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#1 Sep 25 2013 at 5:54 PM Rating: Default
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Everytime i log in a get tells from an RMT.. like within a second of logging in... how do they do that if theyre not physically next to you or on your friends list? Sur e they could go down the search list and send /tell to everyone individually but even at that rate i would think it would take longer than 1 sec after i log in, to find me). So what are they doing?
#2 Sep 25 2013 at 5:58 PM Rating: Good
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They are using a script to send out those /tells as there is no one at the keyboard when then are sent.
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#3 Sep 25 2013 at 5:59 PM Rating: Good
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Macro'd bot scan?

My /blist list is getting ridiculous.
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#4 Sep 25 2013 at 6:23 PM Rating: Good
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Achievement Unlocked: 100+ /blist.

I dont even /blist the tells anymore. I could simply just turn on the /shout filter but, I find it so entertaining to watch the nerds fight... Its redundant to say this but we need GM's... Anyway, I have been noticing they are deleting some of these characters so... progress?

Edited, Sep 25th 2013 8:23pm by chomama
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#5 Sep 26 2013 at 5:08 AM Rating: Good
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ShindaUsagi wrote:
Macro'd bot scan?

My /blist list is getting ridiculous.



Most of your /blist isn't even around anymore.I cleared mine, and never have seen those names anymore.
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#6 Sep 26 2013 at 5:21 AM Rating: Decent
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Won't it have some indication next to the user name if the character has been deleted?
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#7 Sep 26 2013 at 5:31 AM Rating: Excellent
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Lefein wrote:
Won't it have some indication next to the user name if the character has been deleted?


Yes for every two I clean out I'm adding 6.
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#8 Sep 26 2013 at 6:31 AM Rating: Good
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My only wish is that SE forced some kind of muting function on people that use yell or shout for some allotted period of time. I mean, we've ALL seen it.. The shout bot that FLOODS the **** out of your chat channel as you're loading a town zone. For me, in the time it takes to warp to a town til the time I can finally load the screen, my chat log will look something like this:

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It's completely and utterly absurd how fast they are spamming! If I were an admin, I'd make it where the first time you had to be muted, it would be for five minutes, the second time, mute for ten. The third time, you get muted for an hour and then after that, you get muted for a day.

It would be a great way to punish spammers without harming actual players who are shouting Free Company invitations or whatnot. You'd know to "chill out" with how fast you are shouting after a five minute mute, whereas a bot would just get owned. Obviously, the people scripting the bots would change their spam patterns to circumvent this, but even that would be better than watching your chat log blast off into outer space between town zones.
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#9 Sep 26 2013 at 6:34 AM Rating: Excellent
They already have that countermeasure. The problem is it is too simple to bypass, which is why you see their shouts with a single letter different...
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#10 Sep 26 2013 at 6:38 AM Rating: Excellent
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Drulian, Pie Eating Champion wrote:
They already have that countermeasure. The problem is it is too simple to bypass, which is why you see their shouts with a single letter different...

They should definitely make it player-based rather than text based. Logic would dictate that if someone is yelling in town that fast that it is harassing all the other players.
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#11 Sep 26 2013 at 6:47 AM Rating: Excellent
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They are moving out of the cities in Excalibur now, one was shouting in Bentbranch yesterday while I was mining, and I kept on spelling his name wrong in my blist as it made no sense, and would scroll that fast and the message was that long I'd literally only have a second to see it before it was gone.
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#12 Sep 26 2013 at 6:55 AM Rating: Excellent
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SolomonGrundy wrote:
They are moving out of the cities in Excalibur now, one was shouting in Bentbranch yesterday while I was mining, and I kept on spelling his name wrong in my blist as it made no sense, and would scroll that fast and the message was that long I'd literally only have a second to see it before it was gone.


Click the name -> Send Tell -> Highlight name -> Ctrl+x -> blist add -> Ctrl+v -> Winrar

Edited, Sep 26th 2013 7:55am by Callinon
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#13 Sep 26 2013 at 7:03 AM Rating: Excellent
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Archmage Callinon wrote:
SolomonGrundy wrote:
They are moving out of the cities in Excalibur now, one was shouting in Bentbranch yesterday while I was mining, and I kept on spelling his name wrong in my blist as it made no sense, and would scroll that fast and the message was that long I'd literally only have a second to see it before it was gone.


Click the name -> Send Tell -> Highlight name -> Ctrl+x -> blist add -> Ctrl+v -> Winrar

Edited, Sep 26th 2013 7:55am by Callinon


Thank you. Upvoted!
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#14 Sep 26 2013 at 8:22 AM Rating: Excellent
SolomonGrundy wrote:
Archmage Callinon wrote:
SolomonGrundy wrote:
They are moving out of the cities in Excalibur now, one was shouting in Bentbranch yesterday while I was mining, and I kept on spelling his name wrong in my blist as it made no sense, and would scroll that fast and the message was that long I'd literally only have a second to see it before it was gone.


Click the name -> Send Tell -> Highlight name -> Ctrl+x -> blist add -> Ctrl+v -> Winrar

Edited, Sep 26th 2013 7:55am by Callinon


Thank you. Upvoted!


