne without having 3nins and 3 whms to duo even mammet, our victories came with a lot of exp lose and money spent (i know I myself spent at least 150k on hi potions and ethers PER boss fight) yet when we finally did taste victory we felt like gods, because we proved SE didnt make those quests with only certain jobs in mind, sure certain jobs had an easier time but any balanced group could do it, strategy and skill wins over job setup anyday, and since we didnt have the jobs we clearly had the strategy and skills. Id always laugh when Id go in Jeuno and see ppl shouting for smns and nin /nin ONLY for promy or "thinking to myself we didnt need them, maybe they shoudl try stepping their gam eup and doing it with a normal party as opposed to shouting for 10 hours"

EVERY battle in FFXI wasnt hard i.e you could get to rank 10 or sky without any trouble at all, same with ToAU and the WOTG missions but those of us who WANTED a challenge we at least had the option

I mean in Sky they mad the ark angel missions and the last battle, but most ppl just got as far as getting Sky so that they could fight gods... no one hardly ever did those other two missions, but those of us that WANTED a challenge had the option to do em.. and indeed it was a challenge alright..

and dont even get me started on fighting bahamut (never took on version 2 btw) or how hard Salvage and Dynamis were before people finally learned what to do, or taking on the dynamis lord, but again all those were optional and not necessary/vital to enjoy the game


so yeah FFXIV can cater to the casual player will still offering option challenges for those of us like myself who wanna get in a battle every now and then thats gonna make me sweat.
#4 Nov 10 2012 at 12:42 PM Rating: Decent
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It does have some hard fights; the raven one while it can be done requires near perfect timing and strategy. A friend told me he passed a **** and ended up dying. That momentary lose of concentration and gaining of a gleeful feeling caused a wipe.

That said I can't speak for 2.0; but I do know the PvP should be fun. It was hinted at 1000v1000+ to take over castles and such.

Edited, Nov 10th 2012 10:42am by Elionara
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#5 Nov 10 2012 at 12:52 PM Rating: Decent
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yeah that raven fight sounds right up my alley then. Id love that.. as for 1000v1000 I doubt that.. imagine the lag lol...

and Ive always been a fan of pvp.. the prospect of PVP in a final fantasy game scares me, considering how crappy it was in XI
#6 Nov 10 2012 at 1:03 PM Rating: Good
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All I can think of now is 1000 BLMs casting Flare at once... I call it the BBQ set-up.
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Crasy of Alexander, Member of SplatRangers

Monk. Need I say more?

#7 Nov 10 2012 at 1:17 PM Rating: Decent
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924 posts
DuoMaxwellxx wrote:
yeah that raven fight sounds right up my alley then. Id love that.. as for 1000v1000 I doubt that.. imagine the lag lol...

and Ive always been a fan of pvp.. the prospect of PVP in a final fantasy game scares me, considering how crappy it was in XI


He was quoted as such. ^^ Lag yes; but you can toggle how many players are scene. Personally I've had my i7960 for 2 years now and no game as taken it to 100% usage :) I'm hoping to test out max settings and see if I can break it a bit more; because I don't think it needs to be upgraded until programs use > 50% of it constantly.

GPU = /sadface :( We'll see. As far as PvP is concerned Yoshi said that it will not be like XI it will be true PvP here's a screenshot of the concept:
http://imgur.com/9330N

Relevant quotes:
http://www.mmoculture.com/2012/07/chinajoy-2012-final-fantasy-xiv-interview-with-producer/
Quote:
Q: What about PvP?
A: There will not be open PvP/ PK, and both players must mutually agree to a PvP match. Final Fantasy XIV will be the first game in the franchise to have a “meaningful” PvP system, hence I urge players to try it out.

Q: Is it fair to say the PvP in Final Fantasy XIV is somewhat similar to World of Warcraft’s?
A: We will have a PvP arena, which is similar to the one found in World of Warcraft. Our PvP team members played many matches in World of Warcraft. Personally, I am a player of Dark Age of Camelot, a PvP-centric MMO.


