From the third Letter From the Producer Live
Q: Can you explain housing in more detail?
A: The image that we just showed was concept art for the Limsa Lominsa housing area. We’ve been working on mock-ups, and you can see a dummy house right here. This house is just a placeholder we’re using to check house sizes and such, and it’s not an actual design. In this picture, you can see a wider view of the same area. There are several areas where players can build houses, and a large open area. Basically, there will be three different types of housing areas areas: desert, forest, and sea. Here we have the concept art for the forest housing area. This isn’t finalized, of course. We’ll publish more information as soon as we can.
Players will first choose an area they prefer and then purchase land there. Kind of like “I like this spot!” Once they purchase the land with gil at the signboard, players will buy the right to build a house there.
Once players have constructed a basic house, they can open a special housing widget to browse and purchase housing materials, such as roofing. You could also commission crafters to build roofing, which could then be equipped, in a sense, onto your house to change its external appearance. You can even hang tapestries on your walls. So that’s basically how you can change your house.
The yard… I shouldn’t show anymore actually… As I mentioned previously, houses will also have yards where you can place objects. For example, if you place a chocobo stable in your yard, you will be able to raise several chocobos there.
There will be updates dedicated specifically to the housing system. Content won’t end with a single release; we plan to introduce new features, such as additional ways to play with your yard. Additionally, players will be able to drag and drop objects within their house easily, in both the PC and PS3 versions. We’re working hard to create a very flexible system.
Houses can be used as headquarters for linkshells and Free Companies, and they can eventually be expanded to allow individual rooms. To prevent disputes over land, housing areas will be instanced. After the maximum number of houses are sold in one instance, players will be asked to purchase land in a different one. More instances will be added as necessary.
Also, land will be available in small, medium, and large sizes. Certain structures will require huge tracts of land to build.
We should be able to provide more details near the conclusion of the Beta Test. link Edited, Apr 4th 2013 2:10pm by IKickYoDog