It's both funny and sad that a shortcut to blist someone is necessary.
#15 Sep 26 2013 at 8:29 AM Rating: Excellent
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Any idea why /blist add doesn't actually work? I have tried /blist add NAME and /blist NAME add.

And they need to add the blist or ignore function to the right-click NAME.
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#16 Sep 26 2013 at 8:31 AM Rating: Excellent
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Refews wrote:
Any idea why /blist add doesn't actually work? I have tried /blist add NAME and /blist NAME add.

And they need to add the blist or ignore function to the right-click NAME.


The correct way is /Blist add "Name"

Doesn't work without the parenthesis.
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#17 Sep 26 2013 at 8:48 AM Rating: Excellent
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I made a macro, as suggested by some people in the ZAM FC.

/blist add <r> (with "r" being the last person to send you a tell.)

I put it in button form, so when I get a tell from a spammer, I just hit the button and it says... "Do you want to add Gaardde Rkeymmme to your blacklist?" And I hit yes and it's all done!
#18 Sep 26 2013 at 9:26 AM Rating: Good
Or just type /blist add <r>

EDIT: Kierk beat me to it.

Edited, Sep 26th 2013 11:26am by IKickYoDog
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#19 Sep 26 2013 at 12:06 PM Rating: Excellent
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SolomonGrundy wrote:
Refews wrote:
Any idea why /blist add doesn't actually work? I have tried /blist add NAME and /blist NAME add.

And they need to add the blist or ignore function to the right-click NAME.


The correct way is /Blist add "Name"

Doesn't work without the parenthesis.


You mean "Quotation Marks"?

/airquote Smiley: grin
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#20 Sep 26 2013 at 12:21 PM Rating: Good
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SolomonGrundy wrote:
Refews wrote:
Any idea why /blist add doesn't actually work? I have tried /blist add NAME and /blist NAME add.

And they need to add the blist or ignore function to the right-click NAME.


The correct way is /Blist add "Name"

Doesn't work without the parenthesis.


Oh thank you very much mate. Quotes... figures. Always something... semicolons are my downfall usually.
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#21 Sep 26 2013 at 1:24 PM Rating: Excellent
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Refews wrote:
SolomonGrundy wrote:
Refews wrote:
Any idea why /blist add doesn't actually work? I have tried /blist add NAME and /blist NAME add.

And they need to add the blist or ignore function to the right-click NAME.


The correct way is /Blist add "Name"

Doesn't work without the parenthesis.


Oh thank you very much mate. Quotes... figures. Always something... semicolons are my downfall usually.


; ;
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#22 Sep 27 2013 at 2:01 AM Rating: Good
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Now if only there was a version of /blist add <r> for shouts... they annoy me far more than the tells do.
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#23 Sep 27 2013 at 2:56 AM Rating: Excellent
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I'd just be content with shouts having a 1m cooldown until they get better spam filters and such in place. Side benefit of curbing random chatter about how the game sucks and X game does everything better even though they're in a ******* 40+ zone.
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#24 Sep 27 2013 at 7:11 AM Rating: Decent
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Seriha wrote:
I'd just be content with shouts having a 1m cooldown until they get better spam filters and such in place. Side benefit of curbing random chatter about how the game sucks and X game does everything better even though they're in a @#%^ing 40+ zone.


Ya know, on a JP server you almost NEVER hear a shout for anything, other then gil sellers in town. Maybe this is a blessing
#25 Sep 27 2013 at 9:24 AM Rating: Decent
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Kim Kardashian tried to sell me gil yesterday...
#26 Sep 27 2013 at 9:34 AM Rating: Good
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squiress wrote:
Kim Kardashian tried to sell me gil yesterday...


Haha me and some friends (on Moogle) got that same tell too.
#27 Sep 27 2013 at 9:40 AM Rating: Decent
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Tamandra wrote:
squiress wrote:
Kim Kardashian tried to sell me gil yesterday...


Haha me and some friends (on Moogle) got that same tell too.

She's gotta feed that kid somehow.
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#28 Sep 27 2013 at 3:07 PM Rating: Default
Should just have i
t you can't send tells or yell or shout till u reach lvl 10
#29 Sep 27 2013 at 3:10 PM Rating: Default
Wait have progression system where you unlock different chat options starting from level 10 and also have reward . System also when you blacklist someone you blacklist that account which would cover any another little parasites.

Edited, Sep 27th 2013 5:14pm by hunglikeafieldmouse
#30 Sep 30 2013 at 12:42 AM Rating: Decent
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Archmage Callinon wrote:
SolomonGrundy wrote:
They are moving out of the cities in Excalibur now, one was shouting in Bentbranch yesterday while I was mining, and I kept on spelling his name wrong in my blist as it made no sense, and would scroll that fast and the message was that long I'd literally only have a second to see it before it was gone.


Click the name -> Send Tell -> Highlight name -> Ctrl+x -> blist add -> Ctrl+v -> Winrar

Edited, Sep 26th 2013 7:55am by Callinon

I click to send them a tell, put parenthesis around their name and change the /tell to /blist add
#31 Sep 30 2013 at 1:36 AM Rating: Good
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They could hire someone with an understanding of regular expressions. That alone would cut down on 90% of it with minimal false positives. And assuming they have access to logs (why wouldn't they?) and enough time, they could cut it to zero false positives.
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