Still looking for the one he mentioned allowing it basically to the point of almost breaking the server :P
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#8 Nov 10 2012 at 1:50 PM Rating: Decent
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4,957 posts
turning off who shows up on screen sounds counter productive.. so if i do that then Ill be taking damage and not know whats hitting me? lol

as for open PVP.. i think it should have that as well.. just reserve it for certain servers (lie most mmos do) or at least certain areas where newbies wont be going anyway whereas the area will be high level so the only people going there would be those who should be more than capable of taking care of them selves

like this one game i played had low level quests where the reward was great but it was high risk.. some required you to get an item that was in a PK area where corpse looting was allowed (some pk area just killed you with no penalties while other if you were pked or died all your loot would be left behind so you could lose it), it was exciting as well as scary goin through those quest at low level not knowing whod be waitin in ambush, though when I did such quests they requires no fighting. just running in grabbing an item and taking it back.. so Id always do them completely naked and not carrying anything so if i DID get killed I wasnt gonna lose anything.

Also this question and answer in the interview was kinda odd:

Q: Most of us actually thought the game will only start collecting monthly fees again only after version 2.0 hits…
A: Haha, we have a team of 250 members, if we continue going free… (hints of financial reason)

Umm dont most if not all the F2P mmos out there have just as many people working on it? I mean i would hope the MMOs are done by just a team of 5 people in their basements... yet they dont seem to be having a financial crisis or going bell yup anytime soon (otherwise theres wouldn't be so many F2P mmos)

Edited, Nov 10th 2012 1:56pm by DuoMaxwellxx
#9 Nov 10 2012 at 2:41 PM Rating: Decent
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924 posts
DuoMaxwellxx wrote:
turning off who shows up on screen sounds counter productive.. so if i do that then Ill be taking damage and not know whats hitting me? lol

as for open PVP.. i think it should have that as well.. just reserve it for certain servers (lie most mmos do) or at least certain areas where newbies wont be going anyway whereas the area will be high level so the only people going there would be those who should be more than capable of taking care of them selves

like this one game i played had low level quests where the reward was great but it was high risk.. some required you to get an item that was in a PK area where corpse looting was allowed (some pk area just killed you with no penalties while other if you were pked or died all your loot would be left behind so you could lose it), it was exciting as well as scary goin through those quest at low level not knowing whod be waitin in ambush, though when I did such quests they requires no fighting. just running in grabbing an item and taking it back.. so Id always do them completely naked and not carrying anything so if i DID get killed I wasnt gonna lose anything.

Also this question and answer in the interview was kinda odd:

Q: Most of us actually thought the game will only start collecting monthly fees again only after version 2.0 hits…
A: Haha, we have a team of 250 members, if we continue going free… (hints of financial reason)

Umm dont most if not all the F2P mmos out there have just as many people working on it? I mean i would hope the MMOs are done by just a team of 5 people in their basements... yet they dont seem to be having a financial crisis or going bell yup anytime soon (otherwise theres wouldn't be so many F2P mmos)

Edited, Nov 10th 2012 1:56pm by DuoMaxwellxx


Most F2P's have cash shops which make more money than subscription fees. SE according to financials has spent close to 300 million now on XIV. When they started charging for XIV they subscription numbers actually went up and have been climbing slowly since.

The reason you turn off more people is if your system can't handle everyone on screen.
____________________________
http://ffxi.allakhazam.com/story.html?story=18309
Quote:
Like Final Fantasy XI, the game specs will be extremely high for the time, but in about 5 years, an average machine can run it on max settings with little to no issues. Tanaka also expressed interest in making a benchmark program available.

FilthMcNasty wrote:
I endorse this thread.
#10 Nov 10 2012 at 3:42 PM Rating: Decent
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4,957 posts
there are games with cash shops that do it irght and still turn a huge profile... DCUO for example is free and has cash shops but it doesnt offer anything that puts players at an advantage over those who play free... its just mainly cosmetic stuff or things a free player can get on their own after spending a lot of time.. FFXIV could do the same, DCUO is making more money now thats its free than it was when it was pay to play lol
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